[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dynamic-economy-continued":3,"mods-more-author-dynamic-economy-continued":32,"mods-more-category-dynamic-economy-continued":86,"mods-similar-dynamic-economy-continued":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":30,"kofiUrl":31,"patreonUrl":31},"c30b0f02-e02c-47a9-8736-26a0270667ee","dynamic-economy-continued","Dynamic economy (Continued)","Update of saloids mod tldr: Adds local prices, brain mining and adaptive traders.","76561197993690125","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2974182214","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12559112470706095351\u002F1592360A2F12934D1DAE515EB9AC151FBD785D59\u002F","mlie.dynamiceconomy","management",[15,16,17,18,19],"mod","1.3","1.4","1.5","1.6",4825,4.8,"2023-05-10T20:04:11.0000000Z","2026-08-07T15:49:52.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of saloids mod https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2736917779\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FDynamicEconomy\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToRemove.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cstrong>tldr:\u003C\u002Fstrong> \u003Cbr>Adds local prices, brain mining and adaptive traders.\u003C\u002Fp>\r\n\u003Ch4>Trade caravan changes\u003C\u002Fh4>\n    Prices will change depending on your purchases and sales. Sold all those sculptures for like 3k silver? Next time trader will pay less for them. Bought 5 stacks of steel? Rumors about settlement buying it in bulk are on their way! Next caravan will bring more and sell it to you for just a \u003Cem>little\u003C\u002Fem> higher price. Trade caravans will also bring more silver if your turnover is high.\n    Price multipilers will return to normal with time, but untill then consider sending your own caravans. Why?\r\n\u003Ch4>Trading with settlements\u003C\u002Fh4>\n    Because multipiliers for other settlements are counted separately from those for trader caravans, which makes it reasonable to send your own caravans there not just for 2% price bonus, but to buy resources needed without x10 price margin. Depending on region, settlements will also lower or raise prices on some things (ie you can buy steel in mountains and sell foods in desert for sightly better price).\n    You can also use your comms console and a pawn with high negotiation stat to try and gather some info about what is going on at your neighbour's home. If you are lucky, a nearby settlement will have its prices for some category changed for some time. And this means that you will be able to sell or buy things above\u002Fbelow market price.\r\n\u003Ch4>Trade ships\u003C\u002Fh4>\n    And there are also orbital traders. They came from far away, maybe even from other planets (but they are too busy counting profits to take you from the Rim), from a place with different prices. How would they know anything about local market? Nohow. Every orbital trader will have their prices randomized (dont worry, you can configure that in options).\n    \n    \u003Ch4>Brain mining\u003C\u002Fh4>\n    And finally, new (un)reliable source of money - brain mining. Even if some pawn is totally useless, even as a slave, how can you harvest their orans? They are sentient beings, with feelings and emotions... which means you can use them in your psicoin farm! After bionics research you will be able to craft a psicoin miner implant, which uses pawn's brain to generate psicoin chips. Keep in mind that it is not easy to get rid of once installed, and only pawns you control will produce coins. Enslave prisoners before installing it. \n    Psicoins are mysterious things. Their price is random and will go up or down every hour or so. Randycoins if you want. You have no use for them but to sell to traders. Or wait till price grows. Or drops.\r\n\u003Cp>Multipilers for purchase are separate from those for sale. So even if your selling multipiler is x0.1, you will still pay full or higher price if you buy. \u003Cbr>    Any factor growth is linear, while drop is geometrical\u002Fexponential. Growth and drop are configurable.\u003C\u002Fp>\r\n\u003Cp>Should be savegame compatible. As for removing mid-game, only version without miners won't cause anything except for spooky red log errors.\u003C\u002Fp>\r\n\u003Cp>As for other mods, prices for things they add might be modified wrong, ie buying really-cool-gun-that-annihilates-everything won't affect other weapons prices. But I havent noticed anything like this while testing. If you do, let me know.\u003C\u002Fp>\r\n\u003Cp>Languages:\u003Cbr>    - English (suprising, isnt it?)\u003Cbr>    - Russian\u003Cbr>    - French by qux\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.dropbox.com\u002Fsh\u002F4sazt3lyvsaj1fu\u002FAAAfWCWOZhAX-nyTbjuWDTe8a?dl=0\" target=\"_blank\" rel=\"noopener noreferrer\">Standalone brain mining mod\u003C\u002Fa>\u003Cbr>    And \u003Ca href=\"https:\u002F\u002Fwww.dropbox.com\u002Fsh\u002Fus256k2cvpy81c9\u002FAADxNGsN8LlWv7_cWTQf2ZuRa?dl=0\" target=\"_blank\" rel=\"noopener noreferrer\">version w\u002Fo miners\u003C\u002Fa> in case you dont like psicoin's very existence\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2974182214\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FDynamicEconomy?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | orbital traders\u003C\u002Fp>",76,[27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2062129963564381107\u002F914B554BFBFA437FF3763429463DC5EDF0A8B53D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2062129963564381173\u002F52796FE4BC4E5501F4167A08CB6062A8754F0427\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2062129963564381271\u002F796A4C075A9B64880D9F7828461CFA614C616B4F\u002F",[],null,[33,47,61,74],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":44,"rating":21,"publishedAt":45,"updatedAt":46},"61e92714-03d9-49ab-80df-9e10b2322d89","moevents-continued","Mo'Events (Continued)","Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2035143365","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9710057300061452015\u002FCD27C3A007BE312EBFBB390B0E4967B442FD3411\u002F","mlie.moevents",[15,42,43,18,17,16,19],"1.1","1.2",147374,"2020-03-25T18:58:59.0000000Z","2026-08-05T22:19:49.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"a3bc2247-2589-4ebf-97da-58a648e5e14d","we-had-a-trader-continued","We Had a Trader? (Continued)","Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541408076","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16426651433617764320\u002F86FE4358F30FDF90DB54C1F13294E1FCB8969397\u002F","mlie.wehadatrader",[15,56,42,43,18,17,16,19],"1.0",169673,4.9,"2018-10-17T19:13:24.0000000Z","2025-07-05T20:12:47.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"f32bc879-a04f-4114-8b81-c1199e875ac2","live-with-the-pain","Live With The Pain","Injuries that gets permanent and causes permanent pain will now get less painful over time.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2659985388","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13566952070982860428\u002FEBC9C886CE35B5E6982BC277B5A11CB8FE8BF14B\u002F","mlie.livewiththepain",[15,42,43,16,17,18,19],113489,5,"2021-11-20T21:52:58.0000000Z","2026-06-03T14:09:14.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":8,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":71,"publishedAt":84,"updatedAt":85},"35b1565f-6129-4eed-9b51-dafc8e74a5c0","haul-mined-chunks","Haul Mined Chunks","Will mark stone-chunks to be hauled when they spawn from mining.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2799728059","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17204653779983198180\u002F78037DE61759B7E08BCA0DE2874F1DB31AC1744F\u002F","mlie.haulminedchunks",[15,42,43,18,17,16,19],93978,"2022-04-25T19:21:41.0000000Z","2025-12-09T19:32:04.0000000Z",[87,100,113,126],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":58,"publishedAt":98,"updatedAt":99},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,56,42,43,18,17,16],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":58,"publishedAt":111,"updatedAt":112},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,19,18,17],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":58,"publishedAt":124,"updatedAt":125},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,19,18,17,16,43,42],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":58,"publishedAt":137,"updatedAt":138},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,42,43,18,17,16],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[140,153,166,179],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":58,"publishedAt":151,"updatedAt":152},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,56,42,43,18,17,16,19],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":105,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":161,"tags":162,"downloadCount":163,"rating":58,"publishedAt":164,"updatedAt":165},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,19,18,17],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":105,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":174,"tags":175,"downloadCount":176,"rating":58,"publishedAt":177,"updatedAt":178},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,19,18,17],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":184,"workshopUrl":185,"imageKey":10,"thumbnailUrl":186,"packageId":187,"category":13,"tags":188,"downloadCount":189,"rating":58,"publishedAt":190,"updatedAt":191},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,19,18,17],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z"]