[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-geological-landforms":3,"mods-more-author-geological-landforms":74,"mods-more-category-geological-landforms":124,"mods-similar-geological-landforms":178},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":72,"kofiUrl":73,"patreonUrl":73},"6c325724-e355-4578-b0fe-423f47ee25c9","geological-landforms","Geological Landforms","Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.","m00nl1ght","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2773943594","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1866184367599807160\u002F56DBE96DC941086F843E6A47C2B5C172265F7ED6\u002F","m00nl1ght.geologicallandforms","management",[15,16,17,18,19],"mod","1.5","1.4","1.3","1.6",1021362,5,"2022-03-05T22:10:21.0000000Z","2026-08-01T20:11:33.0000000Z","\u003Ch2> Compatibility with the Odyssey DLC \u003C\u002Fh2>\r\n\r\nContent that overlaps with the Odyssey DLC is automatically disabled when the DLC is active. This means 14 out of the 43 landforms in this mod are disabled when the DLC is present. The river landforms from this mod remain enabled by default, and replace the ones from Odyssey. You can customize this in the \"Map Features\" tab of the mod settings.\r\n\r\n\r\n\u003Ch2> Description \u003C\u002Fh2>\r\n\r\nAdds 43 landforms to the game, which generate biome-independently.\r\n\r\nYou can see an example of each landform in the image gallery on this workshop page.\r\n\r\nThe goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of  having either a cliff or a coast on one edge of your map.\r\n\r\nSome of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals.\r\n\r\nThe landforms are optimized for the \u003Cstrong>standard map size (250x250)\u003C\u002Fstrong>. Using a larger map size is also fine, but the landforms might not generate correctly if the map is too small.\r\n\r\n\u003Cstrong>Direct downloads for non-Steam users are available here:\u003C\u002Fstrong> \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fm00nl1ght-dev\u002FGeologicalLandforms\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub Releases\u003C\u002Fa>\r\n\r\n\r\n\u003Ch2> Add-ons \u003C\u002Fh2>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2814391846\" target=\"_blank\" rel=\"noopener noreferrer\">Biome Transitions\u003C\u002Fa>: Generates maps with multiple biomes on them when you settle at the border between two or more biomes on the world map.\r\n\r\n\r\n\u003Ch2> Creating your own landforms \u003C\u002Fh2>\r\n\r\nPretty much everything about the landforms provided by this mod is fully configurable, including where and how often they appear on the world map, and how exactly they affect map generation. This mod includes a node-based landform editor that can be accessed from the mod settings.\r\n\r\nIf you would like to create new landforms, this is also possible. If you don't know how the internals of RimWorld's map generation and the math behind it work yet, I recommend using one of the existing landforms as a template, so you can play around with the values and see what they do.\r\n\r\nLandforms are stored as xml files, so if you want to share a landform you created, simply upload its file to a filesharing service and post the link. You can find the landform files by clicking the \"Open custom landform data directory\" button in the mod settings.\r\n\r\n\r\n\u003Ch2> FAQ \u003C\u002Fh2>\r\n\r\n> \u003Cstrong>\u003Cem>How is this mod different from other map generation mods?\u003C\u002Fem>\u003C\u002Fstrong>\r\n\u003Cem>Geological Landforms\u003C\u002Fem> does not add or modify any biomes, and instead adds a separate layer to map generation that can then independently be applied to any biome, including ones added by other mods.\r\n\r\n> \u003Cstrong>\u003Cem>How do events and raids work on islands?\u003C\u002Fem>\u003C\u002Fstrong>\r\nAll landforms (should) always leave at least one part of the map edge walkable, which allows events and raids to happen normally. For islands specifically, at least one side will always have shallow water to allow entering and leaving the map.\r\n\r\n> \u003Cstrong>\u003Cem>Can I add this mod to an existing save?\u003C\u002Fem>\u003C\u002Fstrong>\r\nYes, it can be added at any time. Of course existing colony maps will not be affected, only new ones generated after the mod was added.\r\n\r\n> \u003Cstrong>\u003Cem>Can I safely remove this mod from an existing save?\u003C\u002Fem>\u003C\u002Fstrong>\r\nYes, unless you have settled on an impassable mountains tile, which is not supported by vanilla. In that case, move to a normal tile before removing the mod.\r\n\r\n> \u003Cstrong>\u003Cem>How can I easily find a specific landform on the world map?\u003C\u002Fem>\u003C\u002Fstrong>\r\nSelect any tile, open the \"Terrain\" tab and click the \"Search for landform nearby\" button. Alternatively, you can install \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1095331978\" target=\"_blank\" rel=\"noopener noreferrer\">Prepare Landing\u003C\u002Fa> which allows filtering all world tiles based on selected criteria. Geological Landforms contains an integration patch that adds a filter for landforms, you can find it in the \"Terrain II & Temp\" tab.\r\n\r\n> \u003Cstrong>\u003Cem>Does this mod prevent overhead mountain from collapsing?\u003C\u002Fem>\u003C\u002Fstrong>\r\nYes, Geological Landforms disables roof collapsing on any maps that are on Impassable Mountains world tiles. This is necessary because the cave landforms that appear on those tiles have roof areas much bigger than what vanilla would allow with the roof collapse mechanic enabled.\r\n\r\n\r\n\u003Ch2> Recommended Mods \u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2800857642\" target=\"_blank\" rel=\"noopener noreferrer\">Map Preview\u003C\u002Fa>: Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1095331978\" target=\"_blank\" rel=\"noopener noreferrer\">Prepare Landing\u003C\u002Fa>: Allows filtering all world tiles based on selected criteria, including specific landforms, so you can find your perfect starting spot.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch2> Compatibility \u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038001322\" target=\"_blank\" rel=\"noopener noreferrer\">Biomes! Islands\u003C\u002Fa>: Compatible, and there is an integration feature that allows the plants and animals from Biomes! Islands to spawn on coastal landforms.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2106639984\" target=\"_blank\" rel=\"noopener noreferrer\">ReGrowth Collection\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1841354677\" target=\"_blank\" rel=\"noopener noreferrer\">Alpha Biomes\u003C\u002Fa> and other biome mods: Compatible, landforms will generate in any biome as long as its requirements (temperature, rainfall, etc) are fulfilled.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2111424996\" target=\"_blank\" rel=\"noopener noreferrer\">Map Designer\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2889137767\" target=\"_blank\" rel=\"noopener noreferrer\"> Configurable Maps\u003C\u002Fa>: Compatible, but not all settings from those mods will still apply if there is a landform present, and some will override landforms.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nGeological Landforms provides a XML DefModExtension that authors of biome mods can use to control which landforms are allowed to spawn in their biomes. More details and an example are available on the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fm00nl1ght-dev\u002FGeologicalLandforms\u002Fwiki\" target=\"_blank\" rel=\"noopener noreferrer\">Wiki page\u003C\u002Fa>.\r\n\r\n\r\n\u003Ch2> Credit \u003C\u002Fh2>\r\n\r\nThis mod uses \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fpardeike\u002FHarmony\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>, thanks to Andreas Pardeike for creating this awesome patching library.\r\n\r\nThe landform editor uses the C# library \"Node Editor Framework\" by Seneral, a flexible and modular framework for creating node based displays and editors in Unity.\r\n\r\nLandform ideas:\r\n\u003Cul>\u003Cli>Desert Plateau suggested by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561197970928965\" target=\"_blank\" rel=\"noopener noreferrer\">Aranador\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Fjord suggested by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198057816784\" target=\"_blank\" rel=\"noopener noreferrer\">Vhalknor\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nIncluded translations:\r\n\u003Cul>\u003Cli>Korean - submitted by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198983365851\" target=\"_blank\" rel=\"noopener noreferrer\">Seanggag\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThis mod is inspired by multiple great mods from earlier versions which unfortunately seem to be abandoned. \u003Cem>Geological Landforms\u003C\u002Fem> does not use any content or code from these mods though.\r\n\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1906469966\" target=\"_blank\" rel=\"noopener noreferrer\">Coastlines\u003C\u002Fa> by Jaxe\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1598637926\" target=\"_blank\" rel=\"noopener noreferrer\">Terra Project\u003C\u002Fa> by Lanilor\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1539309846\" target=\"_blank\" rel=\"noopener noreferrer\">Archipelagos\u003C\u002Fa> by Rainbeau Flambe\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2> Links \u003C\u002Fh2>\r\n\r\n\r\n    \r\n        \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FVxxhqZ27xD\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnL2kmdD.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fm00nl1ght-dev\u002FGeologicalLandforms\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FkIF8aNB.png\" alt=\"\" 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Landing (Continued)","Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3221125358","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2522653637804191124\u002F487DCA1725092B6B6462DCC1C1BDCB463C31E3AF\u002F","m00nl1ght.unofficialupdates.preparelanding",[15,16,19],58722,4.9,"2024-04-13T12:37:49.0000000Z","2025-07-21T15:25:08.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":8,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":85,"publishedAt":98,"updatedAt":99},"254a2740-0ea1-4e5c-b6a2-3ef6ed69c2ab","log-publisher-from-hugslib","Log Publisher from HugsLib","This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2056490320935072357\u002F443DBF0A18913645A7871CF209A2E44121523AFD\u002F","m00nl1ght.unofficialupdates.hugslogpublisher",[15,16,17,19],120080,"2022-10-09T21:41:39.0000000Z","2025-07-22T13:58:11.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":8,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":21,"publishedAt":110,"updatedAt":111},"4c7b9450-bb9c-4b50-ae24-d05a359fa4cb","world-tech-level","World Tech Level","Control the level of technology available in the world.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3414187030","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F8544979951939497\u002F7F575B66067E13336BB2EB34CCF0302450716871\u002F","m00nl1ght.worldtechlevel",[15,16,19],302610,"2025-01-25T12:58:41.0000000Z","2025-07-15T20:08:05.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":8,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":21,"publishedAt":122,"updatedAt":123},"cf253993-88b8-4a7b-befc-c01ac05ba499","biome-transitions","Biome Transitions","Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the \"Mixed Biome\" feature from the DLC is disabled, and transitions from this mod will appear instead.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2814391846","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1861688441630325216\u002F4D374B7AF647DA451849C6C8EC2B92EBC81F51F8\u002F","m00nl1ght.geologicallandforms.biometransitions",[15,16,17,18,19],454416,"2022-05-29T17:23:20.0000000Z","2025-07-15T18:38:43.0000000Z",[125,140,153,165],{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":137,"rating":85,"publishedAt":138,"updatedAt":139},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,19,16,17,18,135,136],"1.2","1.1",2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":85,"publishedAt":151,"updatedAt":152},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,19,16,17],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":145,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":85,"publishedAt":163,"updatedAt":164},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,19,16,17],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":21,"publishedAt":176,"updatedAt":177},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,136,135,16,17,18],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[179,193,206,218],{"id":180,"slug":181,"name":182,"shortDescription":183,"author":184,"workshopUrl":185,"imageKey":10,"thumbnailUrl":186,"packageId":187,"category":13,"tags":188,"downloadCount":190,"rating":85,"publishedAt":191,"updatedAt":192},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,19,16,17,18,135,136,189],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":194,"slug":195,"name":196,"shortDescription":197,"author":198,"workshopUrl":199,"imageKey":10,"thumbnailUrl":200,"packageId":201,"category":13,"tags":202,"downloadCount":203,"rating":85,"publishedAt":204,"updatedAt":205},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,189,136,135,16,17,18],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":207,"slug":208,"name":209,"shortDescription":210,"author":145,"workshopUrl":211,"imageKey":10,"thumbnailUrl":212,"packageId":213,"category":13,"tags":214,"downloadCount":215,"rating":85,"publishedAt":216,"updatedAt":217},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,16,17,19],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":219,"slug":220,"name":221,"shortDescription":222,"author":145,"workshopUrl":223,"imageKey":10,"thumbnailUrl":224,"packageId":225,"category":13,"tags":226,"downloadCount":227,"rating":85,"publishedAt":228,"updatedAt":229},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,16,17,19],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]