[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-space-knights-armor-expansion-for-vfe-medieval-2":3,"mods-more-author-space-knights-armor-expansion-for-vfe-medieval-2":32,"mods-more-category-space-knights-armor-expansion-for-vfe-medieval-2":47,"mods-similar-space-knights-armor-expansion-for-vfe-medieval-2":105},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":30,"kofiUrl":31,"patreonUrl":31},"d94527a9-0d61-44dd-b427-90fb1440827f","space-knights-armor-expansion-for-vfe-medieval-2","Space Knights - Armor Expansion for VFE Medieval 2","REQUIRES \"VANILLA FACTIONS EXPANDED - MEDIEVAL 2\" * I am not affiliated with the Vanilla Expanded team.","Stokes52","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3540876712","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14026021452046601918\u002FE53DF96E54CC7FC28046F2DC1184D531EBDD861D\u002F","stokes.spaceknightsarmorexpansionforvfem2","combat",[15,16],"mod","1.6",16365,4.9,"2025-08-03T04:06:21.0000000Z","2025-08-09T23:13:15.0000000Z","\u003Ch2>REQUIRES \"VANILLA FACTIONS EXPANDED - MEDIEVAL 2\"\u003C\u002Fh2>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3444347874\" target=\"_blank\" rel=\"noopener noreferrer\"> \u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18108587214982487037\u002F82A1B7C33B0ACC66B3CF81829B85B6B5C305A47D\u002F\" alt=\"\" loading=\"lazy\"> \u003C\u002Fa>\r\n* I am not affiliated with the Vanilla Expanded team. This is a fan project.\r\n\r\n\u003Ch3>I love playing medieval colonies, but I always get sad that there's nothing I can use appropriately in the spacer era.  Especially now that Odyssey lets us leave for space. That's why I made this mod.  To bring some medieval flavor into the space age!\u003C\u002Fh3>\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0y0BuKC.png\" alt=\"\" loading=\"lazy\">\r\nReplaces the vanilla plate armor textures with a new, higher definition plate armor sprite.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FSfoqDuX.png\" alt=\"\" loading=\"lazy\">\r\nAdds new variants of Plate Armor, including Prestige variants for Royalty and \"Hi-tech\" spacer variants with improved movement speed, armor, and vacuum protection.\r\n\r\nThe hi-tech spacer variants require a new space age research to unlock: \"Hi-tech Plate Armors.\" \r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fm0T9YXG.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cul>\u003Cli>Excellent protection - depends on materials used\u003C\u002Fli>\u003Cli>Not very protective against heat and cold\u003C\u002Fli>\u003Cli>Major move speed penalty\u003C\u002Fli>\u003Cli>Vision penalties: reduces accuracy\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FLkJLHC0.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cul>\u003Cli>Superior protection  - depends on materials used\u003C\u002Fli>\u003Cli>Vacuum resistance\u003C\u002Fli>\u003Cli>Excellent heat and cold resistance\u003C\u002Fli>\u003Cli>Minor move speed penalty\u003C\u002Fli>\u003Cli>No vision penalties: helmet increases melee accuracy due to built-in swordlink\u003C\u002Fli>\u003Cli>Requires advanced components\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThe hi-tech variants can be considered a \"side grade\" to Recon\u002FMarine armor.  Unlike standardized power armors, hi-tech plate can be crafted from a variety of different metal types.  Steel provides much less protection than recon armor, while a full plasteel set can surpass the protection of marine armor, at the cost of more materials and a far longer crafting time.\r\n\r\n\u003Ch2>If you have the time and materials, consider setting your crafting bills to only use higher tier materials, such as plasteel.  Unlike other power armor, this armor can use multiple material types, all with different properties. Plasteel is far more protective, but takes 2.2x longer to craft with.\u003C\u002Fh2>\r\n\r\nThe hi-tech variants eliminate many of the downsides of medieval plate armor (slow movement speed, reduced accuracy) while also providing the added benefit of limited vacuum protection.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FlsYrZx0.png\" alt=\"\" loading=\"lazy\">\r\n\r\nNew item additions in version 1.1!  My goal with these items is not to add futuristic weapons for their own sake. Many other mods do that already. I specifically chose these weapons to expand on some of the special and unique concepts added by Medieval 2 that get outclassed by the spacer age.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fxuq5TRX.gif\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Ftv9IyQC.png\" alt=\"\" loading=\"lazy\">\r\nAn upgraded version of a flintlock pistol. Pulse-charge technology accelerates energized shrapnel over a wide area when fired. Although inaccurate, the sheer volume of projectiles in each shot makes this weapon extremely deadly at close range, with a high chance of collateral damage. Whoever designed this clearly had no regard for safety - or friendly fire.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F1ODsbmk.png\" alt=\"\" loading=\"lazy\">\r\nA high tech buckler shield. Provides less armor than a low tech shield, but completely deflects sharp melee attacks as long as the internal grav-deflector has energy. The deflector can only take a few hits before needing time to reset, but that's just enough time to get a first strike advantage in melee. \r\n\r\nUnlike a shield belt, this shield's deflector does not disable shooting, nor does it protect from projectiles.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FZxlgPF3.png\" alt=\"\" loading=\"lazy\">\r\nA massive polearm tipped with a sharp monoblade for stabbing opponents. The reach of the lance allows the wielder to strike enemies from much further away, even through other pawns.   High damage and armor penetration is offset by a very slow recovery time after each attack.\r\n\r\n\u003Ch2> Please let me know in the comments how you find these weapons. Let me know what you think of the balance, and if you encounter any issues. Thank you!\u003C\u002Fh2>\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FXJPRO0a.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch2>Load this mod after any Vanilla Expanded mods\u003C\u002Fh2>\r\nArmors from the following mods have been patched to match the plate armor buffs in 1.6.  If you have any of these mods installed, the plate armor stats will be updated to reflect the recent changes.  In general, this means increasing the armor's base resistances.\r\n\u003Cul>\u003Cli>Heavy Plate Armor (VFE - Medieval 2)\u003C\u002Fli>\u003Cli>Heavy Plate Helmet (VFE - Medieval 2)\u003C\u002Fli>\u003Cli>Plate Helmet (Vanilla Armor Expanded)\u003C\u002Fli>\u003Cli>Prestige Plate Armor (Vanilla Psycast Expanded)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nWithout this patch, some things don't make sense, like \"Heavy Plate Armor\" is worse than Plate Armor, despite having more severe downsides.  The above mods are not required, except VFE - Medieval 2.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrfnPaWx.png\" alt=\"\" loading=\"lazy\">\r\n\r\nVisors for all plate helmet variants will automatically \"flip up\" when undrafted and \"flip down\" when drafted.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FYNvPOJz.png\" alt=\"\" loading=\"lazy\">\r\n\r\nIn the screenshots, I'm using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3246108162\" target=\"_blank\" rel=\"noopener noreferrer\">Giddy Up 2 Forked\u003C\u002Fa> to ride horses and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1989352844\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Weapons Expanded - Laser\u003C\u002Fa> for the laser sword.\r\n\r\n\u003Ch2>Future Plans\u003C\u002Fh2>\r\nI would like to eventually add unique sprites for the Heavy Plate Armor (VFE - Medieval 2) and Light Plate Armor (V Armor Expanded).  It's tedious work to draw everything, since it requires drawing sprites for 3 directions (north, south east), 5 bodies, with a color mask, for a total of 30 different drawings for one single armor piece.  I will get to later if there is interest.\r\n\r\n\u003Ch2>Compatability\u003C\u002Fh2>\r\n- Compatible with \"Show me your hands\" (may require tinkering in the mod options)\r\n- Compatible with \"Melee Animations\"\r\n- NOT patched for Combat Extended.  I don't use CE, and am not interested in maintaing a patch.  However, I give free and open permission for anyone else to create a patch and host it on the workshop.  I will even link your patch from my mod. Thank you for understanding.\r\n\r\n\r\n\u003Ch2>Check out my other mods below!\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3543386604\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Ft96XOUS.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>",294,[24,25,26,27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16402406015195743457\u002FE53DF96E54CC7FC28046F2DC1184D531EBDD861D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9602840844906302819\u002F1040EEEF4EE9C5444B888E6105B610A7F6E776C9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15754735105138714387\u002F04097CD599D5B7E4BD6A79193755D123831711AA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11586327980893874822\u002FCB58DFD3B06FBB682720375544DB28E130817754\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9881773794242310615\u002F8E6518D492214A16A7E85F9A8E765CFEEC3B1D76\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11834704064950356299\u002FD063814DFA24F8E656AF4690B7EEB13547BFA03A\u002F",[],null,[33],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":41,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"a301e68c-2cd9-4482-b928-7a58adfb38f5","simple-cape-and-hood-retexture","Simple Cape and Hood Retexture","Description Simple retexture of the vanilla hood and cape to fit my liking.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3543386604","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15360353538072727557\u002F2A54146DA9B978DB820A730599B81DEBEFC314FD\u002F","stokes.simplehoodcape","management",[15,16],174374,5,"2025-08-06T15:17:45.0000000Z","2025-08-09T14:15:09.0000000Z",[48,61,77,92],{"id":49,"slug":50,"name":51,"shortDescription":52,"author":51,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,16],639800,4.8,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":74,"rating":18,"publishedAt":75,"updatedAt":76},"c5d9514e-e7cf-431d-a183-e50240cd33f3","combat-extended-armors-old","Combat Extended Armors [Old]","This mod can also be found on GitHub.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2798914758","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1841423866177989714\u002F33C10F3291CB6FA849457B2E508CD10A0AE7FBBF\u002F","ceteam.combatextendedarmors",[15,71,72,73],"1.5","1.4","1.3",212276,"2022-04-24T03:29:24.0000000Z","2025-05-10T07:47:45.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":89,"rating":18,"publishedAt":90,"updatedAt":91},"fe07cbc5-09b6-44d8-a780-b531ac942eb3","yayos-combat-3-11-12","Yayo's Combat 3 (1.1-1.2)","* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i","YAYO","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038409475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1001430929879097467\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,87,88],"1.1","1.2",175158,"2020-03-28T12:50:02.0000000Z","2021-02-24T00:17:27.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":58,"publishedAt":103,"updatedAt":104},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,88,71,72,73,16],424459,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",[106,119,132,146],{"id":107,"slug":108,"name":109,"shortDescription":110,"author":111,"workshopUrl":112,"imageKey":10,"thumbnailUrl":113,"packageId":114,"category":41,"tags":115,"downloadCount":116,"rating":18,"publishedAt":117,"updatedAt":118},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,71,72,73,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":41,"tags":128,"downloadCount":129,"rating":44,"publishedAt":130,"updatedAt":131},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,87,88,71,72,73],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":133,"slug":134,"name":135,"shortDescription":136,"author":137,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":41,"tags":141,"downloadCount":143,"rating":18,"publishedAt":144,"updatedAt":145},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,71,72,73,88,87,142],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":147,"slug":148,"name":149,"shortDescription":150,"author":151,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":41,"tags":155,"downloadCount":156,"rating":18,"publishedAt":157,"updatedAt":158},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,87,88,71,72,73],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z"]