[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-better-scenario-research-and-tech-level-options-continued":3,"mods-more-author-better-scenario-research-and-tech-level-options-continued":29,"mods-more-category-better-scenario-research-and-tech-level-options-continued":83,"mods-similar-better-scenario-research-and-tech-level-options-continued":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"be930e7a-ffbe-4211-96d7-1a96353a444d","better-scenario-research-and-tech-level-options-continued","Better Scenario Research and Tech Level Options (Continued)","Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3585170927","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13026143933685076427\u002F15D8AA38B4BCD5CE371CCC358B47955C102727A6\u002F","mlie.betterscenarioresearchandtechleveloptions","management",[15,16,17,18,19],"mod","1.3","1.4","1.5","1.6",1413,4.9,"2025-10-11T20:18:19.0000000Z","2026-07-13T20:07:40.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of large morons mod https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2870637532\u003C\u002Fp>\r\n\u003Cp>- Anomaly research should no longer be unlocked when selecting Industrial or higher\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FBetterScenarioResearchAndTechLevelOptions\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToRemove.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Ch2> Description: \u003C\u002Fh2>\r\n\u003Cp>This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi Random Research. I've been wanting this for years. Lots of mods let you start with no research, but none that I have been able to find let you start \u003Cstrong>with\u003C\u002Fstrong> research already completed. Turns out you can just pay someone to make it for you?!\u003C\u002Fp>\r\n\u003Cp>I only play with Semi Random Research and I \u003Cem>strongly dislike\u003C\u002Fem> caveman stuff flooding the queue when I'm in a higher tech game and just want to research fabrication or nuclear power or toilets. First and foremost this is a QOL mod for me. But maybe it can be for you too.\u003C\u002Fp>\r\n\u003Cp>While I initially only wanted something to clear out Neolithic and Medieval research so I could jump right in to the Industrial era, I figured an option for every tech tier would be a simple and welcomed addition. Why not cover all the bases in case someone wants to play as a Medieval, Spacer, or Ultratech faction and have their starting research and costs reflect that?\u003C\u002Fp>\r\n\u003Ch2> Features: \u003C\u002Fh2>\r\n\u003Cp>Includes 6 Scenario options to start at the technology tier of your choosing, from Neolithic to Archotech*, with every research project \u003Cstrong>below\u003C\u002Fstrong> your chosen tier automatically completed.\u003C\u002Fp>\r\n\u003Cp>*Archotech starts with all research in the game complete, including the Archotech-tier research projects from the few mods that actually have them, like More Archotech Garbage and Science Never Stops. Maybe you're making a new modpack and want to jump right in to testing conflicts and compatibility without delays. Or perhaps you're playing an Archoseed that wasn't shot in the brain by a Lancer...?\u003C\u002Fp>\r\n\u003Cp>This mod does not remove the \u003Cem>hidden\u003C\u002Fem> research included in some scenarios, even if it's higher than your chosen tech level. For example: Crashlanded, Rich Explorer, and Naked Brutality all start you out with some research not mentioned on the Scenario screen, like Electricity. If you choose one of these scenarios and pick Neolithic or Medieval tech level you will still start with electricity. This is intended to safeguard scenarios with specific starting conditions and\u002For gameplay themes. I wouldn't want someone to pick their favorite scenario and find out, just because they wanted to skip the primitive era research, they can't play their scenario the way it was designed. Use era appropriate scenarios and\u002For \u003Cstrong>a different mod\u003C\u002Fstrong> if your scenario includes said hidden research.\u003C\u002Fp>\r\n\u003Cp>This mod's position in your load order should not matter. If you find some incompatibility or conflict from load order placement please let me know in the comments!\u003C\u002Fp>\r\n\u003Ch2>How do I use this?\u003C\u002Fh2>\r\n\u003Cp>When starting a new game click the Scenario Editor button on the bottom of the Scenario screen, select the Edit Mode red X on the left panel, click Add Part, then choose the Set Faction Tech Level option in the drop down list to add it to your scenario. From there, click the new button on the right side of your screen and select the tech level you want.\u003C\u002Fp>\r\n\u003Ch2> Recommended companion mods, especially nice for games with longer term progression through the technological ages and generations: \u003C\u002Fh2>\r\n\u003Cp>If any of these interest you please make sure to click these links and read their full descriptions as written by the mod makers before asking questions. Almost all of these have mod options to customize them to your preferences.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2868392160\" target=\"_blank\" rel=\"noopener noreferrer\">Research Reinvented\u003C\u002Fa> - \u003Cem>\u003Cstrong>Extremely\u003C\u002Fstrong>\u003C\u002Fem> rad mod that makes research much more interesting and engaging. Click and behold.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2375902187\" target=\"_blank\" rel=\"noopener noreferrer\">Semi Random Research\u003C\u002Fa> is my favorite way to play. Instead of opening your research tree and picking exactly what you want, this mod will generate a random selection of research projects on which to work.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735268789\" target=\"_blank\" rel=\"noopener noreferrer\">Tech Advancing\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2820526947\" target=\"_blank\" rel=\"noopener noreferrer\">Tech Traversal\u003C\u002Fa> allow your player faction to advance through the technology tiers so research costs are correctly adjusted and updated.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1970774610\" target=\"_blank\" rel=\"noopener noreferrer\">TechBlock\u003C\u002Fa> groups research into blocks of technology so you can progress through the research tree in a way that makes a little more sense. You must (more or less) research all of neolithic before you can start medieval, and all of medieval before industrial, and so on.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2554423472\" target=\"_blank\" rel=\"noopener noreferrer\">Ignorance is Bliss\u003C\u002Fa> prevents higher tech factions from raiding you until you're closer to on or on their same technological level. Getting obliterated by mechanoids or the blue moon corporation when your pawns are still figuring out how to make a longbow can be frustrating, although the challenge isn't always bad.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2554469600\" target=\"_blank\" rel=\"noopener noreferrer\">Arcane Technology\u003C\u002Fa> prevents you from equipping or using technology that you haven't researched. It's not 100% coherent, as it doesn't take a rocket surgeon to know how to wear a fancier hat, but that charge rifle may be a bit too advanced for your caveman whomst barely grok fire.\u003C\u002Fp>\r\n\u003Cp>An alternative to Arcane Technology, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2780971535\" target=\"_blank\" rel=\"noopener noreferrer\">I Can't Fix That\u003C\u002Fa> allows you to use items, equipment, and buildings above your tech level,\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F3585170927\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FBetterScenarioResearchAndTechLevelOptions?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags: starting research\u003C\u002Fp>",35,[],[],null,[30,45,57,71],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":42,"rating":21,"publishedAt":43,"updatedAt":44},"c9b9e594-5ba4-462c-bafd-69b377d6ea5f","various-space-ship-chunk-continued","Various Space Ship Chunk (Continued)","Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2014616487","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16412232772897296236\u002F0C44DD8DC2C0815281523A0A78306CC78C7065C7\u002F","mlie.variousspaceshipchunk",[15,39,40,41,18,17,16,19],"1.0","1.1","1.2",302213,"2020-03-05T20:20:35.0000000Z","2026-07-25T20:25:39.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":21,"publishedAt":55,"updatedAt":56},"5c5b60bc-89fc-4302-8692-095208bf08a7","show-me-your-hands","Show Me Your Hands","Pawns show their hands on their weapon when drafted.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2475965842","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13606960848455280741\u002F72AD8CCB7E2C8674EDA12DAB7D343238C50013F0\u002F","mlie.showmeyourhands",[15,40,41,16,17,18,19],496295,"2021-05-03T18:25:30.0000000Z","2026-07-24T19:15:19.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":65,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"2e8e4b43-36d3-4e98-a753-2437c736a066","prosthetic-no-missing-body-parts-continued","Prosthetic No Missing Body Parts (Continued)","Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers\u002FAndroid Tiers Reforged.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2739055353","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16970599776714054312\u002F055F43FE601E21D40D48DE2053348C424C65C4DA\u002F","mlie.prostheticnomissingbodyparts","medical",[15,40,41,16,17,18,19],216497,5,"2022-02-01T12:34:13.0000000Z","2026-02-28T20:43:02.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":21,"publishedAt":81,"updatedAt":82},"30c813e4-c4eb-4be1-a66a-4a926e9599dd","rimquest-continued","RimQuest (Continued)","Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2263331727","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13059825314493884088\u002F7A200A21AAE0B0E426F7FF9F976816CFADD3D7CF\u002F","mlie.rimquest",[15,39,40,41,16,17,18,19],306916,"2020-10-20T20:02:52.0000000Z","2026-02-27T15:12:43.0000000Z",[84,97,110,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,40,41,18,17,16,19],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":21,"publishedAt":108,"updatedAt":109},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,19,18,17],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":21,"publishedAt":121,"updatedAt":122},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,18,17,16,19],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":102,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":21,"publishedAt":133,"updatedAt":134},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,18,17,19],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",[136,149,162,164],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":102,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":21,"publishedAt":147,"updatedAt":148},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,18,17,19],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":21,"publishedAt":160,"updatedAt":161},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,19,18,17,16,41,40,39],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":163,"downloadCount":120,"rating":21,"publishedAt":121,"updatedAt":122},[15,18,17,16,19],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":165,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},[15,40,41,18,17,16,19]]