[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-melee-animation":3,"mods-more-author-melee-animation":31,"mods-more-category-melee-animation":84,"mods-similar-melee-animation":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":28,"kofiUrl":30,"patreonUrl":30},"fdf2b873-8663-45c4-aa4e-574b820674b9","melee-animation","Melee Animation","Adds detailed animations to melee combat, and new melee combat mechanics.","Epicguru","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2944488802","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2036228562259917108\u002F486BF8D98ED6F78D79F45FF571A704621590FC87\u002F","co.uk.epicguru.meleeanimation","management",[15,16,17,18],"mod","1.6","1.5","1.4",652573,4.9,"2023-03-09T18:25:16.0000000Z","2026-08-01T12:19:54.0000000Z","\u003Ch2>Adds detailed animations to melee combat, and new melee combat mechanics.\u003C\u002Fh2>\r\nThis mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Skills. The mod also (optionally) adds lassos, to pull enemies into melee range.\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FxPkd0eD.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch3>Quick start guide\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Install mod. Equip a pawn with a compatible melee weapon.\u003C\u002Fli>\u003Cli>Draft the pawn. Right click on a target to bring up options to execute, lasso, use a skill or duel.\u003C\u002Fli>\u003Cli>Your pawns (and enemies!) will automatically perform executions, use lassos, and enter duels whenever they can.\u003C\u002Fli>\u003Cli>Place down a Duel Spot (in Misc tab) to do friendly duels between your colonists.\u003C\u002Fli>\u003Cli>You can craft lassos at a tailor bench. You can change how your colonists use their lasso\u002Fexecution in the Assign tab.\u003C\u002Fli>\u003Cli>Absolutely everything can be customised in the mod settings. Please check the settings carefully!\u003C\u002Fli>\u003C\u002Ful> \r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\u003Cstrong>Compatible with:\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FEpicguru\u002FAnimationMod\u002Fblob\u002Fmaster\u002FWeaponTweakData\u002FCompatible%20Mods.md\" target=\"_blank\" rel=\"noopener noreferrer\">All the mods listed here.\u003C\u002Fa> Other mods may be compatible if they provide their own patches. If a mod is not patched, it can't do melee animations.\u003C\u002Fli>\u003Cli>\u003Cstrong>Combat Extended\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Simple Sidearms \u003Cem>(I recommend it!)\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Yayo's Animation\u003C\u002Fli>\u003Cli>NALs Facial Animation (and derived mods)\u003C\u002Fli>\u003Cli>Vanilla Backgrounds Expanded. My mod adds a special dynamic background featuring artwork by @no_tables. Check it out!\u003C\u002Fli>\u003Cli>HAR modded races, biotech races.\u003C\u002Fli>\u003C\u002Ful> \r\n\u003Cstrong>NOT compatible with:\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Multiplayer.\u003C\u002Fli>\u003Cli>RimThreaded, probably. This mod has multithreading built-in. Attempt to run both at your own risk.\u003C\u002Fli>\u003Cli>Duel wield, soft incompatibility. Only a single weapon out of the melee dual wield will be shown, but they are both still functional.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>What does this add and what does it change?\u003C\u002Fh3>\r\nAll compatible melee weapons have attack, execution and duel animations based on the type and size of weapon.\r\n\u003Cstrong>'Standard' melee combat does not change. There are new animations when pawns attack, but mechanically nothing changes.\u003C\u002Fstrong> However, there are several new (optional) mechanics:\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Executions:\u003C\u002Fstrong> Despite the name, an execution animation is not always lethal. An execution animation is where the attacking pawn will perform a flashy melee attack animation on the victim pawn, and the end result will be either death, downing or injuring of the victim. The outcome is determined based on a combination of melee skill, armor, weapon pen, damage type etc.\u003C\u002Fli>\u003Cli>\u003Cstrong>Duels:\u003C\u002Fstrong> When two pawns with valid melee weapons are fighting, they may enter a Duel. A Duel is a 1-on-1 melee fight with a custom dynamic animation. The outcome of a duel is determined by each pawn's Duel Ability stat, and the winner of the duel will perform an \u003Cem>Execution\u003C\u002Fem> on the loser. There are also friendly duels between your colonists, which serve as recreation and training.\u003C\u002Fli>\u003Cli>\u003Cstrong>Lassos:\u003C\u002Fstrong> A lasso can be equipped and serves as a way to quickly pull an enemy into melee range. Pawns will combine their lasso with their Execution to quickly pull an enemy into melee range and instantly perform an Execution on them! Lassos can also be used to pull friendlies out of harm's way.\u003C\u002Fli>\u003Cli>\u003Cstrong>Unique Skills:\u003C\u002Fstrong> Pawns can unlock Unique Skills when they meet certain conditions. These skills are normally powerful attacks or abilities (animated of course) that are highly deadly but come with drawbacks. See the table below for the current list of Unique Skills.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\r\n    \r\n        Skill Name\r\n        Requirements\r\n        Description\r\n        Outcome\r\n        \r\n    \r\n    \r\n        Mystic Weapon Summon\r\n        Level 5 Psylink and Level 10 Melee\r\n        Summons dozens of weapons to impale a single target.\r\n        Target is killed (100%) and caster falls into a ~3 day psychic coma\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FwsCPzt2t.png\" alt=\"\" loading=\"lazy\">\r\n    \r\n    \r\n        Scarlet Edge\r\n        Equip weapon 'Scarlet Edge' and Level 16 Melee\r\n        Moving faster than the eye can follow, strike a single enemy down. Very edgy.\r\n        Target is killed (100%) and attacker receives a mood penalty.\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMWAqZY2t.png\" alt=\"\" loading=\"lazy\">\r\n    \r\n    \r\n        Lance Ultrakill\r\n        Equip weapon 'Gáe Bulg' (from mod Rimforge) and Level 18 Melee\r\n        Kill a single target in a complex and stylish animation that launches them into the air.\r\n        Target is killed (100%). Long cooldown.\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FZavskpqt.png\" alt=\"\" loading=\"lazy\">\r\n    \r\n \r\n\r\n\u003Ch3>FAQ\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Ch4>Add\u002Fremove mid game?\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>Yes, but when removing make sure to delete any items added by this mod (lasso, weapons) \u003Cstrong>and make sure no pawns are in an animation when you save\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>\u003Ch4>Can I change xyz??\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>Please carefully read through the mod settings. There are over 40 options. If that's not enough leave a comment and I will add the customisation option.\u003C\u002Fli>\u003Cli>\u003Ch4>I don't like X part of this mod\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>See previous question. Almost everything can be disabled.\u003C\u002Fli>\u003Cli>\u003Ch4>A certain melee weapon mod isn't compatible, can you make it compatible?\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>I am always working to make mods compatible. \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FEpicguru\u002FAnimationMod\u002Fblob\u002Fmaster\u002FSource\u002FTweakTutorial\u002FAuthorTweaks.md\" target=\"_blank\" rel=\"noopener noreferrer\">Mod authors can also make their mods compatible, here is a guide.\u003C\u002Fa>. By default this mod anonymously logs the ID of incompatible mods, letting me know what mods to make patches for. You can opt out of this anonymous logging in the mod settings under the Other tab. Logging is \u003Cstrong>not\u003C\u002Fstrong> active the first time you launch the game with this mod.\u003C\u002Fli>\u003Cli>\u003Ch4>Something isn't working. Where can I report a bug?\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>Please report bugs in the Bugs thread on this workshop page. \u003Cstrong>You must include an error log or I will ignore your report\u003C\u002Fstrong>. You can also help be submitting a pull request to the Github repository.\u003C\u002Fli>\u003Cli>\u003Ch4>Unarmed animations? Gun animations?\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>Gun animations: no. It's called Melee Animation for a reason :) That includes using the gun as a melee weapon.\r\nUnarmed animations: maybe, in the distant future. It's hard to design unarmed combat animations when arms, legs and sometimes hands are invisible.\u003C\u002Fli>\u003Cli>\u003Ch4>How can I create new animations?\u003C\u002Fh4>\u003C\u002Fli>\u003Cli>See this guide on Github! \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FEpicguru\u002FMelee-Animation\u002Fblob\u002Fmaster\u002FSource\u002FAnimationTutorial\u002FAnimationTutorial.md\" target=\"_blank\" rel=\"noopener noreferrer\">Link here.\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Known issues\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Zombieland zombies cannot be executed. Will not be fixed, it's just the way that Zombieland works :\u002F\u003C\u002Fli>\u003Cli>Rocketman may cause some visual issues because it lowers the tickrate of pawn components. May be fixed in future.\u003C\u002Fli>\u003Cli>Weapon glow masks do not work in some animations. This is a shader issue, may be fixed in future if I can figure out how the vanilla shader works.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Future plans\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>More animations! More variety! More compatible mods!\u003C\u002Fli>\u003Cli>An API for other mod developers to use.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Support Me\u003C\u002Fh3>\r\nI have a \u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fepicguru\" target=\"_blank\" rel=\"noopener noreferrer\">KoFi for one-off donations :)\u003C\u002Fa>.\r\n\u003Cstrong>You can also support me by checking out \u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002FRadianHelix\" target=\"_blank\" rel=\"noopener noreferrer\">Radian Helix's patreon\u003C\u002Fa>. Radian Helix is made up by the folk's responsible for Save Our Ship, and I'm working with them on Project Morningstar, an upcoming game Rimworld players are sure to enjoy!\u003C\u002Fstrong>",4349,[26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2036228562259939672\u002F6E0E0C3ABCB8DD40FC985701F132C69442DD9F29\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2036228562259948645\u002F97212233732E8DF8D86EC25E3383235E62E5D6D1\u002F",[29],"VGpFN823pk8",null,[32,47,60,72],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":44,"rating":20,"publishedAt":45,"updatedAt":46},"85ede674-1adc-4ae5-ac35-e8d9f7a0584e","in-game-wiki","In-game wiki","Allows mods to add their own in-game wiki.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2113685739","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1049848592670704542\u002FF79D3C623D62EAF99F9F2C97D064F8F484626230\u002F","co.uk.epicguru.ingamewiki",[15,16,17,18,41,42,43],"1.3","1.2","1.1",52537,"2020-05-30T14:31:16.0000000Z","2025-06-22T13:04:19.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"782d7c74-73f9-460d-a4ac-12e9f01fd2c4","timelapse-2000","Timelapse 2000","This mod is no longer being updated As of May 2022, I will no longer be updating my Rimworld mods until further notice, although if a new version of Rimworld is released, I may make an effort to port my mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1930819411","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F798757051557552643\u002F7A91121FFAB7F111E08888B4EFD7B184050DD2D4\u002F","co.uk.epicguru.timelapse2000",[15,43,42],6599,4.8,"2019-12-07T14:49:30.0000000Z","2020-08-17T17:20:46.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":57,"publishedAt":70,"updatedAt":71},"17674d2b-4a26-4467-afff-6fd2dde5b3cd","rimforge","RimForge","RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2505778174","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1762576610263636057\u002F879C47112D11376534D3D2918F4659271CDD5E2F\u002F","co.uk.epicguru.rimforge",[15,16,17,18],90951,"2021-06-03T00:02:29.0000000Z","2026-01-14T11:16:37.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":20,"publishedAt":82,"updatedAt":83},"f278e415-882a-4170-8ac5-da15dd28a6ea","power-poles","Power Poles","Adds the Power Poles and nothing else.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2507086460","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2496757768515774687\u002F9B3198CA7D3CF8DCCE4550A03ECE027C3002ED43\u002F","co.uk.epicguru.rimforgepoles",[15,16,17,18],123913,"2021-06-04T12:59:04.0000000Z","2025-06-22T13:04:55.0000000Z",[85,98,112,125],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":20,"publishedAt":96,"updatedAt":97},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,43,42,17,18,41],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":109,"rating":20,"publishedAt":110,"updatedAt":111},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,18,41,42,43,108],"1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":20,"publishedAt":123,"updatedAt":124},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,108,43,42,17,18,41,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":136,"publishedAt":137,"updatedAt":138},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,43,42,17,18,41,16],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[140,142,155,169],{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":141,"downloadCount":109,"rating":20,"publishedAt":110,"updatedAt":111},[15,16,17,18,41,42,43,108],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":20,"publishedAt":153,"updatedAt":154},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,41,42,43],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":164,"tags":165,"downloadCount":166,"rating":20,"publishedAt":167,"updatedAt":168},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,17,18,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":160,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":164,"tags":177,"downloadCount":178,"rating":20,"publishedAt":179,"updatedAt":180},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,17,18],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z"]