[{"data":1,"prerenderedAt":-1},{"mod-more-archotech-garbage-continued":2,"mods-more-author-more-archotech-garbage-continued":27,"mods-more-category-more-archotech-garbage-continued":77,"mods-similar-more-archotech-garbage-continued":134},{"id":3,"slug":4,"name":5,"shortDescription":6,"author":7,"workshopUrl":8,"imageKey":9,"thumbnailUrl":10,"packageId":11,"category":12,"tags":13,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":9,"gameVersion":9,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"00bc2a5d-ccaf-4111-83f5-9b767cdb5aaa","more-archotech-garbage-continued","More Archotech Garbage (Continued)","Original mod by MrKociak If the original author requests it, I will remove this update.","Zaljerem","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241944893","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2464109208817039492\u002FD30D7156E1CE1DC1FF936981F7611AC0869FDB4E\u002F","zal.morearchotechgarbage","management",[14,15,16,17],"mod","1.6","1.5","1.4",82259,4.9,"2024-05-08T03:17:08.0000000Z","2026-06-19T14:58:23.0000000Z","\u003Cp>Original mod by MrKociak\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2391102796\r\u003Cbr>If the original author requests it, I will remove this update.\r\u003Cbr>\r\u003Cbr>Full credits at end of description.\r\u003Cbr>\r\u003Cbr>Not a hard requirement, but adds a lot more stuff:\r\u003Cbr>Proximity (Continued)\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2156644611\r\u003Cbr>\r\u003Cbr>Other related mods:\r\u003Cbr>More Archotech Garbage - Craftable Fragments (Continued)\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241945459\r\u003Cbr>\r\u003Cbr>More Archotech Garbage - Standalone Artifacts (Continued)\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241946109\r\u003Cbr>\r\u003Cbr>1.4 version is provided as a courtesy; it has been updated from the previous fork and is as good as it gets. \r\u003Cbr>1.5 version is now end-of-life and will not be updated further.\r\u003Cbr>All notes below - and all changes moving forward - are 1.6 ONLY.\r\u003Cbr>\r\u003Cbr>\"Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades\" by Dizzy\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3399298506\r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>Gene-related components now added! (Requires Biotech)\r\u003Cbr>\r\u003Cbr>Archotech Gene Ripper\r\u003Cbr>(Requires \"Gene Ripper\" - https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2885485814)\r\u003Cbr>Non-constructable building that works exactly like Gene Ripper from Daniel's 'Gene Ripper' mod, but allows to extract up to certain (can be set in mod settings) amount of genes selected by the player, including archite ones. (Default is that between 1-6 genes out of the selected are ripped) Can work with fresh dead bodies. Description of the Gene Ripper from Daniel's 'Gene Ripper' mod: An advanced gene extractor used to extract a large amount of specific genetic material. Once a pawn is inserted, the Gene Ripper chews through their body, killing them in the process.\r\u003Cbr>\r\u003Cbr>Archotech Gene Extractor\r\u003Cbr>Non-constructable building that works like Biotech Gene Extractor, but also can extract archite genes. Description of the Biotech Gene Extractor: An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it. Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm. Genes that require archite capsules are too complex to be extracted.\r\u003Cbr>\r\u003Cbr>Archite Genepack Assembler\r\u003Cbr>Non-constructable building that does not require power or fuel. Once installed, it starts a one year (can be changed in the mod settings) count-down. After that time, it spawns a genepack composed exclusively of archite genes (number can be changed in the mod settings). The genes are randomly drawed from the total pool of archite genes present in the game (including installed mods). If this building is moved, count-down restarts after it is installed again.\r\u003Cbr>\r\u003Cbr>Recipe: archite capsules\r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>Please see original mod page for extensive images and additional detail. I'll try to migrate some\u002Fall of it over eventually.\r\u003Cbr>\r\u003Cbr>After some cleanup and a little TLC, this mod is now a lean, mean, fighting-machine.\r\u003Cbr>\r\u003Cbr>Known issues:\r\u003Cbr>\r\u003Cbr>Research assistant can throw a non-fatal error if it tries to add points when you have no project assigned. Working on it.\r\u003Cbr>\r\u003Cbr>- Anomaly - \r\u003Cbr>\r\u003Cbr>The indestructible archotech wall has no containment value as that is based off hitpoints. For now use the primitive wall in that situation.\r\u003Cbr>\r\u003Cbr>Additionally, the archotech floor is no longer completely clean if running Anomaly in order to allow certain events to occur.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Complete list of mod integrations:\r\u003Cbr>\r\u003Cbr>Adaptive Storage Framework\r\u003Cbr>Archotech+ (Continued) \r\u003Cbr>Archotech++ for 1.5 (patch is now on their side)\r\u003Cbr>Archotech Expanded Prosthetics \r\u003Cbr>Artifacts Expanded (Continued) \r\u003Cbr>Cyber Fauna (Continued)\r\u003Cbr>Doors Expanded \r\u003Cbr>Dubs Bad Hygiene\r\u003Cbr>Geiger Belt (Continued)\r\u003Cbr>HALO: Rimworld Psychic Pulse Armory (Continued) \r\u003Cbr>Ideology \r\u003Cbr> Archotech Brain\r\u003Cbr>KEP Toolbox Bionics (Continued)\r\u003Cbr>LWM's Deep Storage\r\u003Cbr>Mechanoid Bench 2\r\u003Cbr>Mechanoid Bench 3\r\u003Cbr>Medical System Expansion 2\r\u003Cbr>More Utility Packs (Continued)\r\u003Cbr>Regenerator Nanohive\r\u003Cbr>Rimsentials - Spaceports (Continued)\r\u003Cbr>Royalty \r\u003Cbr>Seamless Embrasures\r\u003Cbr>Simply More Bridges (Continued)\r\u003Cbr>Save Our Ship 2\r\u003Cbr>The Joris Experience\r\u003Cbr>Various Space Ship Chunks (Continued)\r\u003Cbr>VE Furniture\r\u003Cbr>VE Furniture - Art\r\u003Cbr>VE Furniture - Farming\r\u003Cbr>VE Furniture - Power\r\u003Cbr>VFE Insectoids Equipment\r\u003Cbr>What the Hack!? - A Little Expansion (Continued)\r\u003Cbr>Yet Another Prosthetic Expansion Mod - Animals\r\u003Cbr>\r\u003Cbr>Pending: (* - already implemented)\r\u003Cbr>\r\u003Cbr>Alpha Bees  - working - patch is split between mods\r\u003Cbr>Armored Floors *\r\u003Cbr> Advanced Bionics Expansion \r\u003Cbr>Klickmala Race (Continued) *\r\u003Cbr>VE Genetics - rework entirely against VE Genetics (this appears to be an old Genetic Rim patch)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Obsolete: \r\u003Cbr>\r\u003Cbr>Archotech Medicine\r\u003Cbr>Rim-Effect: Prothean Archotechs\r\u003Cbr>VE Factions - Vikings\r\u003Cbr>VE Factions - Insectoids\r\u003Cbr> Simple Archotech Implants\r\u003Cbr>Midworld Expanded: Vapes\r\u003Cbr>Eternal Youth Implant\r\u003Cbr>VE Furniture - Security - archotech shield was removed for 1.6\r\u003Cbr>VE Fishing - needs re-work for 1.6\r\u003Cbr>VE Cooking - needs review\r\u003Cbr>\t(with VE Cooking) \r\u003Cbr>\t- Alpha Animals \r\u003Cbr>\t- Alpha Bees \r\u003Cbr>\t- Kit's Brazilian Crops (Continued) \r\u003Cbr>\t- VCE Carni\u002FVeg Patch \r\u003Cbr>\t- VE Brewing  \r\u003Cbr>\t- VE Memes and Structures \r\u003Cbr>\t- VE Settlers \r\u003Cbr>\t- VE Cooking Sushi \r\u003Cbr>\t- VE Cooking Stews \r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>Original mod notes (1.3):\r\u003Cbr>\r\u003Cbr>Adds more archotech garbage and ways of crafting already existing ones.\r\u003Cbr>\r\u003Cbr>Credits:\r\u003Cbr>\r\u003Cbr>MrKociak - original mod\r\u003Cbr>\r\u003Cbr>Biotech-related additions:\r\u003Cbr>Taranchuk (coding)\r\u003Cbr>Death Tomato (chipping and project)\r\u003Cbr>Ogam (artist)\r\u003Cbr>Nameless (chipping, project and concepts)\u003C\u002Fp>",429,[],[],null,[28,40,53,65],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":7,"workshopUrl":33,"imageKey":9,"thumbnailUrl":34,"packageId":35,"category":12,"tags":36,"downloadCount":37,"rating":19,"publishedAt":38,"updatedAt":39},"2f357fe7-0459-4f97-9a84-f29599716631","world-map-beautification-project-continued","World Map Beautification Project (Continued)","Original mod by Odeum If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3266720501","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10728265413391193208\u002FF6EE0A783CD66D7F3EA2EDEC1145B16AAFAA1E2E\u002F","zal.wmbp",[14,15,16],180647,"2024-06-13T01:31:20.0000000Z","2026-04-01T14:48:11.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":7,"workshopUrl":45,"imageKey":9,"thumbnailUrl":46,"packageId":47,"category":12,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"b65bb2ce-4977-49b3-b692-3f737b5c4095","snow-crawler-continued","Snow Crawler (Continued)","Original mod by Pal 5k If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3558174046","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12049682633874343079\u002F450438BC4986EEA671EE395B4D1996ED4E2C9698\u002F","zal.snowcrawler",[14,15],47700,5,"2025-08-29T14:25:12.0000000Z","2026-02-16T13:06:26.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":7,"workshopUrl":58,"imageKey":9,"thumbnailUrl":59,"packageId":60,"category":12,"tags":61,"downloadCount":62,"rating":19,"publishedAt":63,"updatedAt":64},"53bfab1c-211a-4c34-a631-40e73a656af8","joint-battles-continued","Joint Battles (Continued)","Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3318794297","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5937520457494360932\u002FB1DE95E7EF5FE055002A56DD58C6A6536E41C6E9\u002F","workshop.3318794297",[14,16,15],57933,"2024-08-27T16:46:53.0000000Z","2025-07-20T13:01:23.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":7,"workshopUrl":70,"imageKey":9,"thumbnailUrl":71,"packageId":72,"category":73,"tags":74,"downloadCount":75,"rating":50,"publishedAt":76,"updatedAt":76},"808da4d3-cd50-4908-b329-7a0cb7b432cf","ion-weaponry-continued","Ion Weaponry (Continued)","Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3532877485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15004678696153999135\u002F3C1851FE5E0CA294B675D45716A6AC7D4E135AC6\u002F","zal.ionweaponry","weapons",[14,15],60268,"2025-07-24T01:45:34.0000000Z",[78,95,108,121],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":9,"thumbnailUrl":85,"packageId":86,"category":12,"tags":87,"downloadCount":92,"rating":19,"publishedAt":93,"updatedAt":94},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[14,15,16,17,88,89,90,91],"1.3","1.2","1.1","1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":9,"thumbnailUrl":102,"packageId":103,"category":12,"tags":104,"downloadCount":105,"rating":19,"publishedAt":106,"updatedAt":107},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[14,15,16,17,88,89,90,91],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":9,"thumbnailUrl":115,"packageId":116,"category":12,"tags":117,"downloadCount":118,"rating":19,"publishedAt":119,"updatedAt":120},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[14,91,90,89,16,17,88],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":9,"thumbnailUrl":128,"packageId":129,"category":12,"tags":130,"downloadCount":131,"rating":19,"publishedAt":132,"updatedAt":133},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[14,91,90,89,16,17,88,15],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[135,149,161,174],{"id":136,"slug":137,"name":138,"shortDescription":139,"author":140,"workshopUrl":141,"imageKey":9,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":19,"publishedAt":147,"updatedAt":148},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[14,15,16,17],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":140,"workshopUrl":154,"imageKey":9,"thumbnailUrl":155,"packageId":156,"category":144,"tags":157,"downloadCount":158,"rating":19,"publishedAt":159,"updatedAt":160},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[14,15,16,17],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":9,"thumbnailUrl":168,"packageId":169,"category":12,"tags":170,"downloadCount":171,"rating":19,"publishedAt":172,"updatedAt":173},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[14,15,16,17],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":140,"workshopUrl":179,"imageKey":9,"thumbnailUrl":180,"packageId":181,"category":12,"tags":182,"downloadCount":183,"rating":19,"publishedAt":184,"updatedAt":185},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[14,16,17,15],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]