[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-colony-needs-ammunition-continued":3,"mods-more-author-colony-needs-ammunition-continued":26,"mods-more-category-colony-needs-ammunition-continued":78,"mods-similar-colony-needs-ammunition-continued":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"a6f5f511-6257-491b-8c90-c7af63a3c083","colony-needs-ammunition-continued","Colony Needs Ammunition! (Continued)","Original mod \"ColonyNeedAmmunitionMod\" by -210 If the original author requests it, I will remove this update.","Zaljerem","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3500073397","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14766738650846111606\u002F7C190C088CD4D2ECF05AF9B4C6782EF8CA5618A8\u002F","zal.cnam","management",[15,16,17],"mod","1.5","1.6",512,5,"2025-06-15T14:22:15.0000000Z","\u003Cp>Original mod \"ColonyNeedAmmunitionMod\" by -210\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=809365662\r\u003Cbr>If the original author requests it, I will remove this update.\r\u003Cbr>\r\u003Cbr>Now requires Harmony\r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>This mod provides an ammo system where your colony keeps ammo in a central dump that all colonists pull from.\r\u003Cbr>\r\u003Cbr>Parses all ranged weapons to determine ammo type needed.\r\u003Cbr>Added a modExtension that can be used to specify ammo type for a weapon.\r\u003Cbr>Inspect panel of weapons shows what ammo type they require.\r\u003Cbr>\r\u003Cbr> - Explosive weapons, archotech weapons, etc. are exempt from the ammo system\r\u003Cbr> - If the modExtension exists on a weapon, its setting is processed first, it overrides all\r\u003Cbr> - Followed by my hardcoded rules (Force mini shotgun to shotgun ammo as it is Spacer techlevel, etc.)\r\u003Cbr> - Followed by some heuristic rules with fallbacks - based around damage, DPS, techlevel, defName, etc.\r\u003Cbr>\r\u003Cbr>Mod settings\r\u003Cbr>Drop weapon when out of ammo (Default true)\r\u003Cbr>Rough amount of ammo dropped by enemies (Default 30)\r\u003Cbr>Verbose logging - this will show you how every weapon was processed, what ammo type it was assigned. Useful for troubleshooting.\r\u003Cbr>\r\u003Cbr>When using the scenario part you can (must) specify the clip size enemies carry. Enemies don't use the ammo system, but this will determine how much ammo they drop for their weapon when they die. This is set to 30 automatically in the included scenarios. If you do not set it when using the scenario part, enemies will not drop ammo.\r\u003Cbr>\r\u003Cbr>modExtension info:\r\u003Cbr>\r\u003Cbr>By adding this to a ranged weapon, you can specify the ammo type. This is processed first before any other rules.\r\u003Cbr>\r\u003Cbr>\u003Ccode>\r\u003Cbr>\u003CmodExtensions>\r\u003Cbr>            \u003Cli Class=\"ColonyNeedAmmunitionMod.ModExtension_AmmoType\">\r\u003Cbr>                \u003CammoType>LowCaliber\u003C\u002FammoType>\r\u003Cbr>            \u003C\u002Fli>\r\u003Cbr>\u003C\u002FmodExtensions>\r\u003Cbr>\u003C\u002Fcode>\r\u003Cbr>\r\u003Cbr>ammoType values:\r\u003Cbr>None\r\u003Cbr>LowCaliber\r\u003Cbr>ShotgunShell\r\u003Cbr>HighCaliber\r\u003Cbr>SniperRifle\r\u003Cbr>Arrow\r\u003Cbr>Energy\r\u003Cbr>\r\u003Cbr>None - will not use ammo system (explosive weapons by default)\r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>Original mod notes (0.15):\r\u003Cbr>\r\u003Cbr>With this mod, you need Ammunition to shoot your guns.\r\u003Cbr>\r\u003Cbr> CAUTION:\r\u003Cbr>  ・This mod is NOT save game compatible.\r\u003Cbr>\r\u003Cbr> MOD PURPOSE:\r\u003Cbr>  Making characteristic for all guns and debuff over powered guns like charge rifle and sniper rifles.\r\u003Cbr>  Charge rifle need Energy Pack as Ammunition which is so expensive, but pistols only consume cheap Ammunition, so maybe there is a situation using pistols on late games.\r\u003Cbr>  That is this mod's purpose.\r\u003Cbr>\r\u003Cbr> OVERALL:\r\u003Cbr>  When your colonists or turrets shoot guns, guns consume ammunition.\r\u003Cbr>  But they don't need to carry ammunition.\r\u003Cbr>  Ammunition will be consumed from Storage Building named \"AmmoBox\" on your colony.\r\u003Cbr>  This is storage only for ammunition.\r\u003Cbr>  If any of \"Ammoboxes\" do not have enough ammunition,\r\u003Cbr>  your colonists and turrets cannot shoot and immediately drop their guns to ground (or turret's power will be off).\r\u003Cbr>  So, you need to keep enough ammunition before the Enemy raids.\r\u003Cbr>  \r\u003Cbr>  There are 3 way to gather ammunition:\r\u003Cbr>　 ・Enemy Drop: every combat pawn has few ammo which is suitable type for their own primary gun.\r\u003Cbr>   ・Trading: caravan and trader ship will trade ammunition with you.\r\u003Cbr>　 ・Crafting Ammo: most of the ammunition can make from steel and sulfur.\r\u003Cbr>                   making ammo on Smithy.\r\u003Cbr>                   sulfur can get by mining SteamGeyser using \"Sulfur Mining Depot\".\r\u003Cbr>                   \"Sulfur Mining Depot\" needs \"Smithing\" research.\r\u003Cbr>\r\u003Cbr>　You need Scenario Part named \"Colony needs ammunition\" to play the game with this mod.\r\u003Cbr>  or just start with: \r\u003Cbr>  \"Crashlanded  - with ammo\"\r\u003Cbr>  \"The Rich Explorer - with ammo\"\r\u003Cbr>  \"Lost Tribe  - with ammo\"\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> FEATURES:\r\u003Cbr>  ・Adding 6 types of ammunition:\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>    Low Caliber Ammo : cheap ammunition for early guns. \r\u003Cbr>              Use For: Revolver, Autopistol , Bolt-Action Rifle , Machine Pistol.\r\u003Cbr>          \t Cost: 10 steel + 20 sulfur = 50 low caliber ammo\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>    High Caliber Ammo: more expensive ammunition for advanced guns and turrets. \r\u003Cbr>              Use For: Assault Rifle , HeavySMG , LMG , (most) Turrets, Minigun\r\u003Cbr>          \tCost: 25 steel + 25 sulfur = 30 high caliber ammo\r\u003Cbr>                      (Advanced Ammunition Research needed)\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>                Arrow: ammunition for bows. \r\u003Cbr>              Use For: Short Bow , Recurve Bow, Greatbow, Super Cross Bow(it's my mod gun Xp)\r\u003Cbr>          Making Cost: 5 wood = 50 arrows\r\u003Cbr>                      (Can craft on Crafting Spot.)\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>        Shotgun shell: very cheap ammunition only for shotgun. \r\u003Cbr>              Use For: Pump Shotgun, Chain Shotgun\r\u003Cbr>          Making Cost: 5 steel + 20 sulfur = 30 shotgun shell\r\u003Cbr>                      (Advanced Ammunition Research needed)\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>         Sniper Rifle: very expensive ammunition for sniper rifle \r\u003Cbr>              Use For: Sniper Rifle\r\u003Cbr>          Making Cost: 5 plasteel + 40 steel + 40 sulfur = 20 sniper rifle ammo\r\u003Cbr>                      (Advanced Ammunition Research needed)\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>Energy Battery Packs : most expensive ammunition for spacer guns. \r\u003Cbr>              Use For: Charge Rifle.\r\u003Cbr>          Making Cost: CAN NOT MAKE. ENEMY DROP or BUY ONLY\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\r\u003Cbr>　・Adding item named \"Sulfur\" use for ammo craft.\r\u003Cbr>　・Adding Building named \"AmmoBox\" for store ammo.\r\u003Cbr>　・Adding Building named \"Sulfur Mining Depot\" to dig sulfur from Steam Geyser.\r\u003Cbr>　・Adding Research Project \"Advanced Ammunition\".\r\u003Cbr>　・Sulfur can be made from \"Boomalope Leather\" or \"Boomrat Leather\" on Drug Lab.\u003C\u002Fp>",7,[],[],null,[27,40,52,65],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"dedc0189-9283-426a-8a9d-6c595bbb36a3","majestic-foliage-frameworkhh-continued","Majestic Foliage Framework[HH] (Continued)","*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3358954913","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2395445169672927967\u002F3FD99B546A12044E6A8A2117D2E2C039A6E619EB\u002F","zal.majesticfoilageframework",[15,16,17],82020,4.9,"2024-11-02T17:14:14.0000000Z","2025-07-24T14:03:23.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":37,"publishedAt":50,"updatedAt":51},"c68fb4fd-7ade-40d3-af79-5b91d26ee2ac","statue-of-animal-continued","Statue of Animal (Continued)","Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3407427159","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59209206693573505\u002FB9FDFF07B4BED44C0D6555476316F96449A3B634\u002F","zal.statueofanimal",[15,17,16],52742,"2025-01-14T15:22:52.0000000Z","2025-12-15T19:52:38.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":62,"publishedAt":63,"updatedAt":64},"749c3aec-8090-48d1-bf10-dc7c617c954c","music-manager-continued","Music Manager (Continued)","Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3220120457","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2467484540064710021\u002FB1F527C0AC3535C3BEBB299F3134F723B48A5D46\u002F","zal.musicmanager",[15,17,16],209497,4.6,"2024-04-12T13:43:00.0000000Z","2026-05-27T14:43:57.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":75,"publishedAt":76,"updatedAt":77},"74c14818-e849-4ec0-974f-0fd146f524eb","banana-suit-continued","Banana Suit (Continued)","Original mod by Jecrell GNU General Public License v3.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3364370362","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59203498624228016\u002F911291717E13C3BDDD3EDF0900457A69464648AD\u002F","zal.bananasuit",[15,16,17],49909,4.8,"2024-11-12T03:22:24.0000000Z","2025-06-11T20:38:56.0000000Z",[79,97,110,123],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":94,"rating":37,"publishedAt":95,"updatedAt":96},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,89,90,91,16,92,93,17],"1.0","1.1","1.2","1.4","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":37,"publishedAt":108,"updatedAt":109},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,17,16,92,93,91,90],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":37,"publishedAt":121,"updatedAt":122},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,17,16,92,93,91,90,89],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":115,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":37,"publishedAt":133,"updatedAt":134},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,17,16,92],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[136,148,160,173],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":115,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":13,"tags":144,"downloadCount":145,"rating":37,"publishedAt":146,"updatedAt":147},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,17,16,92],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":102,"workshopUrl":153,"imageKey":10,"thumbnailUrl":154,"packageId":155,"category":13,"tags":156,"downloadCount":157,"rating":37,"publishedAt":158,"updatedAt":159},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,16,92,93,17],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":161,"slug":162,"name":163,"shortDescription":164,"author":115,"workshopUrl":165,"imageKey":10,"thumbnailUrl":166,"packageId":167,"category":168,"tags":169,"downloadCount":170,"rating":37,"publishedAt":171,"updatedAt":172},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,17,16,92],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":174,"slug":175,"name":176,"shortDescription":177,"author":178,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":13,"tags":182,"downloadCount":183,"rating":37,"publishedAt":184,"updatedAt":185},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,89,90,91,16,92,93,17],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z"]