[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dryads-gauranlen-trees-reworked":3,"mods-more-author-dryads-gauranlen-trees-reworked":27,"mods-more-category-dryads-gauranlen-trees-reworked":79,"mods-similar-dryads-gauranlen-trees-reworked":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"ddc1fc94-0568-4972-b57b-a9b38d0b6f5d","dryads-gauranlen-trees-reworked","Dryads & Gauranlen Trees Reworked","Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.","RedMattis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3334448055","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2446106858829548784\u002F90A66FDA038374E717600F532C034E098216EFF7\u002F","redmattis.dryads","management",[15,16,17],"mod","1.6","1.5",133995,5,"2024-09-20T16:25:01.0000000Z","2026-03-08T10:04:03.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fc\u002Fredmattis\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FB4xmwit.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Better Dryads\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F7sUWmhM.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.\r\u003Cbr>\r\u003Cbr>Dryads also sleep less, heal faster, and change castes much faster.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FdvyIosK.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Dryads that can sow will do so near their trees. What they can plant depends on the caste.\r\u003Cbr>\r\u003Cbr>The dryads are \u003Cstrong>slow planters\u003C\u002Fstrong> though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Medicinemakers\u003C\u002Fh4>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F4xMVRiE.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cem>Image from SirOctogiraffe. Yes the mod is compatible with reskins.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. \"pharmaceutical\" plants for treatment of... mood.\r\u003Cbr>\r\u003Cbr>Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Berrymakers\u003C\u002Fh4>\r\u003Cbr>Plants any kind of food and decorative plants with a skill of 9.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Woodmaker\u003C\u002Fh4>\r\u003Cbr>Plants any kind of tree with a skill of 9.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Clawers\u003C\u002Fh4>\r\u003Cbr>Harvests grown plants\r\u003Cbr>\r\u003Cbr>\u003Ch4>Barkskins\u003C\u002Fh4>\r\u003Cbr>Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Other Dryads\u003C\u002Fh4>\r\u003Cbr>Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Harmony\u003C\u002Fh2>\r\u003Cbr>Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Harmony Levels\u003C\u002Fh3>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrBLNAMP.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>At the start the trees will have only a single dryad. Building a few shrines will increase this limit.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FC4FzPFQ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FxGtKjYn.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Shrines\u003C\u002Fh3>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FukcZf81.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.\r\u003Cbr>\r\u003Cbr>Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.\r\u003Cbr>\r\u003Cbr>Keep in mind that you need at least one character with a \"Natural\" backstory to build shrines.\r\u003Cbr>\r\u003Cbr>Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FBpklt9b.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>If Royalty is installed they will function identically to the natural shrines of the same size.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Pawn Connection\u003C\u002Fh3>\r\u003Cbr>> Okay, so what do I do with all my genes that increase Pruning Speed?\r\u003Cbr>\r\u003Cbr>A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.\r\u003Cbr>\r\u003Cbr>A character can connect to multiple trees, but you will only gain a buff from the most powerful one.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dryad Connection\u003C\u002Fh3>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FyryYfQX.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Gaurlanlen Plants\u003C\u002Fh3>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FY30A2R6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.\r\u003Cbr>\r\u003Cbr>If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.\r\u003Cbr>\r\u003Cbr>Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.\r\u003Cbr>\r\u003Cbr>While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FhVGAHfW.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch3>Animus Stones\u003C\u002Fh3>\r\u003Cbr>These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree\r\u003Cbr>\r\u003Cbr>If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Spoilers?\u003C\u002Fh3>\r\u003Cbr>If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2>Other\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FLwBY18y.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2>Compatiblity\u003C\u002Fh2>\r\u003Cbr>\u003Ch3>Vanilla Ideology Expanded - Dryads\u003C\u002Fh3>\r\u003Cbr>Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod. \r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3341104907\" target=\"_blank\" rel=\"noopener noreferrer\">See also the compatibility mod.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FJbpHAmo.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Cem>Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FFIXuerq.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cem>As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Odyssey\u003C\u002Fh3>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FvLprrfG.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>If Odyssey is installed Dryads become \u003Cs>vacuum proof\u003C\u002Fs>, I mean, they generate a special insulating membrane and produce a life-sustaining amount of oxygen via microbes-something...\r\u003Cbr>\r\u003Cbr>Also, they will be able to be built under roofs for those wanting Gauranlen bio-domes on their gravships. But you'll need to find a mod that adds skylights and soil-in-gravships.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Other\u003C\u002Fh3>\r\u003Cbr>I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2> FAQ\u003C\u002Fh2>\r\u003Cbr>\u003Ccode>Can I add this to an existing save file?\u003C\u002Fcode>\r\u003Cbr>Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.\r\u003Cbr>\r\u003Cbr>\u003Ccode>Is it possible to have both many mechs and many\u002Fstrong dryads?\u003C\u002Fcode>\r\u003Cbr>Yes, but you’re going to need more shrines than usual.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FQ38YF9VzgB\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Ch2>Mod Discord\u003C\u002Fh2>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F38qS9bk.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fredmattis\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcgkQBBu.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",842,[],[],null,[28,41,54,67],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"e3e31503-f682-4172-a91a-8bf2b4f7408c","big-and-small-xeno-insectoid-hive","Big and Small - Xeno Insectoid Hive","This mod adds the Xeno Insectoid Hive.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3328812977","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2366166697366709634\u002F54B5F8277A548D65A01B81BEA6149DBCBC80F691\u002F","redmattis.bigsmall.bugs",[15,16,17],36022,4.9,"2024-09-10T20:19:49.0000000Z","2026-02-27T14:59:19.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":49,"tags":50,"downloadCount":51,"rating":38,"publishedAt":52,"updatedAt":53},"3dad3cf8-a2d0-4c84-b287-8cdd3240cbe4","drafted-auto-combat","Drafted Auto-Combat","Adds drafted auto-combat feature for any draftable player-controlled pawn.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3546270076","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10234673427586741442\u002FCF9654F03BE1C9254C346C32B358A970FF856BF9\u002F","redmattis.autocombat","combat",[15,16],39026,"2025-08-10T16:40:32.0000000Z","2025-10-28T10:47:06.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":64,"rating":38,"publishedAt":65,"updatedAt":66},"55fe3edb-abda-4618-8d8d-791ad1f23a9e","big-and-small-genes-more","Big and Small - Genes & More","This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2920751126","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F58086478045014342\u002FB9796BA06ADC19894BC54B618494C065D80B1D03\u002F","redmattis.bigsmall.core",[15,16,17,63],"1.4",205212,"2023-01-20T10:00:25.0000000Z","2026-06-21T16:00:39.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":38,"publishedAt":77,"updatedAt":78},"4dc09320-1d0a-4eee-9695-ee94c33886bd","big-and-small-lamias-and-other-snake-people","Big and Small - Lamias and other Snake-People","Adds snake-like xenotypes, related genes, and optional factions for them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2908225858","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2410061029062727124\u002F2D530AFC231FD9FBF2CF371BF734AA9F6E5EE62D\u002F","redmattis.lamiasandothersnakes",[15,16,17,63],53200,"2022-12-28T10:12:55.0000000Z","2026-04-24T10:39:20.0000000Z",[80,97,110,123],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":94,"rating":38,"publishedAt":95,"updatedAt":96},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,90,91,92,17,63,93],"1.0","1.1","1.2","1.3",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":38,"publishedAt":108,"updatedAt":109},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,63],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":38,"publishedAt":121,"updatedAt":122},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,63,93,92,91],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":19,"publishedAt":134,"updatedAt":135},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,91,92,17,63,93],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[137,150,152,165],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":38,"publishedAt":148,"updatedAt":149},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,63,93,92,91,90],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":151,"downloadCount":107,"rating":38,"publishedAt":108,"updatedAt":109},[15,16,17,63],{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":38,"publishedAt":163,"updatedAt":164},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,63,93,92,91,90],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":38,"publishedAt":176,"updatedAt":177},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,63],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z"]