[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-blood-tinted-wounds":3,"mods-more-author-blood-tinted-wounds":31,"mods-more-category-blood-tinted-wounds":83,"mods-similar-blood-tinted-wounds":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"a4e2a97e-62c1-41ee-9f49-600e80f323b4","blood-tinted-wounds","Blood-Tinted Wounds","Injury overlays automatically match a pawn's blood color.","DanZinagri","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3762681120","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14706303953752134130\u002FF8CB369BAB25896700A15D32E5AB7786F8CF3D0B\u002F","danzinagri.bloodtintedwounds","management",[15,16],"mod","1.6",37,4.4,"2026-07-11T17:43:34.0000000Z","2026-07-11T17:47:49.0000000Z","\u003Cp>Injury overlays automatically match a pawn's blood color.\r\u003Cbr>\r\u003Cbr>This mod allows for wounds to be colored to a blood gene's color. This mod specifically does two things.\r\u003Cbr>1. check for vanilla expanded's custom blood tag; look at the color of the \"filth\" object (aka the bloodsplatter that gets left on the floor) and use that color to determine what our wounds need to be. \u003CcustomBloodThingDef>AG_Filth_YellowBlood\u003C\u002FcustomBloodThingDef> for the forsaken blood gene for example.\r\u003Cbr>2. take all wounds and their textures defined for NORMAL flesh-types (aka baseliners, yttakin, etc..) and grayscale, cache them in a folder and then recolor those for every of the above examples it can find.\r\u003Cbr>Cache is located in: \"AppData\\LocalLow\\Ludeon Studios\\RimWorld by Ludeon Studios\\Config\\DZ_BloodWoundTextures\" (this just stores the grayscale textures, not the entire recolored library). You can rebuild this cache in-game via the mod menu button (you'd need to do this anytime you change your base wound textures.such as adding\u002Fremove Injury Texture Variety)\r\u003Cbr>\r\u003Cbr>What does this mean for you? Well baseline the game won't let you recolor injuries, they ship in their texture and thats it. But if you're running vanilla textures, the manually recolored textures that alpha genes shipps for example are probably working just fine for you. But if you want to use something like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3561610873\" target=\"_blank\" rel=\"noopener noreferrer\">Injury Texture Variety\u003C\u002Fa> thats where this mod comes in.\r\u003Cbr>\r\u003Cbr>If using the above mentioned mod then will apply those textures to everyone. Now this does mean if you want to have your own specific gene\u002Fwound overrides do allow for overrides (even down to individual recolors).\r\u003Cbr>An example XML is included to show how this can be used. (want burns to be blackened? You can do that; want a wound to be PoTeto? can be done)\r\u003Cbr>\r\u003Cbr>Best thing I can say is this mod is effectively a framework; it will not do much that is very noticeable by itself so I very much recommend pairing with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3561610873\" target=\"_blank\" rel=\"noopener noreferrer\">Injury Texture Variety\u003C\u002Fa> \r\u003Cbr>\r\u003Cbr>If your blood gene somehow doesn't use this vanilla expanded style it likely won't work. To make this as automated as possible it relies heavily on this vanilla expanded config to do the recoloring.\r\u003Cbr>\r\u003Cbr>Should have no overhead as I don't patch in-game methods and this is all handled on startup.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FDanZinagri\u002FBloodTintedWounds\" target=\"_blank\" rel=\"noopener noreferrer\">Github\u003C\u002Fa>\u003C\u002Fp>",18,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13054152433123413944\u002FF8CB369BAB25896700A15D32E5AB7786F8CF3D0B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14398164110376766117\u002F6701D8A8CCE55866A485608F2106C30AB52D9425\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16912182282331488477\u002FED7803DA99442AA57BE0D67850A06CB9043334BD\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9834828615557756897\u002F7AFD85CDBCA3E5B8437A5BBFC9848FE9A190CE36\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15295334685520737923\u002FEFAEE29C8DE5F8462AAE1ABBBABBBA704E8E0EF9\u002F",[],null,[32,45,57,70],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"ead57311-b25c-4970-80e5-6804d057744d","pawn-skills-reimagined","Pawn Skills Reimagined","What Does it Do? A few things Removes the Cap on skills and lets them scale beyond 20 The mod ensures certain things don't spiral out of control (quality and taming\u002Fsurgery successes don't spiral over 100% and try to not stray too far). Configurable level cap as well as individua","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3768684257","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17849154036661199846\u002F45A940E1D1B605815FD7A1070139B105B3D4F191\u002F","danzinagri.pawnskillsreimagined",[15,16],447,4.5,"2026-07-20T21:47:46.0000000Z","2026-08-21T08:30:59.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":42,"publishedAt":55,"updatedAt":56},"08e01d22-bdb3-46c9-87b7-9ce2cd44298a","expanded-tribals-xenotype-vfe-tribals-patch","Expanded Tribals Xenotype (VFE Tribals Patch)","I felt the VFE Tribals wild man was disappointing that it could only spawn baseliners; but i understand it doesn't really interact with biotech either; so i decided to make a mod to patch the list with any xenotype you want; even remove baseliners from the list.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3739557716","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11758412999407328182\u002F07507E6197F539BA0F996FEA6F2DB0180B4D2824\u002F","danzinagri.expandedtribalsxenotype",[15,16],135,"2026-06-06T10:52:58.0000000Z","2026-06-28T23:04:05.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"fe006dc1-2e4a-4a3b-9fd4-df2be661df47","spider-xenotypes-big-and-small-patch","Spider Xenotypes - Big and Small Patch","I like the spider xenotypes but i didn't really like the body parts.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3745533292","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13765155438706903001\u002F0A6C7388D6CD4CBCAA6DF422EC817F9A0C2381B6\u002F","danzinagri.spiderxenotypesbs",[15,16],270,4.7,"2026-06-15T18:20:35.0000000Z","2026-07-08T03:18:15.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":80,"publishedAt":81,"updatedAt":82},"1328cbf8-b173-4d1f-b5e1-d19f1fa94a61","progression-agriculture-vanilla-outposts-farming-patch","Progression Agriculture - Vanilla Outposts Farming Patch","This was made part of the base Progression Agriculture 8\u002F9\u002F2026 and is now moved to unlisted A small harmony patch that makes it so your list of available crops on a farming outpost are limited to your unlocked seeds.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3746355073","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16765827434082967111\u002FC6FB072F4B74B71864351D4D8C5B66FDAF997A85\u002F","danzinagri.progressionagriculture.voefarmingpatch",[15,16],221,4.6,"2026-06-17T02:24:15.0000000Z","2026-06-17T13:56:05.0000000Z",[84,103,118,131],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":99,"rating":100,"publishedAt":101,"updatedAt":102},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,94,95,96,97,98],"1.1","1.2","1.5","1.4","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":114,"rating":115,"publishedAt":116,"updatedAt":117},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,113,94,95,96,97,98,16],"1.0",1468067,4.9,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":115,"publishedAt":129,"updatedAt":130},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,113,94,95,96,97,98],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":115,"publishedAt":142,"updatedAt":143},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,96,97,98,95,94],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[145,159,172,186],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":150,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":13,"tags":154,"downloadCount":155,"rating":156,"publishedAt":157,"updatedAt":158},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,113,94,95,96,97,98],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":160,"slug":161,"name":162,"shortDescription":163,"author":164,"workshopUrl":165,"imageKey":10,"thumbnailUrl":166,"packageId":167,"category":13,"tags":168,"downloadCount":169,"rating":115,"publishedAt":170,"updatedAt":171},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,113,94,95,96,97,98,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":173,"slug":174,"name":175,"shortDescription":176,"author":177,"workshopUrl":178,"imageKey":10,"thumbnailUrl":179,"packageId":180,"category":181,"tags":182,"downloadCount":183,"rating":115,"publishedAt":184,"updatedAt":185},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,96,97,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":187,"slug":188,"name":189,"shortDescription":190,"author":177,"workshopUrl":191,"imageKey":10,"thumbnailUrl":192,"packageId":193,"category":13,"tags":194,"downloadCount":195,"rating":115,"publishedAt":196,"updatedAt":197},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,96,97],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]