[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-meal-printer-continued":3,"mods-more-author-meal-printer-continued":30,"mods-more-category-meal-printer-continued":82,"mods-similar-meal-printer-continued":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":28,"kofiUrl":29,"patreonUrl":29},"da159505-f503-4275-8ef9-f3c3d3b72975","meal-printer-continued","Meal Printer (Continued)","Update of SomewhereOutInSpaces mod - Will use the vending machine mechanic in Hospitality if loaded Meal Printer - simple, balanced automated meal production for Rimworld's mid-to-late game!","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2896093930","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17407062086810391914\u002F3A0ACE65267A8E95BE2725CE6C223875B6D2C75C\u002F","mlie.mealprinter","management",[15,16,17,18,19,20],"mod","1.2","1.3","1.4","1.5","1.6",3548,5,"2022-12-01T21:13:20.0000000Z","2025-09-22T18:50:45.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Update of SomewhereOutInSpaces mod\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2552068105\r\u003Cbr>\r\u003Cbr>- Will use the vending machine mechanic in \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3509486825\" target=\"_blank\" rel=\"noopener noreferrer\">Hospitality\u003C\u002Fa> if loaded\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>    \r\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FMealPrinter\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>    \r\u003Cbr>\r\u003Cbr>\t\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ch2>Meal Printer - simple, balanced automated meal production for Rimworld's mid-to-late game!\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Meal Printer adds the titular meal printers. These are the spacer-tech evolution of nutrient paste dispensers, using protein resequencing and primitive molecular printing to convert raw foodstuffs into filling, wholesome meals.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Features:\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>The meal printer building\u003C\u002Fstrong>. Acting as an advanced drop-in upgrade to the nutrient paste dispenser, printers default to converting hoppered foodstuffs into simple meals - say goodbye to the paste mood debuff without having to chain one of your colonists to a stove! Researchable upgrades can also unlock fine meals and high-efficiency nutrient paste for printing.\u003C\u002Fli>\u003Cli>\u003Cstrong>NutriBars\u003C\u002Fstrong>. A spacer-tech compromise between neolithic pemmican and industrial packaged survival meals, designed specifically to be mass-produced by meal printers. Lightweight, energy dense and inoffensively flavored, one NutriBar is just as filling as a traditional meal and lasts several seasons without refrigeration. Once unlocked via research project, your printers can produce these in bulk - great for emergency supplies or provisioning caravans.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Details:\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Meal printers are unlocked through the Meal Printing research project, which requires Nutrient Paste and Fabrication research.\u003C\u002Fli>\u003Cli>A meal printer costs 75 plasteel, 25 steel and 3 advanced components. Once built, it requires 1000W of power, and functions as a drop-in paste dispenser upgrade.\u003C\u002Fli>\u003Cli>A printer's desired output meal can be set on its toolbar. To start only simple meals are available; more options can be unlocked through research.\r\u003Cbr>\u003C\u002Fli>\u003Cli>\u003Cstrong>Simple meals\u003C\u002Fstrong> have no exceptional benefits or downsides. They print with identical nutrient efficiency to cooking them manually.\u003C\u002Fli>\u003Cli>\u003Cstrong>Fine meals\u003C\u002Fstrong> will give a mood buff, but have a disgustingly poor print efficiency - equivalent to lavish meals.\u003C\u002Fli>\u003Cli>\u003Cstrong>High-efficiency nutrient paste\u003C\u002Fstrong> will consume even less raw food per meal than a paste dispenser, but you'll have to deal with the paste meal mood debuff.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>•  Colonists will not use a printer if its set meal type is forbidden by their food policy.\r\u003Cbr>•  Once researched, NutriBars can be printed in bulk from a printer's toolbar. You can print up to 30 in one go, and each bar costs the same amount of nutrition as a simple meal - 0.5, or 10 units of most foodstuffs like rice. Bars last 75 days without refrigeration and are just as filling as a normal meal.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>FAQ:\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cem>\u003Cstrong>\"Isn't this a lot like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1715402900\" target=\"_blank\" rel=\"noopener noreferrer\">Replimat\u003C\u002Fa>?\"\u003C\u002Fstrong>\u003C\u002Fem> Yes! I even used some code from Replimat to ease the process of patching the printer into the game's existing nutrient paste workflow. However, Replimat is a great mod, but it's balanced heavily towards the very \"I don't wanna leave the planet\" end game of Rimworld. Meal Printer is a cheaper and simpler alternative for Rimworld's mid-to-late game.\u003C\u002Fli>\u003Cli>\u003Cem>\u003Cstrong>\"Why add NutriBars instead of just using packaged survival meals?\"\u003C\u002Fstrong>\u003C\u002Fem> Primarily because PSMs have a market value of $24, meaning it'd be \u003Cem>very\u003C\u002Fem> easy to churn them out as silver fodder if you could just print them. I could have gone with pemmican, but I wanted something that was \"one unit = one meal,\" so I met in the middle and made NutriBars. (They have a market value of $5, if you were wondering.)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known issues:\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>CURRENTLY NOT COMPATIBLE WITH \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2426119067\" target=\"_blank\" rel=\"noopener noreferrer\">Animal Controls\u003C\u002Fa>. Nothing I can do about this AFAIK, only the author can fix his patch.\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>When looking for a meal, colonists may rarely pick raw food over using the printer. This appears to either be a vanilla bug with food dispensers or a third-party mod conflict, since the same problem happens with regular paste dispensers w\u002Fo this mod installed. Forbidding raw food in your colonist's food policies will prevent it, but there's nothing I can do to fix it.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Other stuff:\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Meal Printer should be safe to add to an existing save. You can also remove it mid-save, but deconstruct any printers and get rid of any NutriBars first.\u003C\u002Fli>\u003Cli>Don't hesitate to leave a comment if you run into a bug, but PLEASE include any relevant information from the debug log if you do so.\u003C\u002Fli>\u003Cli>Other supported languages: \r\u003Cbr>\u003C\u002Fli>\u003Cli>Korean translation done by the wonderful isty2e on Github!\u003C\u002Fli>\u003Cli>Simplified Chinese translation done by the wonderful IssacZhan on Github!\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>•  \u003Cstrong>If you enjoy Meal Printer, be sure to give it a favorite and a thumbs-up so the Workshop algorithm gives it some time in the limelight!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Attributions:\u003C\u002Fh2>\r\u003Cbr>As required per \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fsumghai\u002FReplimat\u002Fblob\u002Fmaster\u002FLICENSE.md\" target=\"_blank\" rel=\"noopener noreferrer\">license\u003C\u002Fa> (CC BY-SA 4.0), Meal Printer uses Harmony and UI code from \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1715402900\" target=\"_blank\" rel=\"noopener noreferrer\">Replimat\u003C\u002Fa> by Robin \"sumghai\" Chang and Dubwise. Your code made my life so much easier - thank you!\r\u003Cbr>\t\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful> \r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2896093930\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FMealPrinter?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags:  food production\u003C\u002Fp>",87,[],[],null,[31,43,55,70],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":22,"publishedAt":41,"updatedAt":42},"5d1eb50b-07eb-48d7-9069-48c386d0f6dd","relevant-stats-in-description","Relevant Stats In Description","Depending on the type of building, selected stats are shown in the description-window in the architect-menu.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2692669482","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9570057793672056357\u002FF8003A26A5AC51AF5B089A455DB056F43D1F30F1\u002F","mlie.relevantstatsindescription",[15,16,17,18,19,20],285537,"2021-12-24T22:01:21.0000000Z","2026-01-11T18:17:24.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":22,"publishedAt":53,"updatedAt":54},"6624e0d9-3701-4e2b-b28c-57598de18e21","show-mod-updates","Show Mod Updates","This mod adds info about what mods have updated since you last saved your game.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3218690663","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13039532654609005283\u002F1E5A179D34A84F56B7FB29961AB7599FA8ED50B8\u002F","mlie.showmodupdates",[15,18,19,20],223024,"2024-04-10T21:37:03.0000000Z","2026-02-03T10:16:41.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"e4731c18-0e68-43d7-aaa8-e79bf398fe20","roads-of-the-rim-continued","Roads of the Rim (Continued)","Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2280318231","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13970816826292824152\u002FBD841066C18459885EFEC95232E9ED9F242611B6\u002F","mlie.roadsoftherim",[15,64,65,16,19,18,17,20],"1.0","1.1",313506,4.9,"2020-11-07T20:18:32.0000000Z","2025-08-13T17:33:27.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":67,"publishedAt":80,"updatedAt":81},"2a1f63d8-b2e4-4838-a391-62b88ede44e0","legacy-realistic-human-sounds-continued","[Legacy] Realistic Human Sounds (Continued)","Update of LimitedS mod The release of RimWorld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2013191418","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2446090554607834895\u002FD19D1BC9853C1196234A93B52AFA3D785EA74446\u002F","mlie.realistichumansounds",[15,64,65,16,19,18,17],273226,"2020-03-03T20:37:46.0000000Z","2025-06-11T19:20:45.0000000Z",[83,96,109,123],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":93,"rating":67,"publishedAt":94,"updatedAt":95},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,20,19,18,17,16,65,64],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":67,"publishedAt":107,"updatedAt":108},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,20,19,18,17,16,65,64],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":120,"rating":67,"publishedAt":121,"updatedAt":122},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,20,19,18,17,16,65,64,119],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":67,"publishedAt":134,"updatedAt":135},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,20,19,18,17,16,65],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[137,151,165,178],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":67,"publishedAt":149,"updatedAt":150},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,20,19,18],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":67,"publishedAt":163,"updatedAt":164},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,64,65,16,19,18,17,20],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":142,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":173,"tags":174,"downloadCount":175,"rating":67,"publishedAt":176,"updatedAt":177},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,20,19,18],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":67,"publishedAt":189,"updatedAt":190},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,20,19,18,17,16,65],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z"]