[{"data":1,"prerenderedAt":-1},{"mod-atavism-libraries":2,"mods-more-author-atavism-libraries":25,"mods-more-category-atavism-libraries":76,"mods-similar-atavism-libraries":135},{"id":3,"slug":4,"name":5,"shortDescription":6,"author":7,"workshopUrl":8,"imageKey":9,"thumbnailUrl":10,"packageId":11,"category":12,"tags":13,"downloadCount":16,"rating":17,"publishedAt":18,"updatedAt":19,"description":20,"ratingCount":21,"version":9,"gameVersion":9,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"fee05f7b-27c7-4f35-8914-9b5a905b2bc5","atavism-libraries","Atavism Libraries","Something i've been working on for the Muriden Mod; but as i tried to make it more configurable so i didn't need to keep editing the C# i realized i should just break it off into its own mod.","DanZinagri","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3752411876","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13553296350165362235\u002FD2025D47C9C33E1CE3AD6543C4040A9D17BFE300\u002F","danzinagri.atavismlibraries","management",[14,15],"mod","1.6",14,5,"2026-06-27T00:01:01.0000000Z","2026-06-27T19:44:25.0000000Z","\u003Cp>Something i've been working on for the Muriden Mod; but as i tried to make it more configurable so i didn't need to keep editing the C# i realized i should just break it off into its own mod.\r\u003Cbr>\r\u003Cbr>What does it do? its a framework so really nothing baseline. There's an example XML that you can play around with.\r\u003Cbr>\r\u003Cbr>You can define a source Xenotype, a gene, and a destination xenotype, as well as the % chance of that being the outcome. (If you specify both a xenotype AND a gene then its treated as a requirement to meet both. But now you can just have it search for a specific gene or xenotype (without a specific gene) and it'll work.\r\u003Cbr>In the example we use Pigskin + the Pig Nose gene to have a chance of giving birth to a baseliner; rolling the dice to see if this occurs.\r\u003Cbr>A second example exists for Sanguinophage with the Hemogenic gene turning into a yttakin passing along all their xenogenes in the process.\r\u003Cbr>In a real scenario you probably should use a more unique gene.\r\u003Cbr>\r\u003Cbr>We have an option of \"inherent genes\" between \"none\", \"excess\", \"endo\", \"xeno\" and \"all\"\r\u003Cbr>\r\u003Cbr>none - Only cosmetic genes pass (skin\u002Fhair)\r\u003Cbr>excess - Any endogenes the mother has that aren't normal for her xenotype are passed on.\r\u003Cbr>endo - We smash all of the mother's endogenes into the new xenotpe.\r\u003Cbr>xeno - We will pass along the mother's xenogenes but use thier new xenotype's endogenes without taking any from the mother (except skin\u002Fhair)\r\u003Cbr>all - We pass Endogenes, Xenogenes from the mother AND we're getting the new xenotype's genes.\r\u003Cbr>\r\u003Cbr>You can also specify multiple defs for each xenotype; it'll just keep checking against the mother for any hit it gets on that list and then roll the dice. If it succeeds it stops and makes that the result. If all fail then we just default back to the base xenotype of the mother like normal.\r\u003Cbr>\r\u003Cbr>Its worth noting their xenotype will always be set to the target xenotype menaing they'll never come out a \"hybrid ___\" child.\r\u003Cbr>\r\u003Cbr>I added all these options as this sorta highjacks the childbirth process and may override other inheritence mods in most cases; so i wanted this to be as configurable as possible. This only affects xenotypes+gene combinations you define. Everything else will use the normal process.\r\u003Cbr>\r\u003Cbr>The bese use case for this is a all-women xenotype; because logically if they need outsiders to continue the species they'd be hybrid out of existence in a few generations (you can do this by just making the source and target xenotype the same.)\r\u003Cbr>Alternatively you wanna have gambling where every offspring has a chance to evolve or devolve into something else.\r\u003Cbr>\r\u003Cbr>Github link shares with muriden mod as its primarily part of it right now, i didn't want to make this a sudden requirement for that mod, so its more standalone with it being an optional prereq\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FDanZinagri\u002FMuriden\u002Ftree\u002Fmain\u002FSource\u002FAtavismLibraries\" target=\"_blank\" rel=\"noopener noreferrer\">Github Source\u003C\u002Fa>\u003C\u002Fp>",2,[],[],null,[26,37,50,63],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":7,"workshopUrl":31,"imageKey":9,"thumbnailUrl":32,"packageId":33,"category":12,"tags":34,"downloadCount":35,"rating":17,"publishedAt":36,"updatedAt":36},"dc9597ad-3e3c-40ac-ac5c-059ef1224d99","big-and-small-alpha-genes-integrated","Big and Small - Alpha Genes Integrated","Very small patch. If you're running Alpha Genes Integrated alongside Big and Small there's something i wanted to patch. Neaderthal - Replace Tough Sinews with Giant Weapon Wielder I'll update this as i find more things, but so far thats it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3751764655","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15621913746385551636\u002F2017CE9BB3591638B370B73D24F6DF9F38C89BC8\u002F","danzinagri.bsagi",[14,15],106,"2026-06-25T23:07:38.0000000Z",{"id":38,"slug":39,"name":40,"shortDescription":41,"author":7,"workshopUrl":42,"imageKey":9,"thumbnailUrl":43,"packageId":44,"category":12,"tags":45,"downloadCount":46,"rating":47,"publishedAt":48,"updatedAt":49},"1328cbf8-b173-4d1f-b5e1-d19f1fa94a61","progression-agriculture-vanilla-outposts-farming-patch","Progression Agriculture - Vanilla Outposts Farming Patch","This was made part of the base Progression Agriculture 8\u002F9\u002F2026 and is now moved to unlisted A small harmony patch that makes it so your list of available crops on a farming outpost are limited to your unlocked seeds.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3746355073","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16765827434082967111\u002FC6FB072F4B74B71864351D4D8C5B66FDAF997A85\u002F","danzinagri.progressionagriculture.voefarmingpatch",[14,15],221,4.6,"2026-06-17T02:24:15.0000000Z","2026-06-17T13:56:05.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":7,"workshopUrl":55,"imageKey":9,"thumbnailUrl":56,"packageId":57,"category":58,"tags":59,"downloadCount":60,"rating":17,"publishedAt":61,"updatedAt":62},"0295a0f1-83be-4c2e-9740-e3424a365be9","configurable-dynamic-weapon-cooldown","Configurable Dynamic Weapon Cooldown","Update2 I was made aware of a bug that made things like vanilal skills expanded\u002Falpha skills touching weapon cooldown to actualy turn this math into a nerf instead of a buff.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3611982780","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15657976502725389195\u002F4137F5734C5FF74C5CB3FAB20178A012480943D4\u002F","danzinagri.configurabledynamiccooldown","weapons",[14,15],35953,"2025-11-25T03:02:12.0000000Z","2026-07-26T01:50:13.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":7,"workshopUrl":68,"imageKey":9,"thumbnailUrl":69,"packageId":70,"category":12,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"6bd9e9a8-b579-4817-986a-86ba422020d8","progression-agriculture-dynamic-seed-icons","Progression: Agriculture - Dynamic Seed Icons","This was made part of the base Progression Agriculture 8\u002F9\u002F2026 and is now moved to unlisted Automatically scans for seeds made by Progression Agriculture and builds a new icon for each one.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3759931550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11628446048181811904\u002F2E01D98FC1E34C2FA06A6AF68673895A3D3A3957\u002F","danzinagri.dynamicseedicons",[14,15],431,4.7,"2026-07-07T19:43:51.0000000Z","2026-07-07T20:35:35.0000000Z",[77,97,110,122],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":9,"thumbnailUrl":84,"packageId":85,"category":12,"tags":86,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[14,87,88,89,90,91,92],"1.0","1.1","1.2","1.5","1.4","1.3",1343473,4.9,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":9,"thumbnailUrl":104,"packageId":105,"category":12,"tags":106,"downloadCount":107,"rating":94,"publishedAt":108,"updatedAt":109},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[14,15,90,91],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":102,"workshopUrl":115,"imageKey":9,"thumbnailUrl":116,"packageId":117,"category":12,"tags":118,"downloadCount":119,"rating":94,"publishedAt":120,"updatedAt":121},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[14,15,90,91],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":9,"thumbnailUrl":129,"packageId":130,"category":12,"tags":131,"downloadCount":132,"rating":94,"publishedAt":133,"updatedAt":134},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[14,90,91,92,15],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[136,149,162,176],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":102,"workshopUrl":141,"imageKey":9,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":94,"publishedAt":147,"updatedAt":148},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[14,15,90,91],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":9,"thumbnailUrl":156,"packageId":157,"category":12,"tags":158,"downloadCount":159,"rating":94,"publishedAt":160,"updatedAt":161},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[14,87,88,89,90,91,92,15],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":9,"thumbnailUrl":169,"packageId":170,"category":171,"tags":172,"downloadCount":173,"rating":94,"publishedAt":174,"updatedAt":175},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[14,87,88,89,90,91,92,15],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":102,"workshopUrl":181,"imageKey":9,"thumbnailUrl":182,"packageId":183,"category":12,"tags":184,"downloadCount":185,"rating":94,"publishedAt":186,"updatedAt":187},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[14,15,90,91],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z"]