[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-abandoned-immersive-ish-research-continued":3,"mods-more-author-abandoned-immersive-ish-research-continued":38,"mods-more-category-abandoned-immersive-ish-research-continued":91,"mods-similar-abandoned-immersive-ish-research-continued":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":36,"kofiUrl":37,"patreonUrl":37},"d1049253-1110-4b7c-bc9a-8d1a23ea7548","abandoned-immersive-ish-research-continued","[Abandoned] Immersive-ish Research (Continued)","Update of hubba368s mod - Made Royalty\u002FIdeology as conditional patches - Removed some pretty destructive code in favour of a more sensible Postfix style.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2590854684","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5842931906763663364\u002F70E6526D53D02E3992978511805F815C75B9B25B\u002F","mlie.immersiveishresearch","management",[15,16,17,18,19,20],"mod","1.1","1.2","1.3","1.4","1.5",2377,4.8,"2021-09-01T14:15:42.0000000Z","2026-01-04T20:24:03.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of hubba368s mod\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1732571153\u003C\u002Fp>\r\n\u003Cp>- Made Royalty\u002FIdeology as conditional patches\u003Cbr>- Removed some pretty destructive code in favour of a more sensible Postfix style. Should be more compatible with for example the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735268789\" target=\"_blank\" rel=\"noopener noreferrer\">Tech Advancing\u003C\u002Fa> mod\u003Cbr>- Added support for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2877856030\" target=\"_blank\" rel=\"noopener noreferrer\">ResearchPowl\u003C\u002Fa>\u003Cbr>- Added support for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3030499331\" target=\"_blank\" rel=\"noopener noreferrer\">Research Tree\u003C\u002Fa>\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FAbandoned.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FImmersiveIshResearch\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FUnsafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FUnsafeToRemove.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003Cbr>If you've ever wondered how it's possible your \u003Cs>tunnel-dwelling illiterates\u003C\u002Fs> totally regular colonists are able to know how and what to research, then this is probably the mod for you.\u003C\u002Fp>\r\n\u003Cp>This mod makes quite a few changes to the vanilla research portion of the game, and how research is progressed throughout the game.\u003C\u002Fp>\r\n\u003Ch2>Changelog\u003C\u002Fh2>\n- 25\u002F05\u002F20 - Version 2.0\n  View change notes for more details.\r\n\u003Cp>- 09\u002F05\u002F19 - First Release - 1.0\u003C\u002Fp>\r\n\u003Ch2>Incompatibilities:\u003C\u002Fh2>\n- ResearchPal\n- Any other mods that make drastic changes to RimWorlds vanilla Research window.\r\n\u003Cp>\u003Cstrong>Should be compatible with any other mod that adds extra Research projects that are using the vanilla research window.\u003C\u002Fstrong>\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>This mod currently requires you to start a new game. Existing save compatibility will be added in future.\u003C\u002Fstrong>\u003C\u002Fp>\r\n\u003Ch2>Features:\u003C\u002Fh2>\r\n\u003Cp>\u003Cstrong>Experiment System\u003C\u002Fstrong>\u003Cbr>\u003Cul>\u003Cli>Intellectual colonists can now perform research experiments into various scientific fields. These experiments, when completed, will unlock research projects based on the scientific field you choose, and the size of the experiment.\u003C\u002Fli>\u003Cli>Experiments can be performed at a new Experiment Bench structure, which requires no research to build.\u003C\u002Fli>\u003Cli>Each potential type of experiment you can perform have specific resource costs to be able to be completed. They are projects designed to be completed over time, and can be safely paused and resumed when needed.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>'Brain Drain' - Education System\u003C\u002Fstrong>\u003Cbr>\u003Cul>\u003Cli>Your colonists are able to 'study' completed experiments, which will mark them as 'researchers'.\u003C\u002Fli>\u003Cli>Your colony researchers are the backbone of your colony's collective knowledge, and losing them can bring dire consequences.\u003C\u002Fli>\u003Cli>If a researcher happens to die, the effects can range from loss of progress on research projects, all the way to losing them entirely.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>Experiment Filing Cabinet\u003C\u002Fstrong>\u003Cbr>\u003Cul>\u003Cli>To make the process of storing completed experiments more feasible, you are able to construct a filing cabinet building.\u003C\u002Fli>\u003Cli>You can store and retrieve any experiment at any time.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>Ancient Datadisks\u003C\u002Fstrong>\u003Cbr>\u003Cul>\u003Cli>Scattered throughout the (rim)world are old Glitterworld datadisks, which must be decoded to discover their contents.\u003C\u002Fli>\u003Cli>Datadisks can be sometimes be obtained from exotic traders, and from disassembling mechanoids.\u003C\u002Fli>\u003Cli>Datadisk contents can range from invaluable research data, all the way to completely useless and extremely valuable.\u003C\u002Fli>\u003Cli>Random flavour text is added to some types of datadisks for better immersion.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>Datadisk Analyzer\u003C\u002Fstrong>\u003Cbr>\u003Cul>\u003Cli>This is a miscellaneous construct that links to either type of research bench, similar to the Multi-Analyzer. When sufficiently powered and connected, you will be able to decode any locked datadisks you own, and load any research disks you own.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Ch2>Changes to Research Progression\u003C\u002Fh2>\n\u003Cul>\u003Cli>Locked research options are now hidden from view, and are only visible when unlocked via finishing experiments or loading research datadisks.\u003C\u002Fli>\u003Cli>The main gameplay loop this mod provides is as follows:\u003C\u002Fli>\u003Cli>Complete experiments to unlock new research projects, or obtain them through research datadisks. Research projects obtained through datadisks are exempt from the effects of a researchers death.\u003C\u002Fli>\u003Cli>Colonists will study completed experiments to decrease negative effects of researcher death. The more colonists that study the same project, the less damage it will cause.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cp>\u003Cstrong>In Progress Features:\u003C\u002Fstrong>\u003Cbr>\u003Cul>\u003Cli>Datadisks from quests\u003C\u002Fli>\u003Cli>More flavour texts\u003C\u002Fli>\u003Cli>Mod settings menu\u003C\u002Fli>\u003Cli>Better art\u003C\u002Fli>\u003Cli>fix mod incompatibilities\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2590854684\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FImmersiveIshResearch?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",72,[28,29,30,31,32,33,34,35],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392247719\u002F75D72F50A2979C13397141E8DFCABA7FBF1E81A6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392247896\u002F96831432F808F80E4FAD5CB5F1CF67E290F19023\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392248093\u002F6F3C93B3E98451514266DAF32FAB0FEAE9BCD3F8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392248340\u002F6DF9B93864A383907177CA3D72A24B69B5934247\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392248553\u002F76F5F35212182306040FDB56018E429AE92DAEB0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392248736\u002FA773B1133DAA62A71A1A474C740D56168B3329AB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392248974\u002F47CC107F400814DB998C5AB80D350BB4EA7EDDE3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1683771792392249147\u002FE55968AFF287155CA9B41170CDAEE26F9C0AB9BF\u002F",[],null,[39,53,66,79],{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"0f10f0a9-0b4a-4a23-bca5-c7a3e186ba02","prisoners-dont-have-keys","Prisoners Dont Have Keys","I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2595360307","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12116371673811930758\u002FB484E3D017753F662482A6E4CDCABD1B35BCE843\u002F","mlie.prisonersdonthavekeys",[15,16,17,18,19,20,48],"1.6",210069,4.9,"2021-09-06T19:49:55.0000000Z","2026-04-04T20:10:45.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":63,"rating":50,"publishedAt":64,"updatedAt":65},"4c0c27fa-cf0f-4f42-9190-9aa84e07c164","research-tree-continued","Research Tree (Continued)","Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added\u002Fmoved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3030499331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11843892972382833603\u002FDFE243D62FA374CDF171B937E3675C364AD8F99D\u002F","mlie.researchtree",[15,62,16,17,18,19,20,48],"1.0",228618,"2023-09-03T20:05:43.0000000Z","2026-05-19T19:51:10.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"0fe81827-c28b-4247-8257-e00690de584f","use-this-instead","Use This Instead","TLDR: This mod scans your installed mods and suggest working\u002Fmore updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3396308787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15177275729979009185\u002FD1D1B9910C68A7CCE481DE7B96A67DA9F8C4729D\u002F","mlie.usethisinstead",[15,19,20,48],317800,5,"2024-12-30T19:32:49.0000000Z","2026-02-09T07:51:06.0000000Z",{"id":80,"slug":81,"name":82,"shortDescription":83,"author":8,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":50,"publishedAt":89,"updatedAt":90},"1d55455a-f38e-4254-89ed-01cf314b8e86","food-poisoning-stack-fix-continued","Food Poisoning Stack Fix (Continued)","Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2843483188","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12078995941868589484\u002F40074B4B36A8A65E5963FECCE919AE6FFD2A4058\u002F","mlie.foodpoisoningstackfix",[15,18,19,20,48],384529,"2022-08-01T21:02:33.0000000Z","2026-02-06T13:34:45.0000000Z",[92,105,118,131],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":50,"publishedAt":103,"updatedAt":104},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,62,16,17,20,19,18],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":50,"publishedAt":116,"updatedAt":117},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,48,20,19],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":76,"publishedAt":129,"updatedAt":130},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,16,17,20,19,18],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":50,"publishedAt":142,"updatedAt":143},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,62,16,17,20,19,18,48],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[145,158,160,173],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":110,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":153,"tags":154,"downloadCount":155,"rating":50,"publishedAt":156,"updatedAt":157},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,48,20,19],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":159,"downloadCount":102,"rating":50,"publishedAt":103,"updatedAt":104},[15,62,16,17,20,19,18],{"id":161,"slug":162,"name":163,"shortDescription":164,"author":165,"workshopUrl":166,"imageKey":10,"thumbnailUrl":167,"packageId":168,"category":13,"tags":169,"downloadCount":170,"rating":50,"publishedAt":171,"updatedAt":172},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,20,19,18,48],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":174,"slug":175,"name":176,"shortDescription":177,"author":178,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":13,"tags":182,"downloadCount":183,"rating":50,"publishedAt":184,"updatedAt":185},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,62,16,17,20,19,18,48],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]