[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-architect-expanded-fences-continued":3,"mods-more-author-architect-expanded-fences-continued":36,"mods-more-category-architect-expanded-fences-continued":88,"mods-similar-architect-expanded-fences-continued":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":34,"kofiUrl":35,"patreonUrl":35},"896e425d-c154-4404-be7a-91689cb0e6ba","architect-expanded-fences-continued","Architect Expanded - Fences (Continued)","Update of Nifs mod - Did not add the isFence attribute as it causes issues with fences that are impassable - There is a reworked version of this mod here that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox.","76561197993690125","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2576081324","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14068148404973029343\u002FAA1DF2E8177E730F21D9DE998044D8F7C0D05D40\u002F","mlie.architectexpandedfences","furniture",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.3","1.4","1.5","1.6",18492,4.9,"2021-08-15T21:11:28.0000000Z","2025-07-21T18:27:46.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Update of Nifs mod\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2050680665\r\u003Cbr>\r\u003Cbr>- Did not add the isFence attribute as it causes issues with fences that are impassable\r\u003Cbr>- There is a reworked version of this mod \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2546954423\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa> that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox. \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>    \r\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FArchitectExpandedFences\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>    \r\u003Cbr>\r\u003Cbr>\t\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FK2IR5XG.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A bit of misleading info on Cover percent. They're all based on fillPercent that has a range of 0-1 that I simply modified into 1-100%. Walls have a fillPercent of 1 or 100% in this case. However, since Rimworld does things differently for any fillPercent above 0.99 (99%), anything above it defaults back to 75%. In other words, there is no such thing as 100% cover. They are all supposedly 75%; the same as walls. Sorry for any confusion regarding Cover. The other fences below 100% should be accurate though.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>LAST EDIT:\r\u003Cbr>I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FzfohC3m.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>An Architect Expanded mod that provides 8 types of fences that blends nicely with the vanilla aesthetic. All of which can be used as defense cover and can be easily modified with the mod settings, along with other options.\r\u003Cbr>\r\u003Cbr>Description of each modifiable property of fences or gates can be found at the \"Home\" tab of the ToolBox settings: Mod Settings  ToolBox  Home. Another guide can be found at the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FNif-kun\u002FToolBox\u002Fwiki\u002FUser-Guide\" target=\"_blank\" rel=\"noopener noreferrer\">ToolBox Wiki.\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FFxzMqJw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FLRaZs7b.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002F7wedrea.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FLYz2uOw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FUSKR6rG.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FPEk2XvU.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FT22jZ1N.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FFEpo8B1.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FZR663zc.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002F66QlElQ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»Minor Update (v1.3.5.1) \r\u003Cbr>-Added 1.2 in supported versions.\r\u003Cbr>\r\u003Cbr>Note: As much as I don't like adding mod requirements due to possible future hiccups, Harmony is required to make this update possible. I'm fairly sure many of you have it already installed so this shouldn't be too much of a problem. If you haven't, here's a link to the mod: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FjVuN38U.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»Blueprint for gates does not change appearance for vertical versions. It also does not update rotation instantly like doors. However, once built, it rotates immediately to align with the fences.\r\u003Cbr>»This is not compatible with Vanilla Fences and even the Tab version. It still uses the same defName so it will overwrite which ever was loaded first.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FCBaAUnW.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Q1: Save game compatible?\r\u003Cbr>A1: Yes.\r\u003Cbr>\r\u003Cbr>Q2: Removable from save game?\r\u003Cbr>Q2: Yes. However, if you're still using ToolBox, an error will pop-up. Just open the ToolBox settings and close it to stop it from occurring. \r\u003Cbr>\r\u003Cbr>Q3: Will you be adding more fences?\r\u003Cbr>A3: Yes, however, the other fences will act as an add-on. It will not be directly added in this mod.\r\u003Cbr>\r\u003Cbr>Q4: Isn't this Vanilla Fences just retextured?\r\u003Cbr>Q4: Well yes, but actually no. I've redone the whole settings and gates. Though I am sorry for taking a year to do all of those. I do things on my own pace.\r\u003Cbr>\r\u003Cbr>Q5: Are the fences climbable?\r\u003Cbr>Q5: Well no, but actually yes. By default, all fences cannot be stood or pass through. It can however be changed within the settings: Mod Settings  ToolBox   Fences\r\u003Cbr>\r\u003Cbr>Q6: Can I use this on a save that previously used Vanilla Fences?\r\u003Cbr>A6: You'll 100% get an error and all gates will disappear. The settings will not pass through, thus it will default to the current properties of the fences. The fences will still remain but will have significant damage. In other words, it's possible to transfer, but there will be drawbacks. \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FgemJ7gK.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1884025115\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Expanded Collection\u003C\u002Fa> - mods that stays true to Vanilla artstyle and concept.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1579516669\" target=\"_blank\" rel=\"noopener noreferrer\">Dub's Paint Shop\u003C\u002Fa> - allows you to paint on buildings.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1180719857\" target=\"_blank\" rel=\"noopener noreferrer\"> Path Avoid\u003C\u002Fa> - set places where colonist can and cannot walk on.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1542284250\" target=\"_blank\" rel=\"noopener noreferrer\">Greenworld Lite\u003C\u002Fa> - dirt is less dirty and more grassy.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2021234555\" target=\"_blank\" rel=\"noopener noreferrer\">Gizmo Begone!\u003C\u002Fa> - allows you to hide the button of a building (gizmo).\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Patches: \u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2050863037\" target=\"_blank\" rel=\"noopener noreferrer\">Tab Patch\u003C\u002Fa> - adds a \"Fences\" tab\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2051601925\" target=\"_blank\" rel=\"noopener noreferrer\">Texture Patch\u003C\u002Fa> - replaces the texture with the old ones from Vanilla Fences.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FlqddbVx.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>If you've uploaded a translation patch for this mod, leave down a link on the comment section. I'll gladly place a link here to your patch.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>German:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198033755089\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Erdnussbrot\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Russian (incomplete):\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fromwald\" target=\"_blank\" rel=\"noopener noreferrer\">Romwald \u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Portuguese:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fbambino-\" target=\"_blank\" rel=\"noopener noreferrer\">Bambinoff\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Portuguese Brazilian:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fbambino-\" target=\"_blank\" rel=\"noopener noreferrer\">Bambinoff\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Chinese:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002F361120441\" target=\"_blank\" rel=\"noopener noreferrer\">阿寻\u003C\u002Fa> = \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2050680665\" target=\"_blank\" rel=\"noopener noreferrer\">workshop mod\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FwCH6iiv.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»Rimworld is owned by Tynan Sylvester.\r\u003Cbr>»Art and Code used for the mod are created by me, Nif.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2576081324\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FArchitectExpandedFences?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",158,[29,30,31,32,33],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987230\u002F3FBF104A56044EE7759D6EA380F37C1CE2E00108\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987417\u002FFD91A8EE24C5E375B49434CD1008AE2924A22804\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987658\u002F9B63CA2F43786D6D7A4D27EDC23BB9C255CD6DF2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987935\u002F74B01E57E24225BADD7D1DFEF4E8DC863CB02CB7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726988171\u002F959474ACE92F32A43E81982E7CCBA5E1AA71A559\u002F",[],null,[37,51,64,76],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":45,"tags":46,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":50},"761db8c6-d6a5-4c26-a331-8a80713f5ead","better-beggars-continued","Better Beggars (Continued)","Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3006899215","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14122826654451592302\u002F7F2F23EDF27E2820BCC740AF5E644837ED4A4E80\u002F","mlie.betterbeggars","management",[15,18,19,20,21],105992,5,"2023-07-19T19:40:54.0000000Z","2026-06-02T20:28:11.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":45,"tags":59,"downloadCount":61,"rating":48,"publishedAt":62,"updatedAt":63},"652a7d67-1b16-4003-9d09-6db49e10ba7c","xnd-memorable-auroras-continued","[XND] Memorable Auroras (Continued)","Update of XeoNovaDans mod - Added french translation, thanks qux!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2270039395","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9638642596730002543\u002FEE7E930E1E8495D4FB40CFF906F7E799CF300C4E\u002F","mlie.xndmemorableauroras",[15,60,16,17,20,19,18,21],"1.0",108702,"2020-10-28T09:30:30.0000000Z","2025-06-25T17:46:46.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":45,"tags":72,"downloadCount":73,"rating":23,"publishedAt":74,"updatedAt":75},"a3bc2247-2589-4ebf-97da-58a648e5e14d","we-had-a-trader-continued","We Had a Trader? (Continued)","Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541408076","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16426651433617764320\u002F86FE4358F30FDF90DB54C1F13294E1FCB8969397\u002F","mlie.wehadatrader",[15,60,16,17,20,19,18,21],169673,"2018-10-17T19:13:24.0000000Z","2025-07-05T20:12:47.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":8,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":45,"tags":84,"downloadCount":85,"rating":23,"publishedAt":86,"updatedAt":87},"546aa67f-1a03-4744-8544-d91c719158f9","single-plant-texture-patch-continued","Single Plant Texture Patch (Continued)","Update of Lanilors mod based on the update by okradonkeys A small patch that changes the textures of rice and haygrass to single plants.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2034171041","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18226460559608029257\u002FC713C8B6A9A6C2AABB2200D36383DEA4B1D080C7\u002F","mlie.singleplanttexturepatch",[15,60,16,17,20,19,18,21],94171,"2020-03-24T20:49:01.0000000Z","2025-06-13T18:09:03.0000000Z",[89,102,115,128],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":48,"publishedAt":100,"updatedAt":101},"5414117a-35e9-4950-ba1f-43222a0bed4b","optional-icons-for-architect-icons","Optional Icons for Architect Icons","IMPORTANT DO NOT WRITE REQUESTS IN COMMENTS.","76561198257945076","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1966995052","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F770612742938170635\u002F430E5A5CD0F2EDA73BA3F9C1E27D9F38CD762F95\u002F","proxyer.optionalicons4ai",[15,21,20,19,18,17,16],253972,"2020-01-12T10:02:10.0000000Z","2026-07-30T12:44:55.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":23,"publishedAt":113,"updatedAt":114},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,21,20,19],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":23,"publishedAt":126,"updatedAt":127},"c61562e6-7752-41ce-97b5-5e29cadc6663","architect-icons","Architect Icons","Architect Icons adds visual cues to the Arrchitect Tab.","marcin212","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1195427067","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F871871762784068066\u002F32C99338768CB4D6F750E5B206E1324679348569\u002F","com.bymarcin.architecticons",[15,60,16,17,20,19,18,21],562247,"2017-11-08T19:16:04.0000000Z","2025-07-13T22:29:39.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":23,"publishedAt":139,"updatedAt":140},"884c8c36-796b-4df0-be80-e24adbd12845","rh2-uncle-boris-used-furniture","[RH2] Uncle Boris' - Used Furniture","\"Welcome to the Used Furniture Emporium.","Chicken Plucker","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563508405","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2008080431589949064\u002F05CEBD95FEC56816C0EC41FB55E6B8303B4E195E\u002F","cp.uncle.boris.used.furniture",[15,20,19,18,21],183091,"2021-08-01T20:35:10.0000000Z","2025-07-20T19:49:56.0000000Z",[142,154,166,179],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":107,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":23,"publishedAt":152,"updatedAt":153},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,21,20,19],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":107,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":45,"tags":162,"downloadCount":163,"rating":23,"publishedAt":164,"updatedAt":165},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,21,20,19,18,17,16,60],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":45,"tags":175,"downloadCount":176,"rating":23,"publishedAt":177,"updatedAt":178},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,21,20,19,18,17,16],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":184,"workshopUrl":185,"imageKey":10,"thumbnailUrl":186,"packageId":187,"category":45,"tags":188,"downloadCount":189,"rating":48,"publishedAt":190,"updatedAt":191},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,16,17,20,19,18,21],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z"]