[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-bionic-modularity":3,"mods-more-author-bionic-modularity":28,"mods-more-category-bionic-modularity":83,"mods-similar-bionic-modularity":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"bc9fe698-e9c9-4daf-bbf8-4e36d54a6b47","bionic-modularity","Bionic modularity","Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?","MrKociak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3589154549","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18072924975475902078\u002F8D21FF5EC0152343D3CF472EA9901421C03D5A0B\u002F","mrkociak.yabembionicmodularity","medical",[15,16],"mod","1.6",89046,4.9,"2025-10-18T13:18:03.0000000Z","2026-02-15T14:15:20.0000000Z","\u003Ch2>Introduction\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\"> \r\nEver felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one? How hard can it be to slap a drill onto one of those? This mod aims to solve that while also adding a disgusting amount of other implants that you can install on top of your pawns’ bionic body parts.\r\n\r\nThis has been my “background” mod project for the past 3 or so years, it went through a vile amount of reworks and had to get “trimmed” on multiple occasions due to me wanting to add too much at once…but it’s finally out, I’m sure some people that have been following that Discord thread are happy about that.\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Content\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\"> \r\n\u003Ch4>Basics\u003C\u002Fh4> \r\nBasically, this mod adds “modules”, special implants that can be installed on body parts that have been replaced with a bionic. Some of them are “recreations” of existing implants, like the “power claw module”, which allows the player to enhance a bionic arm replacement with the combat capabilities of a power claw.\r\n\r\n\u003Ch4>Slots\u003C\u002Fh4> \r\nEach module has an assigned “slot” and two modules with the same type can’t be both installed onto the same body part. For example, a “power claw module” and a “minigun module” cannot both be installed together on the same arm as they both go into the “combat” slot.\r\n\r\n\u003Ch4>Installation\u003C\u002Fh4>\r\nModules can be installed and uninstalled the same way normal implants can, via surgery. If a pawn has a compatible “plain” bionic, the installation surgery will become available. Some of the recipes don’t require medicine, are way easier for a doctor to perform and do not apply anesthesia, it’s usually like that for “external” body parts, installing modules into internal organs still plays out as usual. \r\n\r\nSome modules can be installed onto both natural and bionic body parts, but some can only be installed onto proper artificial enhancements.\r\n\r\n\u003Ch4>List of items\u003C\u002Fh4>\r\nAt some point I was genuinely considering listing every module here, but there’s no way I’d be able to fit it all. At the time of me writing this, there are ~150 modules in the mod [tho that amount might be smaller for those that don’t have all of the DLCs active], so instead I’ve decided to make a basic \u003Ca href=\"https:\u002F\u002Fdocs.google.com\u002Fspreadsheets\u002Fd\u002F1OtdyvOU3tilZmj2ajY9V4rG3gWNJj4cJ\u002Fedit?usp=sharing&ouid=106092760398117869079&rtpof=true&sd=true\" target=\"_blank\" rel=\"noopener noreferrer\">Google Sheets Document\u003C\u002Fa> that contains info on every module in the mod.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Mod Support\u002FCompatibility\u002FExtra Content\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FU9Cb3Xs.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>The rest is in the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F3589154549\u002F811335793676426686\" target=\"_blank\" rel=\"noopener noreferrer\">Pinned Discussion\u003C\u002Fa>\u003C\u002Fh4>\r\nSteam’s workshop pages have a character limit and the list of supported mods will get longer over time, so if you wanna check if your favourite mods are supported or if they add any extra modules when active, check the pinned Discussion by clicking the link above.\r\n\u003Ch4>Omnimodularity toggle\u003C\u002Fh4>\r\nIn this mod’s settings there is a toggle that allows \u003Cstrong>all\u003C\u002Fstrong> bionics and prosthetics to be considered modular. This can obviously lead to some weird or overpowered combinations, but it’s a great option for those that wanna go buck wild with implants.\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Balance\u002FBugs\u002FPerformance\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>Balance\u003C\u002Fh4>\r\nI’ve tried to keep everything within “vanilla range”, but there are modules that have had their numbers set up basically based on vibes. Any kind of cost or ability that might’ve felt balanced for me, might not actually be that balanced. If you feel like something’s too (under\u002Fover)powered, lemme know.\r\n\u003Ch4>Bugs and Performance\u003C\u002Fh4>\r\nWhile I’ve tried to find and fix up any errors and have tested the tps impact of everything in the mod, there’s always a possibility of something slipping through the cracks, so lemme know about those kinda issues too.\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Ideas, Requests and Suggestions\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\nIf there are mods that add “plain” bionics [ones that have little to no special effects besides increased body part efficiency] that you’d like to be able to install modules on, lemme know and I’ll try to add support for them, tho the process of tagging bionics as “modular” should be quick and easy for other modders.\r\nYou can feel free to share ideas for modules too, tho obviously not every idea will get added.\r\nI will be adding more implants from time to time. I actually have a large stockpile of one that are basically done already, but they had to be trimmed in order to actually release this mod within this decade :^]\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Recommended mods\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594\" target=\"_blank\" rel=\"noopener noreferrer\">Dubs Mint Menus\u003C\u002Fa>, this mod adds a lot of implants and that means a lot of crafting recipes.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Special Thanks\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Cstrong>SmArtKar\u003C\u002Fstrong> - For letting me borrow some C# code from Athena Framework :p",584,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12805929969605259218\u002F8D21FF5EC0152343D3CF472EA9901421C03D5A0B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11700230886936755874\u002FDA6B9DB630725F1E047ADBC0123CA325EFC6BDC7\u002F",[],null,[29,44,56,71],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":37,"tags":38,"downloadCount":41,"rating":18,"publishedAt":42,"updatedAt":43},"906fb457-ddd4-4189-bb6b-2551dc97f37a","what-the-hack-a-little-expansion","What the hack - A little expansion","This mod is an expansion for the “What the Hack?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2456962656","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1755816747680295177\u002F8F1B11677A9727FAB7E308F90F6B18BA0556BABB\u002F","mrkociak.morewthmechimplants","management",[15,39,40],"1.2","1.3",36561,"2021-04-14T14:35:50.0000000Z","2021-12-25T00:16:19.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":37,"tags":52,"downloadCount":53,"rating":18,"publishedAt":54,"updatedAt":55},"bc87f540-8b28-4a28-8fc5-729d1ccffc7e","tunnelers-are-deep-drills","Tunnelers ARE deep drills","Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521193199","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13281346029931100901\u002FE68056F4FAC098F211FE09D029EC03904C44D6BF\u002F","mrkociak.biotechtunnelersaredeepdrills",[15,16],67264,"2025-07-09T16:56:55.0000000Z","2025-09-11T17:24:28.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":37,"tags":64,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"db5e88f3-a804-466b-8d05-7d732a0005fe","randomised-stone-refinery-v2","Randomised Stone Refinery V2","A sequel of some sort to what is yet another mod that lets you refine resources from stones The only real difference between this mod and others like it is that this one’s recipe has a recipe with a randomized outcome, you might get a decent amount of gold, plasteel and jade.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2981320663","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2041865033905204472\u002FF7DE51848D3B0A65EBD087FE9044E007B4C0461F\u002F","mrkociak.randomisedstonerefineryvanother",[15,65,66,16],"1.5","1.4",25215,5,"2023-05-27T14:40:52.0000000Z","2025-07-06T16:56:40.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":37,"tags":79,"downloadCount":80,"rating":68,"publishedAt":81,"updatedAt":82},"b89c80da-6d20-4101-8209-e199729ff3ea","biotech-genes-elongated-horns","Biotech Genes Elongated - Horns","Content More horn genes, that’s kinda it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2878375967","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1884219389628839471\u002F563061E023395DC11A5F2776A3874A7F05A59F12\u002F","mrkociak.biotechmorehorns",[15,66],10602,"2022-10-22T11:47:40.0000000Z","2022-10-22T18:01:03.0000000Z",[84,98,112,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":95,"rating":18,"publishedAt":96,"updatedAt":97},"5794d56e-9732-401d-b6fb-fdf8f0fb9015","sf-v10-priority-treatment","SF [v1.0] Priority Treatment","All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections\u002Fdiseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------","Shotgunfrenzy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1502876618","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F963096818441311159\u002F9549EC8857B8B0442B1285A23751D9DC490391FB\u002F","workshop.1502876618",[15,94],"1.0",125987,"2018-09-04T01:21:45.0000000Z","2018-10-23T02:27:44.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":109,"rating":18,"publishedAt":110,"updatedAt":111},"7576ccaf-3bbe-4e80-8999-953cdef3acc2","bionic-icons","Bionic icons","ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.","AUTOMATIC","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1677616980","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F992387515497429366\u002F424C35D80825FCB9D8A90B0FD4A51E986E8551D2\u002F","automatic.bionicicons",[15,94,108,39,65,66,40,16],"1.1",1041992,"2019-03-09T12:43:24.0000000Z","2025-06-16T11:19:25.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":89,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":122},"dd16c0c9-27b8-46a9-b267-7bb7b0e9524a","sf-priority-treatment-11","[SF] Priority treatment 1.1","All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections\u002Fdiseases), before prioritising things like eating and sleeping, kind of like real life doctors.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2012586738","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F786379913270603718\u002F9549EC8857B8B0442B1285A23751D9DC490391FB\u002F","shotgunfrenzy.prioritytreatment",[15,94,108],132035,"2020-03-03T00:24:51.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":68,"publishedAt":134,"updatedAt":135},"e6ca7928-49bf-4754-a671-c6bfc3c0d4a3","fsf-advanced-bionics-expansion","[FSF] Advanced Bionics Expansion","Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.","FrozenSnowFox","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2006925330","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2451727200941133557\u002FCC2EC7456941F1EC6FCEFD01F38B6F6DDE5F7AF6\u002F","frozensnowfox.advancedbionicsexpansion",[15,16,65,66,40,39,108],132504,"2020-02-25T08:53:55.0000000Z","2026-07-13T00:40:27.0000000Z",[137,150,163,177],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":37,"tags":146,"downloadCount":147,"rating":18,"publishedAt":148,"updatedAt":149},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,65,66,40,39,108,94],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":37,"tags":159,"downloadCount":160,"rating":18,"publishedAt":161,"updatedAt":162},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,94,108,39,65,66,40,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":172,"tags":173,"downloadCount":174,"rating":18,"publishedAt":175,"updatedAt":176},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,65,66,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":168,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":37,"tags":185,"downloadCount":186,"rating":18,"publishedAt":187,"updatedAt":188},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,65,66],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]