[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-blowguns-continued":3,"mods-more-author-blowguns-continued":31,"mods-more-category-blowguns-continued":83,"mods-similar-blowguns-continued":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":29,"kofiUrl":30,"patreonUrl":30},"96b076d6-d931-4ba2-b490-2202f757f3b8","blowguns-continued","Blowguns (Continued)","Update of O Negatives mod B18 - maintained by pgoslinga Original - made by O Negative Added venom milking for the following snakes Rattlesnake - VAE - Extreme Desert Rattlesnake - Westerado Adders, Black Desert Cobras - Infectious Creatures Copperhead, Coral Snake, Cottonmouth, T","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2054636901","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10493549705061640392\u002F554657A1F524C70B1D17B55A28647A1D398D8EAB\u002F","mlie.blowguns","weapons",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.5","1.4","1.3","1.6",8029,4.9,"2020-04-09T20:13:08.0000000Z","2025-06-24T21:01:22.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of O Negatives mod\u003Cbr>\t\u003Cbr>B18 - maintained by pgoslinga\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279378412\u003Cbr>Original - made by O Negative\u003Cbr>https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=29966.0\u003C\u002Fp>\r\n\u003Ch2>Added venom milking for the following snakes\u003C\u002Fh2>\n\u003Cul>\u003Cli>Rattlesnake - \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1849184079\" target=\"_blank\" rel=\"noopener noreferrer\">VAE - Extreme Desert\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Rattlesnake - \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2236973780\" target=\"_blank\" rel=\"noopener noreferrer\">Westerado\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Adders, Black Desert Cobras - \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1430501911\" target=\"_blank\" rel=\"noopener noreferrer\">Infectious Creatures\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Copperhead, Coral Snake, Cottonmouth, Timber Rattler  - \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2070686241\" target=\"_blank\" rel=\"noopener noreferrer\">Legacy Ark\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>\t\t\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FBlowguns\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003Cbr>With a bit of wood and some snake venom, you'll be able to produce your very own lethal or nonlethal blowdarts in no-time!\u003Cbr>Getting wood is easy. The trick is getting the snake venom! You'll have to tame some cobras, and \"milk\" them for their venom.\u003Cbr>Obviously, this is risky business, but the payoff is well worth it.\u003C\u002Fp>\r\n\u003Cp>The blowgun is an incredibly short ranged weapon, that can prove useful or catastrophic for your colonists. It does minimal damage (literally), but applies one of two toxins to the target on-hit.\u003C\u002Fp>\r\n\u003Cp>The lethal variation of the blowgun fires darts with concentrated snake venom on the tip.\u003Cbr>The result is the same toxic buildup that occurs when bitten by a snake, only much more severe.\u003Cbr>A few hits can kill even the largest beasts.\u003C\u002Fp>\r\n\u003Cp>The nonlethal variation of the blowgun should only be used to hit a human target once.\u003Cbr>Results are not immediate, but over time the tranquilizing properties of the dart will cause the target to slowly go temporarily blind and paralyzed.\u003Cbr>The effects can last anywhere from 12 to 16 hours.\u003C\u002Fp>\r\n\u003Cp>The rate and cap of each toxin's severity is determined by the body size\u002Fmeat amount of your target, as well as how many darts hit your target.\u003Cbr>You'll find this information useful if you ever find yourself wanting to tranquilize an elephant or thrumbo.\u003C\u002Fp>\r\n\u003Cp>NEW - Antivenom\u003C\u002Fp>\r\n\u003Cp>Antivenom is a form of modern medicine that will prove useful to your colony.\u003Cbr>It rapidly slows, and eventually stops the progression of both forms of toxic buildup.\u003Cbr>You will want to have a vial or two of this lying around, just in case.\u003C\u002Fp>\r\n\u003Cp>Production\u003C\u002Fp>\r\n\u003Cp>You can produce blowguns at any weapon production station in the core game.\u003Cbr>Aside from the easily obtained wood you'll need for the basic \"tube\" of the blowgun, you're going to need some venom for the darts.\u003Cbr>Venom can be obtained via \"milking\" tamed cobras.\u003C\u002Fp>\r\n\u003Cp>Antivenom can be produced at a drug lab once medicine production is researched, and you have a colonist with basic familiarity in crafting and medicine.\u003C\u002Fp>\r\n\u003Cp>Applications\u003C\u002Fp>\r\n\u003Cp>Both of these weapons are incredibly tactical, even for the simplest AI. And, yes, tribal raiders do spawn with these from time to time.\u003C\u002Fp>\r\n\u003Cp>Lethal\u003Cbr>Quickly puts victim into a disadvantaged position, which is only exacerbated by multiple hits.\u003Cbr>Multiple consecutive hits are guaranteed to kill, if left neglected.\u003Cbr>HINT: Try not to get hit with a lethal dart if you don't have some antivenom lying around!\u003C\u002Fp>\r\n\u003Cp>Nonlethal\u003Cbr>Best used as a hit-and-run weapon.\u003Cbr>Great for bringing down large\u002Fdangerous animals and other beasts.\u003Cbr>Be careful when using it on quick predators, such as the panther.\u003Cbr>Also useful in ending the mental breaks of colonists you don't want to risk permanently damaging.\u003Cbr>Just remember the effects are not instant.\u003C\u002Fp>\r\n\u003Cp>Toxic Fallout\u003Cbr>Antivenom will not prevent the progression of toxic buildup entirely.\u003Cbr>But, it can prove incredibly helpful in keeping your colonists and livestock alive until you can get the proper roofed setup ready for the duration of the event.\u003C\u002Fp>\r\n\u003Cp>Colony Economy\u003Cbr>Snake venom can be sold for a decent price, making your cobras worthy of keeping around.\u003Cbr>Further investment of time and resources into crafting antivenom will prove even more profitable!\u003C\u002Fp>\r\n\u003Cp>Feedback\u003Cbr>The textures are rough, and I apologize for that.\u003Cbr>Make sure to leave feedback, though! I know the mod isn't perfect, and probably never will be.\u003Cbr>I am, however, always interested in ways to improve upon my work.\u003C\u002Fp>\r\n\u003Ch2>pgoslingas Description\u003C\u002Fh2>\nAdds craftable neolithic blowguns. Prehistoric biological warfare at its finest.\r\n\u003Cp>C# class library and XML definitions now compatible version 18 RimWorld.\u003C\u002Fp>\r\n\u003Cp>Production\u003C\u002Fp>\r\n\u003Cp>You can produce blowguns at any weapon production station in the core game.\u003Cbr>Aside from the easily obtained wood you'll need for the basic \"tube\" of the blowgun, you're going to need some venom for the darts.\u003Cbr>Venom can be obtained via \"milking\" tamed cobras.\u003C\u002Fp>\r\n\u003Cp>Antivenom can be produced at a drug lab once medicine production is researched, and you have a colonist with basic familiarity in crafting and medicine.\u003C\u002Fp>\r\n\u003Cp>Original Author: O Negative\u003Cbr>https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=29966.0\u003C\u002Fp>\r\n\u003Cp>Credits:\u003Cbr>gretino\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2054636901\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FBlowguns?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags:  snake hunting\u003C\u002Fp>",70,[],[],null,[32,46,58,71],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":43,"rating":23,"publishedAt":44,"updatedAt":45},"30c813e4-c4eb-4be1-a66a-4a926e9599dd","rimquest-continued","RimQuest (Continued)","Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2263331727","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13059825314493884088\u002F7A200A21AAE0B0E426F7FF9F976816CFADD3D7CF\u002F","mlie.rimquest","management",[15,42,16,17,20,19,18,21],"1.0",306916,"2020-10-20T20:02:52.0000000Z","2026-02-27T15:12:43.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":40,"tags":54,"downloadCount":55,"rating":23,"publishedAt":56,"updatedAt":57},"d5f36389-9fe3-4778-9318-c2819c50fb07","yayos-caravan-continued","Yayo's Caravan (Continued)","Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2886919774","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1923627962620451919\u002F7B84A2D57495C1F45679115B4672E98688589678\u002F","mlie.yayoscaravan",[15,20,19,18,21],298602,"2022-11-10T20:50:15.0000000Z","2026-05-31T19:29:36.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":40,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"5204cd2a-c949-48b1-97e7-5b7b287208f1","recipe-icons-continued","Recipe icons (Continued)","Update of AUTOMATICs mod 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904906618","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10917179806913825029\u002F0008742C19352191A7BDF8BD5145FC4D9CA2759D\u002F","mlie.recipeicons",[15,42,16,17,18,19,20,21],189566,5,"2022-12-21T22:55:34.0000000Z","2025-06-27T09:14:04.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":40,"tags":79,"downloadCount":80,"rating":23,"publishedAt":81,"updatedAt":82},"c6b59db6-812b-4941-9f2a-7c6bf490bf03","legacy-simply-more-bridges-continued","[Legacy] Simply More Bridges (Continued)","Update of Lanilors mod The release of RimWorld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2012484790","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2446090286778355603\u002FEF9E29968C2E7EA71E1B1328BA096354294F7798\u002F","mlie.simplymorebridges",[15,42,16,17,18,19,20],382286,"2020-03-02T21:09:33.0000000Z","2025-09-01T20:41:55.0000000Z",[84,97,110,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":23,"publishedAt":95,"updatedAt":96},"9a4b9bb5-a2a1-4dae-9de2-34516ea3ae2b","weaponstats","WeaponStats","About this mod Adds a new \"Weapons\" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.","bodlosh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=974066449","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1622941938850645202\u002F6F976D385B7CECA3866C888BD420B0CEC764F12B\u002F","bodlosh.weaponstats",[15,42,16,17,18,19,20,21],442744,"2017-07-12T13:42:54.0000000Z","2025-07-11T15:05:21.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":23,"publishedAt":108,"updatedAt":109},"6a8f8225-3fe4-4f92-9528-94b30e17e908","where-is-my-weapon10-14","Where is my weapon?[1.0-1.4]","Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).","76561198094863275","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1539028008","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F940582177274110992\u002FECAC4D17D6AF27D8110BE6DA9F72ED1DD3A28F85\u002F","tammybee.whereismyweapon",[15,42,16,17,19,20],729256,"2018-10-14T14:42:34.0000000Z","2022-10-09T13:07:56.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":23,"publishedAt":121,"updatedAt":122},"5012b2b2-e558-4165-9e34-e29424dbc9fb","enable-oversized-weapons","Enable Oversized Weapons","We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.","Carny Senpai","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2543371889","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701781372433291095\u002F2290131C8CE4470CCDE09FEFFC4D08A493D6E0F1\u002F","carnysenpai.enableoversizedweapons",[15,21,18,19,20,17],561996,"2021-07-10T19:22:04.0000000Z","2026-01-13T20:16:24.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":134,"publishedAt":135,"updatedAt":136},"eb6a8d61-6581-46f0-994c-fe842518e76e","vanilla-weapons-expanded-makeshift","Vanilla Weapons Expanded - Makeshift","This mod is NOT YET CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2419690698","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13832897896924852031\u002F68203EA567D342B1BF1CFC76714CD5A997DE8C86\u002F","vanillaexpanded.vwems",[15,18,19,21],896344,4.8,"2021-03-09T16:32:12.0000000Z","2025-07-02T18:13:38.0000000Z",[138,151,165,177],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":128,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":23,"publishedAt":149,"updatedAt":150},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,21,18,19],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":23,"publishedAt":163,"updatedAt":164},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,42,16,17,18,19,20,21],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":128,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":146,"tags":173,"downloadCount":174,"rating":23,"publishedAt":175,"updatedAt":176},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,18,19,21],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":40,"tags":186,"downloadCount":187,"rating":23,"publishedAt":188,"updatedAt":189},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,21,18,19],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]