[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-reunion":3,"mods-more-author-reunion":32,"mods-more-category-reunion":33,"mods-similar-reunion":86},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":30,"kofiUrl":31,"patreonUrl":31},"7187ef01-3b69-43b6-a02e-129ba9c3eb9f","reunion","Reunion","+ Have you ever used Prepare Carefully\u002FCharacter Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?","Kyrun","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1985186461","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F784125285016022247\u002FBA46B79536B64606870C1911D4EA917CCE6FD3A4\u002F","kyrun.reunion","management",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",161783,5,"2020-02-01T06:50:54.0000000Z","2026-06-07T10:48:01.0000000Z","\u003Cp>+ Have you ever used \u003Cstrong>Prepare Carefully\u003C\u002Fstrong>\u002F\u003Cstrong>Character Editor\u003C\u002Fstrong> to add pawns to be left behind in the world, hoping that you will have them organically join you one day?\r\u003Cbr>+ Do you wish to play the story of the protagonist that assembles a group of allies on their hero's journey?\r\u003Cbr>+ Perhaps you just didn't like to start a colony with more than a single pawn, but you wanted some control over what pawns will join you over the long run.\r\u003Cbr>\r\u003Cbr>I wanted to do all of the above but was unable to so I made this mod.\r\u003Cbr>\r\u003Cbr>This mod is meant to be used alongside \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432\" target=\"_blank\" rel=\"noopener noreferrer\">EdB Prepare Carefully\u003C\u002Fa>\u002F\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848\" target=\"_blank\" rel=\"noopener noreferrer\">Character Editor\u003C\u002Fa>. Give pawns the \u003Cstrong>Ally\u003C\u002Fstrong> trait and make them not start in your faction (i.e. left behind in the world). You can give them other normal traits on top of this trait. The trait will be removed immediately on game start.\r\u003Cbr>\r\u003Cbr>The pre-game editor mods are not required if you simply want to use the randomly generated starting pawns that are left behind. You may use the handy button in the \u003Cstrong>Create Characters\u003C\u002Fstrong> screen to add\u002Fremove the Ally trait.\r\u003Cbr>\r\u003Cbr>Pawns with this trait will be kept on a special list, and will over time be spawned from vanilla events, one at a time. The events are:\r\u003Cbr>\u003Cul>\u003Cli>Wanderer Joins\u003C\u002Fli>\u003Cli>Refugee Chased\u003C\u002Fli>\u003Cli>Prisoner Rescue\u003C\u002Fli>\u003Cli>Downed Refugee\u003C\u002Fli>\u003Cli>Refugee Pod Crash (disabled by default, see below)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cu>Refugee Pod Event\u003C\u002Fu>\r\u003Cbr>There is a chance that even if you rescue a pawn that crashed in a transport pod, they will still leave. For this case, you have to imprison and recruit them. There is also a chance that the Pawn will just get up and self-tend, then walk off the map. All these are vanilla behaviour, and I have no intentions to change them. This event is disabled by default, so you will need to manually enable it in the mod settings.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa> is required.\r\u003Cbr>\r\u003Cbr>This mod has backwards compatibility with previous versions of Rimworld.\r\u003Cbr>\r\u003Cbr>\u003Cu>For games that didn't have this mod before\u003C\u002Fu>:\r\u003Cbr>This mod should not break existing saves. In fact, if you have characters in your save game that are \"lost\" in the \u003Cem>Left Behind\u003C\u002Fem> pool, you can use the debug menu to give a pawn the \u003Cu>Ally\u003C\u002Fu> trait. They will immediately be detected by the mod.\r\u003Cbr>\r\u003Cbr>\u003Cu>For games that have an older version of this mod (Reunion 1.1.1 and below)\u003C\u002Fu>:\r\u003Cbr>It is likely you will have to start a new game. If you want the previous version, please download the Release folder from \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fkyrun\u002Frimworld-reunion\u002Ftree\u002F1.1.1\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>Multiplayer is not tested (and likely never will be).\r\u003Cbr>\r\u003Cbr>Incompatible:\r\u003Cbr>\u003Cul>\u003Cli>Z-Levels mods like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3509420021\" target=\"_blank\" rel=\"noopener noreferrer\">Deep And Deeper\u003C\u002Fa> because it effectively creates a new colony for each new level, which confuses this mod (and me).\u003C\u002Fli>\u003Cli>Mods that have additional UI where the Reunion button is, like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1434137894\" target=\"_blank\" rel=\"noopener noreferrer\">RandomPlus\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>(Some versions of?) Linux: See \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F1985186461\u002F1869497536710823710\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">this thread\u003C\u002Fa>. Might have been fixed, but I can't test because I don't use Linux.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Losing Live Pawns to the World\u003C\u002Fh2>\r\u003Cbr>Reunion is able to add back Reunion pawns that are lost to the world from the following events:\r\u003Cbr>\u003Cul>\u003Cli>Failed to rescue Downed Refugee or Prisoner Camp\u003C\u002Fli>\u003Cli>Refugee Pod crash survivor left your colony without joining\u003C\u002Fli>\u003Cli>Any quests that expired\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>NOTE: Kidnapped pawns do not use the same system, but the vanilla game will find ways to get them back to you, just don't lose them too many times.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Using this mod in an existing save\u003C\u002Fh2>\r\u003Cbr>You will have to turn on development mode (that means you can't do it if you're playing commitment mode). Debug actions are triggered from the debug actions menu (top of the screen, 4th icon from the left).\r\u003Cbr>\u003Col>\u003Cli>Turn on development mode.\u003C\u002Fli>\u003Cli>If your pawn is already in the World pool, skip the next 2 steps.\u003C\u002Fli>\u003Cli>Find the pawn you want to put on the Ally list. Alternatively, create a new pawn using Character Editor and put him on your map.\u003C\u002Fli>\u003Cli>Run \u003Cstrong>\u003C\u002Fstrong> on the pawn you want to put on the Ally list.\u003C\u002Fli>\u003Cli>Run \u003Cstrong>\u003C\u002Fstrong> and choose the pawn you want from the World pool. They would normally be at the end of the list if you just passed them using a debug action.\u003C\u002Fli>\u003Cli>If you did everything correctly, the \u003Cstrong>debug log\u003C\u002Fstrong> should show say \" has been removed from the World and added to the Ally list.\"\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>HAVE ANY QUESTIONS? PLEASE READ THE \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F1985186461\u002F1751276319481679488\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">FAQ\u003C\u002Fa>!\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>If this mod has made your day in any way, you can show some appreciation!\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fkyrun\" target=\"_blank\" rel=\"noopener noreferrer\"> \u003Cimg src=\"https:\u002F\u002Fuploads-ssl.webflow.com\u002F5c14e387dab576fe667689cf\u002F5cbed8a4cf61eceb26012821_SupportMe_red-p-500.png\" alt=\"\" loading=\"lazy\"> \u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Thank you and enjoy!\r\u003Cbr>\r\u003Cbr>\u003Ch2>Links\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fkyrun\u002Frimworld-reunion\" target=\"_blank\" rel=\"noopener noreferrer\">Github\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1909405058\" target=\"_blank\" rel=\"noopener noreferrer\">Trooper Armor in image provided by  Star Wars Phase I Clone Armor\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits\u003C\u002Fh2>\r\u003Cbr>1.6 Update: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fajperson1927\" target=\"_blank\" rel=\"noopener noreferrer\">ajperson1927\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Translation Credits\u003C\u002Fh2>\r\u003Cbr>French: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198065946042\" target=\"_blank\" rel=\"noopener noreferrer\">qux\u003C\u002Fa>\r\u003Cbr>Portuguese + Portuguese (BR): \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fbambino-\" target=\"_blank\" rel=\"noopener noreferrer\">Bambinoff\u003C\u002Fa>\r\u003Cbr>Russian: \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FTheArturZh\" target=\"_blank\" rel=\"noopener noreferrer\">Artur\u003C\u002Fa>\u003C\u002Fp>",1370,[],[],null,[],[34,48,61,73],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":39,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,4.9,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":45,"publishedAt":59,"updatedAt":60},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,18,19,20,21,22],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":39,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":45,"publishedAt":71,"updatedAt":72},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":45,"publishedAt":84,"updatedAt":85},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,18,19,20,21,22],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[87,89,102,116],{"id":62,"slug":63,"name":64,"shortDescription":65,"author":39,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":88,"downloadCount":70,"rating":45,"publishedAt":71,"updatedAt":72},[15,16,17,18],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":39,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":97,"tags":98,"downloadCount":99,"rating":45,"publishedAt":100,"updatedAt":101},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":111,"tags":112,"downloadCount":113,"rating":45,"publishedAt":114,"updatedAt":115},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,17,18,19,20,21,22],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":39,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":45,"publishedAt":126,"updatedAt":127},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]