[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-replace-stuff-continued":3,"mods-more-author-replace-stuff-continued":39,"mods-more-category-replace-stuff-continued":91,"mods-similar-replace-stuff-continued":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":36,"kofiUrl":38,"patreonUrl":38},"ee1ea8ca-991a-4d07-a4a6-51fe43906148","replace-stuff-continued","Replace Stuff - Continued","Place buildings anywhere, on top of existing things, and the game will handle it.","Meme Goddess","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3526354009","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16367644838356079530\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","memegoddess.replacestuff","management",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.5","1.4","1.3","1.6",498790,5,"2025-07-15T10:29:51.0000000Z","2026-06-11T09:07:09.0000000Z","\u003Cp>\u003Cstrong>Place buildings anywhere\u003C\u002Fstrong>, on top of existing things, and the game will handle it. NOT dead for 1.6!\r\u003Cbr>\r\u003Cbr>Sadly Uuugggg has passed away, I'm going to continue this mod (and some\u002Fall of his others) in order to preserve his legacy and impact on RimWorld. \r\u003Cbr>\r\u003Cbr>It looks like Uuugggg was mostly done updating this to 1.6 at the time of his passing.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680\" target=\"_blank\" rel=\"noopener noreferrer\">Original Mod\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FMemeGoddess\u002FRimWorld-ReplaceStuff\" target=\"_blank\" rel=\"noopener noreferrer\">Github\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Original Description\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>My notes on 1.6\u003C\u002Fstrong> but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many of the following other features:\r\u003Cbr>\r\u003Cbr>- Replace the stuff that the building is made from ( replace a wooden wall with slate wall )\r\u003Cbr>- Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the electric version\r\u003Cbr>- Build over rocks, water, or undiscovered areas - rocks will be mined away, and bridges built over water, to make way for construction.\r\u003Cbr>- Destroyed buildings that are auto-rebuilt will remember their settings\r\u003Cbr>- Over-wall Coolers so you don't need to break a wall to install a cooler\r\u003Cbr>\r\u003Cbr>Minor improvements:\r\u003Cbr>- Pawns don't block construction.\r\u003Cbr>- Corner Walls are buildable from inside (Broke in 1.5 for now)\r\u003Cbr>\r\u003Cbr>\u003Ch2>Replace Stuff\u003C\u002Fh2>\r\u003Cbr>Use the \u003Cstrong>new Replace tool\u003C\u002Fstrong> in the \"Architect\u002FStructure\" menu to replace any building's materials. Or place a building with new stuff over an old building. New stuff is even applied to blueprints and frames.\r\u003Cbr>\r\u003Cbr>Because Replace Stuff doesn't break down the existing building, this means:\r\u003Cbr>Upgrading walls doesn't break the room, and \u003Cstrong>keeps freezers indoors and cold.\u003C\u002Fstrong>\r\u003Cbr>Replacing workbenches \u003Cstrong>keeps the bill list.\u003C\u002Fstrong>\r\u003Cbr>Replacing beds \u003Cstrong>preserves their owner.\u003C\u002Fstrong>\r\u003Cbr>Probably more useful things I haven't thought of.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Upgrade Buildings\u003C\u002Fh2>\r\u003Cbr>Upgrading buildings means you can build the new building over the old version, and it will keep the old one in place until the construction is done, and the new one should keep settings.\r\u003Cbr>\r\u003Cbr>The list of Buildings that can be upgraded:\r\u003Cbr>-Walls, doors, auto-doors\r\u003Cbr>-Beds to other beds\r\u003Cbr>-Coolers to other coolers (i.e. make your over-wall coolers into wide coolers)\r\u003Cbr>-Fueled Stove\u002FTailoring bench to electric versions\r\u003Cbr>-Fences from the fences mod (Anything in the Designation Category \"Fences\")\r\u003Cbr>-Tables\r\u003Cbr>-RimFridges (\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1180721235\" target=\"_blank\" rel=\"noopener noreferrer\">3rd party mod\u003C\u002Fa>)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>This type of replacement does destroy\u002Fcreate the thing, so certain internal data structures are re-built, but things like temperature of rooms are retained. The upgrade process has to be defined for each type, so the list is just what I thought to do.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Auto-rebuild settings saving\u003C\u002Fh2>\r\u003Cbr>Things that remember settings when auto-rebuilt:\r\u003Cbr>Work Table - bills\r\u003Cbr>Cooler\u002FHeater - Temperature settings\r\u003Cbr>Hydroponics\u002Fpots - Plant Selection\r\u003Cbr>Storage buildings - storage filter settings\r\u003Cbr>\r\u003Cbr>Again, the settings saving process has to be defined for each type, so the list is just what I thought to do.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Build over rocks\u002Fwater\u002Ffog\u003C\u002Fh2>\r\u003Cbr>Place blueprints over mountain rock, and a job to clear the rock will be created so the building can be placed.\r\u003Cbr>-There's a toggle on the bottom-right of the screen to disable mining rock when placing blueprints - so if you're adding floors to mountain rooms, it won't carve out the mountain walls)\r\u003Cbr>\r\u003Cbr>Place blueprints over water, and a job to build a bridge will be created so the building can be placed.\r\u003Cbr>\r\u003Cbr>You can build in undiscovered areas (but after revealing a new area, invalid blueprints are canceled, often due to terrain)\r\u003Cbr>\r\u003Cbr>\u003Ch2>Over-wall coolers\u003C\u002Fh2>\r\u003Cbr>The new \u003Cstrong>over-wall cooler\u003C\u002Fstrong> and vents behave exactly like normal coolers, but do not act as walls, and must be placed on top of walls (Which means adding a cooler doesn't break the walls).\r\u003Cbr>\r\u003Cbr>Does NOT work over mountain rock. Rocks aren't walls. Smooth it into a wall first.\r\u003Cbr>\r\u003Cbr>Also - New Double-width over-wall coolers for your two-wall thick freezers. (In a drop-down menu when you select coolers)\r\u003Cbr>\r\u003Cbr>(I'd really like to make the base coolers work this way, but there is a lot of stuff preventing that, and then it would not work with current games since there isn't a wall under them)\r\u003Cbr>\r\u003Cbr>In the settings, you can disable either vanilla or over-wall coolers\u002Fvents from showing up in your build menu.\r\u003Cbr>\r\u003Cbr>And, why not, you can place coolers\u002Fvents even if the hot\u002Fcold tiles are blocked, because you can later remove the blockage.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Some details\r\u003Cbr>\u003Cstrong>Replacing stuff\u003C\u002Fstrong>:\r\u003Cbr>-The goal for the mod is to remain the same as vanilla deconstruction\u002Freconstruction without the hassle of empty holes or moving parts around.\r\u003Cbr>--Work Needed to build is the same as normal deconstruction and construction.\r\u003Cbr>--Materials Needed is just the stuff to be replaced. (Some buildings require something like wood and your choice of another material: This keeps the wood, replaces the other stuff)\r\u003Cbr>--The materials left behind is only the replaced stuff at the normal deconstruction amount (usually 75%)\r\u003Cbr>--The material that didn't get replaced is preserved in the building, so you don't lose any, nor need any. (This is technically a slight buff to normal deconstruction\u002Freconstruction, but with the idea you're not deconstructing it for good, this is how it'll work)\r\u003Cbr>\r\u003Cbr>-Buildings with quality are assigned a new quality level. (as if it were reconstructed)\r\u003Cbr>-Damage done is reset (as normal deconstruction\u002Freconstruction would reset the HP).\r\u003Cbr>-Buildings generally can't be used when being replaced. (a tricky thing to handle)\r\u003Cbr>\r\u003Cbr>-Replacement jobs can fail just like normal construction can fail, which loses 50% materials and resets work done.\r\u003Cbr>--Replacement failure does account for the fraction of work that is deconstruction work, so it doesn't fail on the first part and doesn't reset work done past that mark.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Rock replacement\u003C\u002Fstrong>:\r\u003Cbr>-When building over rock, miners and builders will both mine away the rock to make way for the building. If it's valuable ore, your builders who are unskilled miners will lose potential ore. You may want to cancel your building projects until the skilled miners do their job.\r\u003Cbr>-Resources are delivered to frames blocked by mountain rock (otherwise clearing out one rock tile for a wall would make you deliver only to that frame, so now it delivers to all wall frames even if they are not yet cleared for building)\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Bridges over water\u003C\u002Fstrong>\r\u003Cbr>-Building things that needs a bridge will show the bridge cost\r\u003Cbr>-Removing a bridge blueprint will remove the blueprint above it\r\u003Cbr>-Modded bridges and foundations should work\r\u003Cbr>--I would describe more but Steam Workshop descriptions have a size limit\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>* Okay maybe not anywhere - This mod lets you place buildings in places you probably want to, but not literally anywhere. The previous list of features is where you can now place buildings, but it's not like this lets you place a wall over a turret and it'll decide to deconstruct the turret to make room.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Corner walls are buildable\u003C\u002Fstrong> and mineable from the inner corner. Vanilla allowed frames and smoothed walls to be mined, ?!? So now blueprints and rock\u002Fore are workable too. (not entirely in 1.5)\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773\" target=\"_blank\" rel=\"noopener noreferrer\">Smarter Construction mod\u003C\u002Fa> make it so the corner wall is built first and won't get blocked to begin with.\r\u003Cbr>\r\u003Cbr>---\r\u003Cbr>\r\u003Cbr>This doesn't need a new save, but this will affect saves of course, if you have the new coolers or replacing jobs in progress. Remove those before removing the mod.\u003C\u002Fp>",2855,[29,30,31,32,33,34,35],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13058552755060054018\u002F9F8EF3B4AFA3504A667FD8F889D0D1BF51831182\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14784912857654396524\u002F590E69287F62690835D9C6F1BB2D44B7D7EE9A8E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9323850320351816826\u002F7007B5A5BD1BA998DD035E69467DA1851EA07EEA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10527924665618645556\u002F3E5B5C6C993ABA0B7E8AB8F038CC75961FFC0C5C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15763575476723375530\u002FE0C58DF420FBD5C8DB8029CD1F3A096278815EF8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14341820628828112059\u002F429F2FD984C6059014AFCDF642AB9AD254B01778\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11999970635302469816\u002F4B9367CD2AC6C0E56BC216F65A40D29982BBABA8\u002F",[37],"3_L481mvh38",null,[40,53,65,78],{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"55cd4d81-b89f-4b04-b1ba-c600f5fc9e79","custom-alerts-continued","Custom Alerts - Continued","Set up alerts using custom filters so you know when something shows up on the map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3537847307","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11633345591831726011\u002FA43B267AA428735E8F565BA67E285CACA2133891\u002F","memegoddess.customalerts",[15,21,18,19],6264,4.9,"2025-07-30T06:46:59.0000000Z","2025-10-27T00:48:52.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":50,"publishedAt":63,"updatedAt":64},"73465ed1-cb99-4e9b-8a88-4dee88d890c9","smart-medicine-continued","Smart Medicine - Continued","Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some\u002Fall of his others) in order to preserve his legacy and impact on RimWorld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3526251680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12916121140391189787\u002F03CBA71AE94EE206B6052795FC0ED81149D16E50\u002F","memegoddess.smartmedicine",[15,16,17,18,19,20,21],226638,"2025-07-15T06:34:03.0000000Z","2026-07-29T14:38:50.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":75,"rating":50,"publishedAt":76,"updatedAt":77},"8a2f20f1-c6ef-4731-9314-c5d4609a08b1","search-and-destroy-continued","Search and Destroy (Continued)","Continued Version I took over this mod to update it to 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3232242247","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2491129613435325938\u002F521B5A91BFDBA36EAEB14B4C85C97C2EFFC6DB80\u002F","memegoddess.searchanddestroy",[15,74,16,17,18,19,20,21],"1.0",368374,"2024-04-26T00:33:16.0000000Z","2026-05-03T08:52:18.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":8,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":88,"publishedAt":89,"updatedAt":90},"e6900ef0-48d5-4bf9-a9b4-5d45a2badbdb","toggleable-deep-resource-map","Toggleable Deep Resource Map","Adds a hotkey and button to always show the Deep Resource Map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3007992575","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2041870107046135818\u002F46FF3459FA52480413C554D4606C1611DB56E837\u002F","memegoddess.showdeepresourcemap",[15,21,18,19],728,4.6,"2023-07-22T05:33:47.0000000Z","2025-12-17T00:18:22.0000000Z",[92,105,118,131],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":50,"publishedAt":103,"updatedAt":104},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,21,18,19,20,17,16],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":50,"publishedAt":116,"updatedAt":117},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,21,18,19],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":50,"publishedAt":129,"updatedAt":130},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,21,18,19,20,17,16,74],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":50,"publishedAt":142,"updatedAt":143},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,74,16,17,18,19,20,21],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[145,157,170,182],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":110,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":13,"tags":153,"downloadCount":154,"rating":50,"publishedAt":155,"updatedAt":156},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,21,18,19],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":158,"slug":159,"name":160,"shortDescription":161,"author":110,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":165,"tags":166,"downloadCount":167,"rating":50,"publishedAt":168,"updatedAt":169},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,21,18,19],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":171,"slug":172,"name":173,"shortDescription":174,"author":110,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":50,"publishedAt":180,"updatedAt":181},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,18,19,21],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":187,"workshopUrl":188,"imageKey":10,"thumbnailUrl":189,"packageId":190,"category":13,"tags":191,"downloadCount":192,"rating":50,"publishedAt":193,"updatedAt":194},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,21,18,19,20,17,16,74],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]