[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-more-vanilla-turrets":3,"mods-more-author-more-vanilla-turrets":29,"mods-more-category-more-vanilla-turrets":30,"mods-similar-more-vanilla-turrets":88},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"bd20544d-50a0-4bf4-863e-dc6dffa2b7c8","more-vanilla-turrets","More Vanilla Turrets","Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n","Marn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730528968","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F85973750939244888\u002F3075599419509C11E2BA7CCB2B5EB54168F97601\u002F","workshop.730528968","combat",[15,16],"mod","0.17",396154,4.8,"2016-07-24T11:18:31.0000000Z","2017-05-29T00:03:13.0000000Z","\u003Cp>\u003Cstrong>Version: 1.8.5\u003C\u002Fstrong>\r\u003Cbr>\u003Cstrong>Made for RimWorld A17\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>This is the official updated version of More Vanilla Turrets.\r\u003Cbr>A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>IMPORTANT!\u003C\u002Fstrong>\r\u003Cbr>*Its highly recommended to avoid using new mods in your existing saves to avoid issues.\r\u003Cbr>*Seems to be uncompatiple with Combat Realism mod, be advised.\r\u003Cbr>\r\u003Cbr>New in 1.8.4\u002F5\r\u003Cbr>*Added research tabs for less cluttered research.\r\u003Cbr>*Fixed turret heads sometimes spawning in pirate camps as loot.\r\u003Cbr>\r\u003Cbr>New in 1.8.3\r\u003Cbr>*Compatible with Alpha 17\r\u003Cbr>*Shallow moat changed to mud moats\r\u003Cbr>\r\u003Cbr>New in 1.8.2\r\u003Cbr>*Equipment racks can now store Power Cells\r\u003Cbr>\r\u003Cbr>New in 1.8.1\r\u003Cbr>*Reduced cell price from 2 components to 1\r\u003Cbr>\r\u003Cbr>New in 1.8.0\r\u003Cbr>*Nerfed moats, they now slow down pawns less effectively.\r\u003Cbr>*Reduced Devastator cooldaown from 83 to 60 seconds.\r\u003Cbr>*Removed power requirement from Devastator.\r\u003Cbr>*Added ammo type for Devastator called power cell.\r\u003Cbr>*Added cell fabricator bench for Devastator ammo creation.\r\u003Cbr>*New logo =3\r\u003Cbr>\r\u003Cbr>New in 1.7.8\r\u003Cbr>*Fixed an oversight that allowed turrets to be built as soon as the materials are available, without any construction time.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Included turrets\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Gun complex\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FGun-Complex.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it. \r\u003Cbr>Never explodes.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = max32\r\u003Cbr>Health = 225\r\u003Cbr>Cost = 180 steel, 100 stuff, 4 components\r\u003Cbr>Damage = Bullet - 13, Burst - Continuous, shot every 0.5 seconds\r\u003Cbr>Size = 3 by 1 cells\r\u003Cbr>Research prerequisites = Electricity\r\u003Cbr>Project cost = 1000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Rocket complex\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FRocket-Complex.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>An older class of weapon that requires manual control and reload. Fortunately, with the help of decent optics and deadly weapon blast radius its presence is still dreaded on the front lines. \r\u003Cbr>Explodes in a radius of 3 when destroyed.\r\u003Cbr>Requires shells to reload.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = min3 max55\r\u003Cbr>Health = 225\r\u003Cbr>Cost = 180 steel, 100 stuff, 5 components\r\u003Cbr>Damage = RocketDamage - 40, Explosive radius - 2.5\r\u003Cbr>CoolDown = 8.3 seconds\r\u003Cbr>Size = 3 by 1 cells\r\u003Cbr>Research prerequisites = Gun Complex, Mortars\r\u003Cbr>Project cost = 2000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Military grade turret\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002Fmilitary.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A more powerful variant of an automated turret. Longer dual barrels provide increased range, and greater burst.\r\u003Cbr>Has higher chance to explode in a radius of 4.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = 28\r\u003Cbr>Health = 200\r\u003Cbr>Cost = 150 steel, 120 metal stuff, 4 components\r\u003Cbr>Damage = BulletDamage - 11, Burst - 6\r\u003Cbr>CoolDown = 7.3 seconds\r\u003Cbr>Power = 390\r\u003Cbr>Size = 1 by 1 cells\r\u003Cbr>Research prerequisites = Gun Complex, Gun Turrets\r\u003Cbr>Project cost = 2000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Shredder turret\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002Fshredder.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Shredder turret is designed for close range. It doesn't explodes when destroyed thus making it a perfect choice for indoor defense, the only downside is that it takes more space than an ordinary variant.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = 20\r\u003Cbr>Health = 240\r\u003Cbr>Cost = 225 steel, 180 metal stuff, 5 components \r\u003Cbr>Damage = BulletDamage - 21, Burst - 4\r\u003Cbr>CoolDown = 5.3 seconds\r\u003Cbr>Power = 420\r\u003Cbr>Size = 2 by 2 cells\r\u003Cbr>Research prerequisites = Military Turret\r\u003Cbr>Project cost = 3000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Precision turret\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FPercisionTurret.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A highly calibrated gun turret. Advanced optics allows it to deliver a single but precise shot at fairly long distances.\r\u003Cbr>Explodes rarely in a radius of 2.5.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = 50\r\u003Cbr>Health = 120\r\u003Cbr>Cost = 225 steel, 180 metal stuff\r\u003Cbr>Damage = BulletDamage - 42\r\u003Cbr>CoolDown = 3 seconds\r\u003Cbr>Power = 420\r\u003Cbr>Size = 1 by 1 cells\r\u003Cbr>Research prerequisites = Shredder Turret, Charged Shot\r\u003Cbr>Project cost = 4000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Blast turret\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FBlast-Turret.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Blast turret is designed for close range area damage, and it does so by launching a burst of 3 frag grenades.\r\u003Cbr>Explodes in a radius of 4.5 when destroyed.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = min5 max20\r\u003Cbr>Health = 200\r\u003Cbr>Cost = 250 steel, 200 stuff, 6 components\r\u003Cbr>Damage = grenade damage - 30, Burst - 3, explosive radius - 2, explosion delay - 50\r\u003Cbr>CoolDown = 5.3 seconds\r\u003Cbr>Size = 2 by 2 cells\r\u003Cbr>Research prerequisites = Precision Turret\r\u003Cbr>Project cost = 5000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Vulcan cannon\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002Fvulcan.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Fortified minigun tower that fires continuously, very durable but power hungry. Its tall and has long range, but due to that it can't aim under itself and can't be placed indoors. \r\u003Cbr>Explodes in a radius of 5.1 when destroyed.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Industrial\r\u003Cbr>Range = min6 max36\r\u003Cbr>Health = 500\r\u003Cbr>Cost = 500 steel, 600 stone stuff, 15 component\r\u003Cbr>Damage = BulletDamage - 6, Burst - Continuous, shot every 6 ticks (0.1 seconds)\r\u003Cbr>Power = 1000\r\u003Cbr>Size = 3 by 3 cells\r\u003Cbr>Research prerequisites = Blast Turret, Multibarrel Weapons\r\u003Cbr>Project cost = 6000\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Devastator mortar\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FDevastator.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A magnetic catapult that launches plasma projectiles with greater velocity, accuracy, and much larger blast radius thanks to its burst of five shells.\r\u003Cbr>Needs cell fabricator to create ammunition. Watch out for a huge EMP explosion in a radius of 10 when destroyed.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Tech Level = Spacer\r\u003Cbr>Range = min20 max500\r\u003Cbr>Health = 360\r\u003Cbr>Cost = 750 steel, 400 metal stuff, 20 component\r\u003Cbr>Damage = ShellDamage - 30, Burst - 5, Explosive radius - 3.5\r\u003Cbr>CoolDown = 60 seconds\r\u003Cbr>Size = 2 by 2 cells\r\u003Cbr>Research prerequisites = Mortars, Vulcan Cannon\r\u003Cbr>Project cost = 7000\r\u003Cbr>Ammo = Power cell\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Cell fabricator\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FCellFab.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A very power hungry station designed for assembling devastator power cells.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Health = 180\r\u003Cbr>Cost = 100 plasteel, 100 gold, 10 component\r\u003Cbr>Cell cost = 1 component\r\u003Cbr>Power = 5000\r\u003Cbr>Size =1 by 1 cells\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\u003Ch2>Mud moat\u003C\u002Fh2>not a turret\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fimg.photobucket.com\u002Falbums\u002Fv166\u002Fsod.x\u002FMoat_1.png~original\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A light perimeter defense to slow down your enemy. \r\u003Cbr>Can be dug on diggable terrain, and could be removed with \"remove floor\" tool.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stats:\u003C\u002Fstrong>\r\u003Cbr>Cost = none\r\u003Cbr>Size = 1 by 1 cells (can be dragged)\r\u003Cbr>PathCost = 40\r\u003Cbr>\u003Cstrong>===========================================================\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>You can visit the mod discussion here > https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=9521.0\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Feel free to support! \u003Ca href=\"https:\u002F\u002Fwww.paypal.com\u002Fcgi-bin\u002Fwebscr?cmd=_s-xclick&hosted_button_id=TMVV75JML5CKJ\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fwww.paypalobjects.com\u002Fen_US\u002Fi\u002Fbtn\u002Fbtn_donate_SM.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",1729,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F85973750939249900\u002F91BA579638E87A36FA9E4EAB662522F066EC9121\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F263843003888366609\u002F800020094F927223647B81165D44C885AA646D25\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F263843003888369381\u002FB443DB5D9B1E7372442C759CBAB45153BB1E38D8\u002F",[],null,[],[31,44,62,76],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":34,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":41,"rating":18,"publishedAt":42,"updatedAt":43},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,40],"1.6",639800,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"88bdbd4e-acca-4b10-a95e-d1e6661fe417","more-vanilla-turrets-11","More Vanilla Turrets 1.1+","Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit","76561198025149314","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009766414","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F788631542378493782\u002F4292B0A5A11C7A2B593B4A10A5BA1DCE030C9608\u002F","paradox.morevanillaturrets",[15,54,55,56,57],"1.1","1.2","1.4","1.3",216664,4.9,"2020-02-29T01:49:06.0000000Z","2022-10-29T07:58:53.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":73,"rating":59,"publishedAt":74,"updatedAt":75},"dcd66322-924c-4272-9b75-675de439658f","fortifications-industrial","Fortifications - Industrial","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15414957436574193645\u002F176AD19E54C168E82BFF853116B9DC87C76797DC\u002F","aoba.fortress.industrial",[15,40,72,56,57],"1.5",523968,"2021-07-30T22:40:24.0000000Z","2026-08-03T00:00:01.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":67,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":59,"publishedAt":86,"updatedAt":87},"ffb66dd1-cff5-4a8d-b634-2fba05fb01ad","fortified-features-framework","Fortified Features Framework","A mod library for integrated set of commonly used features.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498575851","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15670864671673781500\u002FFA0EC525F7C6289E062DB867436769504FB76D86\u002F","aoba.framework",[15,40,72],365957,"2025-06-13T23:42:50.0000000Z","2026-08-05T03:43:34.0000000Z",[89,103,118,130],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":98,"tags":99,"downloadCount":100,"rating":59,"publishedAt":101,"updatedAt":102},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,40,72,56],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":115,"rating":59,"publishedAt":116,"updatedAt":117},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool","management",[15,40,72,56,57,55,54,114],"1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":94,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":112,"tags":126,"downloadCount":127,"rating":59,"publishedAt":128,"updatedAt":129},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,40,72,56],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":112,"tags":139,"downloadCount":140,"rating":59,"publishedAt":141,"updatedAt":142},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,114,54,55,72,56,57,40],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]