[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-permeable-terrain":3,"mods-more-author-permeable-terrain":28,"mods-more-category-permeable-terrain":81,"mods-similar-permeable-terrain":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":26,"kofiUrl":27,"patreonUrl":27},"c801dd63-3843-47ef-8036-ce7ecf62d5c3","permeable-terrain","Permeable Terrain","One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.","Owlchemist","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2629981384","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1746826083119271740\u002F0CFD768114D071F7EB641AB8676F8C7FFA70E770\u002F","owlchemist.permeableterrain","management",[15,16,17],"mod","1.4","1.3",123953,4.9,"2021-10-17T01:03:42.0000000Z","2022-11-16T04:32:42.0000000Z","\u003Ch2>One sentence summary\u003C\u002Fh2>\r\nThis mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.\r\n\r\n\u003Ch2>Overview\u003C\u002Fh2>\r\nNormally, the lifespan of filth is treated equally no matter where it lands. I made this mini-mod because I play in the desert where the rain seldom comes to wash the filth away, and I was tired of just seeing a sea of blood and vomit when I looked out into the desert wastes.\r\n\r\nWhen filth is generated, no matter the source, it checks two things: Is this filth \"liquidy\", and is the terrain it landed on permeable? If both are true, then the filth's lifespan is cut by around 90% and will only stick around for several days, as opposed to the typical multiple seasons.\r\n\r\n\u003Ch2>FAQ\u003C\u002Fh2>\r\n\u003Cstrong>Q. Does this mod impact performance?\u003C\u002Fstrong>\r\nA. No. This code sits dormant and all is does is run a multiplication to the expiration date when filth is spawned, active for all of one tick.\r\n\r\n\u003Cstrong>Q. How does this compare to \u003Cem> Filth Vanishes With Rain And Time\u003C\u002Fem>?\u003C\u002Fstrong>\r\nA. Rain will already wash away most filth types. FSF's mod allows a few additional filth types to also be washed away (specifically, bulkier artificial debris types like rubble, etc). Additionally, it reduces the lifespan from the vanilla 40'ish days to a much shorter span.\r\n\r\nThis mod just reduces the lifespan of liquid-type fifth depending on what surface it lands upon. It also has an additional feature to reduce the lifespan of any other type of filth, via a slider in the mod options.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Can be added or removed to games at any point, however it is not retroactive. It only works for newly generated filth, as existing filth already have their expiration dates defined.\u003C\u002Fli>\u003Cli>\u003Cstrong> Filth Vanishes With Rain And Time\u003C\u002Fstrong>, you may want to adjust the modifier to about 250%. This is because that mod already has a lifespan reduction adjustment. As a side note, rain already washes away filth except for bulky debris types.\u003C\u002Fli>\u003Cli>\u003Cstrong>Regrowth: Core\u003C\u002Fstrong> changes filth handling as well. This mod includes a patch to compensate for it automatically.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>For other modders\u003C\u002Fh2>\r\nBy default, any terrain with \"takeFootprints\" is considered permeable. For custom terrain that does not have this node, but you still want it to be permeable, add this:\r\n\u003Ccode>\r\n\u003CmodExtensions>\r\n\t\u003Cli MayRequire=\"owlchemist.permeableterrain\" Class=\"PermeableTerrain.Permeable\">\r\n\t\t\u003Cvalue>0.1\u003C\u002Fvalue>\r\n\t\u003C\u002Fli>\r\n\u003C\u002FmodExtensions>\r\n\u003C\u002Fcode>\r\n\r\nThis mod defines any filth as being liquid if it has the \"Interact_CleanFilth_Fluid\" sound effect. You can otherwise force this behavior by adding this line:\r\n\u003Ccode>\r\n\u003CmodExtensions>\r\n\t\u003Cli MayRequire=\"owlchemist.permeableterrain\" Class=\"PermeableTerrain.Liquidy\" \u002F>\r\n\u003C\u002FmodExtensions>\r\n\u003C\u002Fcode>\r\n\r\nIf you have DevMode enabled upon game load, you'll get a report of permeable terrain types in the log.\r\n\r\n\u003Ch2>You may also like...\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2603765747\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F1616219152289066450\u002FAC49C1F870720CD6A6A548E21830C865E8F4AFFB\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\n🦉\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FOwlchemist\u002Fpermeable-terrain\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>\r\n\u003Chr>\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002FH2H86L8T1\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fcdn.ko-fi.com\u002Fcdn\u002Fkofi5.png?v=3\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>",853,[25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1746826083119273472\u002FA5141DA23B9E06C548784147C9C5E5373270B7AB\u002F",[],null,[29,44,57,69],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":41,"rating":19,"publishedAt":42,"updatedAt":43},"b5e1e868-1b76-4bce-80cb-cb3ea9d7fb9f","underground-power-conduits","Underground Power Conduits","A small mod which simply lets you build power conduits underground.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1735421319","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F789730529885063138\u002FF377250D427AFB892F4AC4AD4804290893BABE17\u002F","owlchemist.undergroundpowerconduits",[15,38,39,40,16,17],"1.0","1.1","1.2",272753,"2019-05-08T07:10:16.0000000Z","2023-05-05T06:25:17.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"7bdccf09-74f5-4b0b-ae96-450e9eb4f280","invisible-walls-and-doors","Invisible Walls and Doors","These invisible walls, fences and doors are made for niche utility purposes, primarily for map designers trying to manipulate path finding and raid spawn behavior.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2556318562","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1684895225342282314\u002F913988876FAB4B5CD5836FF6148ADF85237C1F38\u002F","owlchemist.invisiblewalls",[15,16,17],5721,4.8,"2021-07-24T21:00:37.0000000Z","2022-10-13T05:02:03.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":19,"publishedAt":67,"updatedAt":68},"4e411345-e590-45d9-a660-d5f8959bea6e","quiet-instruments","Quiet Instruments","If you're sick of hearing the same ol' harp solo for the millionth time, this mod allows you to adjust the volume levels of instruments.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2639723693","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1795240954873119257\u002FAD7251F7737C0855006C9576870CAAB8A6D1E327\u002F","owlchemist.quietinstruments",[15,16,17],7646,"2021-10-29T05:55:11.0000000Z","2022-10-12T20:06:52.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":19,"publishedAt":79,"updatedAt":80},"897daa04-faec-45a1-985b-d0566ea4b7fb","clean-pathfinding-2","Clean Pathfinding 2","What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2603765747","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1997947332440684805\u002F0CAF8B549632A8018F104D9973F3E37194F23E50\u002F","owlchemist.cleanpathfinding",[15,16,17],521208,"2021-09-16T23:30:32.0000000Z","2023-03-31T03:47:32.0000000Z",[82,96,110,123],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":93,"rating":19,"publishedAt":94,"updatedAt":95},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,39,40,92,16,17],"1.5",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":107,"rating":19,"publishedAt":108,"updatedAt":109},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,106,92,16],"1.6",1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":19,"publishedAt":121,"updatedAt":122},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,38,39,40,92,16,17],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":101,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":19,"publishedAt":133,"updatedAt":134},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,106,92,16],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[136,149,162,175],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":19,"publishedAt":147,"updatedAt":148},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,106,92,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":19,"publishedAt":160,"updatedAt":161},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,38,39,40,92,16,17,106],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":13,"tags":171,"downloadCount":172,"rating":19,"publishedAt":173,"updatedAt":174},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,38,39,40,92,16,17,106],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":141,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":19,"publishedAt":185,"updatedAt":186},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,92,16,106],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]