[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-old-b18-animal-gear":3,"mods-more-author-old-b18-animal-gear":29,"mods-more-category-old-b18-animal-gear":84,"mods-similar-old-b18-animal-gear":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"224ae404-48bd-4707-9667-9252a88466ed","old-b18-animal-gear","[OLD B18] Animal Gear","Version 1.3.4 - Rimworld 0.18 B19(0.19.X) Version: This mod only enables this to be possible, there are no clothes\u002Fgear for animals in this mod. See the \"Animal Gear: Basic\"-mod Or \"Animal Gear: Horses\": Description: Requires at least HugsLib 4.0.1 Load order \u002F\u002F HugsLib \u002F\u002F----If","Dylan","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1335482979","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F913541900235630583\u002F26D81A75521C63AE7C8B9BF0AE473C22332E6D8E\u002F","workshop.1335482979","management",[15,16],"mod","0.18",13413,4.9,"2018-03-18T21:19:13.0000000Z","2018-05-25T22:27:51.0000000Z","\u003Cp>\u003Cstrong>Version 1.3.4 - Rimworld 0.18\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>B19(0.19.X) Version:\u003C\u002Fh2>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1445464518\r\u003Cbr>\r\u003Cbr>\u003Cstrong>This mod only enables this to be possible, there are no clothes\u002Fgear for animals in this mod. See the \"Animal Gear: Basic\"-mod\u003C\u002Fstrong>\r\u003Cbr>\u003Ca href=\"http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1335483508\" target=\"_blank\" rel=\"noopener noreferrer\"> http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1335483508\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Or \"Animal Gear: Horses\":\u003C\u002Fstrong> \r\u003Cbr>\u003Ca href=\"http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1336490437\" target=\"_blank\" rel=\"noopener noreferrer\"> http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1336490437\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Description:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Requires at least HugsLib 4.0.1\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cu>Load order\u003C\u002Fu>\r\u003Cbr>\u002F\u002F HugsLib\r\u003Cbr>\u002F\u002F----If used---- CombatExtended\r\u003Cbr>\u002F\u002F Animal Gear\r\u003Cbr>\r\u003Cbr>Makes it possible for animals to have \"gear\" \u002F clothes like normal colonists. \r\u003Cbr>\r\u003Cbr>What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists). \r\u003Cbr>\r\u003Cbr>You can set \"Nudist\" or dissallow items and they will take them off (sometimes you have to edit the \"Nudist\" outfit when adding new clothes-mods).\r\u003Cbr>\r\u003Cbr>\u003Cem>I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod compatibility:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>- \u003Cstrong>Animals Logic \u003C\u002Fstrong>\r\u003Cbr>- \u003Cstrong>Animal Tab \u003C\u002Fstrong>\r\u003Cbr>- \u003Cstrong>A Dog Said ... \u003C\u002Fstrong>\r\u003Cbr>- \u003Cstrong>Giddy Up! \u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>- \u003Cstrong>Outfitter\u003C\u002Fstrong>\r\u003Cbr>Compatible (functions of the mod don't work for animals, the mod would have to add support)\r\u003Cbr>\r\u003Cbr>- \u003Cstrong>Appearance clothes\u003C\u002Fstrong>\r\u003Cbr>Compatible (functions of the mod don't work for animals, the mod would have to add support)\r\u003Cbr>\r\u003Cbr>- \u003Cstrong>Combat Extended \u003C\u002Fstrong>\r\u003Cbr>It has basic compatibility now (doesn't conflict ^^) but the armor doesn't get taken into account by it, I will ask about it on the mod page\r\u003Cbr>\r\u003Cbr>\u003Ch2>Special thanks:\u003C\u002Fh2>\r\u003Cbr>roolo - for helping with GiddyUp compatibility\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Short tutorial: \"How to make gear\":\u003C\u002Fh2>\u003Cem>\r\u003Cbr>- Get the mod \"Animal Gear Basic\" to have an example.\r\u003Cbr>\r\u003Cbr>- To get an item in the game, you only need the XML with the item-infos and the matching textures \r\u003Cbr>(a basic one for the item on the ground and 3 per animal)\r\u003Cbr>- Important parts in the XML: \r\u003Cbr>\r\u003Cbr>1. For which bodypart is this piece of clothing for example wolfs: \"\\AnimalGear\\Helper\\Bodies_Animal_Quadruped.xml_Info\"\r\u003Cbr>one item of clothing can only be for animals that all have this bodypart! \r\u003Cbr>\u003Ccode>      \u003Cgroups>\r\u003Cbr>        \u003Cli>Neck\u003C\u002Fli>\r\u003Cbr>      \u003C\u002Fgroups>\u003C\u002Fcode>\r\u003Cbr>and then in your XML:\r\u003Cbr>\u003Ccode>      \u003CbodyPartGroups>\r\u003Cbr>        \u003Cli>Neck\u003C\u002Fli>\r\u003Cbr>      \u003C\u002FbodyPartGroups>\u003C\u002Fcode>\r\u003Cbr>\r\u003Cbr>2. This defines that this is an item only for animals and which specific animals can use this item, \r\u003Cbr>in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)\r\u003Cbr>You can find the excact names in \"\\RimWorld\\Mods\\Core\\Defs\\ThingDefs_Races\\\" \r\u003Cbr>and in this case \"Races_Animal_WildCanines.xml\" \u003CdefName>WolfTimber\u003C\u002FdefName>\r\u003Cbr>\u003Ccode>      \u003Ctags>\r\u003Cbr>        \u003Cli)Animal\u003C\u002Fli>\r\u003Cbr>        \u003Cli)WolfArctic\u003C\u002Fli>\r\u003Cbr>        \u003Cli)WolfTimber\u003C\u002Fli>\r\u003Cbr>\t\t...\r\u003Cbr>      \u003C\u002Ftags>\u003C\u002Fcode>\r\u003Cbr>\r\u003Cbr>- There is a texture at \"\\Mods\\AnimalGear\\Helper\\ItemName.png\" \r\u003Cbr>that can be helpful to see how the item shows up on the animal or as a placeholder when testing\r\u003Cbr>\r\u003Cbr>- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns\r\u003Cbr>(see \"dogscarf_Husky_front.png\" for example)\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>(\u003Cem>If you have different life-stage or female graphics defined, \r\u003Cbr>the mod looks for them first like this __female\r\u003Cbr>for example \"item_WolfTimber_0_back.png\" instead of normally \"item_WolfTimber_back.png\" \r\u003Cbr>for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!\u003C\u002Fem>)\u003C\u002Fp>",111,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F913541900235791997\u002FAE539473D9B88B76275408DBA7629EC64ED4EC23\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F913541900235769868\u002F545C2D6954F494276AEFD243D4EDD340B4A060C1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F913541900235769569\u002F79BE4AA4F827156DB5E0FCBEC82AD3D8E720ED64\u002F",[],null,[30,44,58,71],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"781e3f17-f8d0-4ea6-a194-bf0697fc33ad","school-and-learning-csl-light","School and learning (CSL - Light)","Version 1.1.0.0 Description: A lot of people had asked for a mod with only the school part from \"Children, school and learning\", especially since Biotech added children. While going through the code to remove the HugsLib dependency I cleaned it up enough to shrink down the work o","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3573095529","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17497906621117739649\u002F27458458A47F85B47A9B662AF41C241F44814638\u002F","dylan.schoolandlearning",[15,39],"1.6",2351,4.8,"2025-09-22T21:42:47.0000000Z","2025-10-02T04:05:22.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":57},"9912004b-ebc4-49cf-a781-1cf11d74a2ae","children-school-and-learning-translation-example","Children, school and learning - Translation example","This is not a real mod that does anything!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1828161808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F771724375585974807\u002F4970579B9C3C987749FD0D04CEE2BE730FC548F4\u002F","workshop.1828161808",[15,53],"1.0",735,5,"2019-08-07T22:02:31.0000000Z","2019-08-08T16:19:40.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":68,"rating":55,"publishedAt":69,"updatedAt":70},"07193b65-7b83-48c4-97d7-c0a65bb0e1c2","alien-children-compatibility","Alien Children Compatibility","Version 1.1.0a With the 1.2 update of the main mod and the old scaling option and the \"new scaling mode\" enabled (the new mode should be on by default) it should now show the AlienRaces children with their tails etc. in the right place (there are still some minor issues , but thi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541438570","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F936079127905504054\u002F09C89B1E8E4EBC1CD651D7355A2752C5ECCDEDFE\u002F","dylan.alienchildrencompatibility",[15,53,67],"1.1",47598,"2018-10-17T19:55:11.0000000Z","2020-02-28T20:49:21.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":81,"rating":18,"publishedAt":82,"updatedAt":83},"dcaccc0a-7a0d-4aee-8ba2-806e40507c2c","old-b19-animal-gear","[OLD B19] Animal Gear","Version 0.9.7 - B19 Rimworld 1.0 (1.0.X) Version: B18(0.18.0) Version: This mod only enables this to be possible, there are no clothes\u002Fgear for animals in this mod. See the \"Animal Gear: Basic\"-mod Description: Requires at least HugsLib 5.0.0 Load order \u002F\u002F HugsLib \u002F\u002F----If used--","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1445464518","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921434328160212012\u002F26D81A75521C63AE7C8B9BF0AE473C22332E6D8E\u002F","workshop.1445464518",[15,80],"0.19",7541,"2018-07-19T21:51:49.0000000Z","2018-09-21T16:44:33.0000000Z",[85,102,115,128],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":99,"rating":18,"publishedAt":100,"updatedAt":101},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,39,95,96,97,98,67,53],"1.5","1.4","1.3","1.2",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":18,"publishedAt":113,"updatedAt":114},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,39,95,96,97,98,67],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":18,"publishedAt":126,"updatedAt":127},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,39,95,96,97,98,67,53],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":18,"publishedAt":139,"updatedAt":140},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,53,67,98,95,96,97,39],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[142,155,168,181],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":55,"publishedAt":153,"updatedAt":154},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,67,98,95,96,97],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":18,"publishedAt":166,"updatedAt":167},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,39,95,96],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":160,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":176,"tags":177,"downloadCount":178,"rating":18,"publishedAt":179,"updatedAt":180},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,39,95,96],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":160,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":176,"tags":189,"downloadCount":190,"rating":18,"publishedAt":191,"updatedAt":192},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,39,95,96],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z"]