[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-the-profaned":3,"mods-more-author-the-profaned":31,"mods-more-category-the-profaned":82,"mods-similar-the-profaned":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":29,"kofiUrl":30,"patreonUrl":30},"417cffc1-01e4-42e8-af89-95fe9a1e3c64","the-profaned","The Profaned","Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.","Botch_Job","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3202008037","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2459601353500469121\u002FFEABBEC2DACC8503BD2350DDE48B90768763462F\u002F","botchjob.profaned","management",[15,16,17,18],"mod","1.6","1.5","1.4",197168,4.9,"2024-03-26T18:40:18.0000000Z","2026-01-25T19:59:46.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FFK83qMbX\u002Ftitleworkshop.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Recommended mods \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Whilst it isn't a hard requirement, I would strongly recommend using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla expanded framework.\u003C\u002Fa> The framework is required for the xenotype visuals aswell as many other features, this mod is functional but pretty bare-bones without it.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2553700067\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Overhaul.\u003C\u002Fa> This mod optionally makes use of some of the ingredients from MO and has integration for crafting benches etc.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2812826451\" target=\"_blank\" rel=\"noopener noreferrer\">LTS Sytems\u003C\u002Fa> Required for the non-1.5 double doors\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2963826335\" target=\"_blank\" rel=\"noopener noreferrer\">Dark Ages : Crypts and Tombs\u003C\u002Fa> For a double dose of spookiness.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2884233923\" target=\"_blank\" rel=\"noopener noreferrer\">Ugly Together\u003C\u002Fa> For if you don't want your profaned to hate each other.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Content \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FkXY4fxFH\u002Ftextxeno.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem> These people are cursed to exist in a state between life and death. Although they yet retain their humanity, the Profaned are shunned and exiled by most cultures.\r\u003Cbr>\r\u003Cbr>Unsurprisingly, their partially decayed bodies make them extremely unpleasant to be around and renders them slow moving with poor manipulation. They are also infertile, weak to fire and dislike sunlight.\r\u003Cbr>\r\u003Cbr>Undeath does have its advantages however as they require less nutrition and rest, are highly resistant to cold, immune to all diseases and toxins, feel no pain and cannot die through natural means.\r\u003Cbr>\r\u003Cbr>Cursebearers are rare individuals that have the ability to bestow their curse onto the dead, reviving them as profaned. \u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FbdcnJkC6\u002Fxenotype3.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002Frmgczkfh\u002Fallgenes.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>*Xenotype requires Biotech, without it the faction will be made up of regular humans.\r\u003Cbr>\r\u003Cbr>*Requires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla expanded framework\u003C\u002Fa> for the xenotype visuals, otherwise they're just green dudes.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002F02yjYtm3\u002Ftextfaction.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem> A legion of profaned compelled to serve a malevolent, mysterious entity, believed by many to be the source of their curse. Whoever they may have been before, it no longer matters, all that they know now is the will of their master. \r\u003Cbr>\r\u003Cbr>In battle they make use of undead creatures and rot stink to overwhelm and demoralise their enemies. \u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002F3Ry5rvD1\u002Fall.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FGhg2qkJM\u002Ftextscenario.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem> \u003Cstrong> Profaned Cursebearers \u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>Whoever you were in life, it no longer matters. You are Profaned, former humans cursed with undeath and by the will of your master, compelled to conquer indiscriminately and spread your vile curse across the realm.\r\u003Cbr>\r\u003Cbr>For the longest time, this was all you knew, but by some miracle, the three of you have broken free of the will of your master.\r\u003Cbr>\r\u003Cbr>Despite everything, you are still what you are, shunned and reviled by most. You can try to make amends for your past deeds or you can continue to spread your curse for your own ends.\r\u003Cbr>\r\u003Cbr>The choice is yours.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FKvpzJnrQ\u002Ftextcreatures.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>The creatures can appear in raids from the faction and rarely as wildlife. They can also be created by the player after completion of a research project.\r\u003Cbr>\r\u003Cbr>Undead creatures don't require food or sleep but they can't breed and don't produce meat. They can be trained like regular animals and yield special crafting ingredients when butchered.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FJnKmtLpK\u002Fanimals.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>*If \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla expanded framework\u003C\u002Fa> is installed, some of the creatures will have unique attacks and traits.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>*If \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2026992161\" target=\"_blank\" rel=\"noopener noreferrer\">Dragon's Descent\u003C\u002Fa> is active, some of the features will affect the undead dragon.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002F7Yt6mgMt\u002Ftextweps.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FC1JYdgcP\u002Fweapons.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FDZ5FmTxP\u002Fclothes.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>*Some weapons and armour make use of \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla expanded framework\u003C\u002Fa> for unique effects and abilities.\r\u003Cbr>\r\u003Cbr>The shield also requires VFE framework.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FBQ76MxcV\u002Ftextitems.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FpTkxyHsB\u002Fitems.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>*Research\u002Fcrafting items are acquired from butchering the undead creatures.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FbNVJ3QHT\u002Ftextbuildings.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002F26Tm3D0G\u002Fbuilding.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>*Royalty is required for the throne to function, otherwise it's just for decoration.\r\u003Cbr>\r\u003Cbr>*\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2812826451\" target=\"_blank\" rel=\"noopener noreferrer\">LTS Sytems\u003C\u002Fa> is required for the non-1.5 double doors.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Compatibility \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2516523040\" target=\"_blank\" rel=\"noopener noreferrer\">Rimedieval\u003C\u002Fa> - Compatible but due to how Rimedieval affects pawn generation, it may cause pawns to spawn with different weapons and apparel than intended.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2944488802\" target=\"_blank\" rel=\"noopener noreferrer\">Melee Animation\u003C\u002Fa> - Compatible.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FL685tyfW\u002Ftextfaq.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Combat extended compatible? \u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>Unfortunately I'm not too familiar with CE so not right away, if you ask the CE guys nicely they might make a patch.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Can this be added to an ongoing save? \u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>It should be fine to add to an ongoing game, I wouldn't recommend removing it though. It's always a good idea to backup your saves either way.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Balance suggestions? \u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>I'm always open to suggestions, I do try to keep things close to vanilla in terms of balance but sometimes things are hard to gauge. Let me know if anything seems under or overpowered.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> How do I get the items for crafting\u002Fresearch? \u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>The items are acquired by butchering undead creatures at a butcher's table or ritual circle. Undead creatures can be found rarely as wildlife, with the faction during raids or at their bases and can be created by the player after completing the research projects. \r\u003Cbr>\r\u003Cbr>Additionally; \r\u003Cbr>\r\u003Cbr> \"Corrupted blood\" can be made from hemogen at the ritual circle.\r\u003Cbr>\r\u003Cbr> \"Tainted Bones\" can be made from human skulls or medieval overhaul bones at the ritual circle\r\u003Cbr>\r\u003Cbr> \"Luminous dust\" can be harvested from allied wraiths periodically, similar to shearing vanilla animals for wool.\r\u003Cbr>\t\r\u003Cbr>\r\u003Cbr>\u003Ch2> Credits \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong> ViralReaction \u003C\u002Fstrong> -  For providing the code for the bestow curse ability.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Zaljerem \u003C\u002Fstrong> - For providing the code for ranged weapons acting as melee.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fbotch_job\" target=\"_blank\" rel=\"noopener noreferrer\"> \u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FC5BCps3q\u002FKOFIheader.png\" alt=\"\" loading=\"lazy\"> \u003C\u002Fa>\u003C\u002Fp>",1927,[26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2459601353500475797\u002F68A580397CC65A83A784D2779EFCD2E0AC5B27F5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2423585780716537311\u002F0E8D432DD8BC6D3196AA041F2879343CEB4A2B32\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2423585780716538290\u002F9AD78CD11BF8CE1E05C4ADB1EDABE66783141AA9\u002F",[],null,[32,44,57,70],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":20,"publishedAt":42,"updatedAt":43},"29eebcc5-94fa-496f-85ee-ca66ba35b761","ancient-armory","Ancient Armory","Adds a collection of ancient medieval weapons and armour to the game.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2972831749","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2067759555748548221\u002F780696049F3A898C10BC16C3C97E37EB0C4C053A\u002F","botchjob.ancientarmory",[15,16,17,18],162696,"2023-05-07T17:11:40.0000000Z","2025-06-28T11:45:11.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"af3fe857-21b0-499d-b25f-d111f181eb03","plasteel-is-now-mithril","Plasteel Is Now Mithril","A small mod that changes plasteel to mithril, it functions exactly the same as vanilla plasteel just with a new name and texture.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2929896555","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2047486928300721748\u002FBE676A2AF35CC555870F053A3F4BF6A75D173F36\u002F","botchjob.plasteelisnowmithril",[15,18],4756,4.6,"2023-02-07T18:10:57.0000000Z","2023-03-04T20:39:04.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":65,"tags":66,"downloadCount":67,"rating":20,"publishedAt":68,"updatedAt":69},"85540c29-6091-4f2a-9911-b65bf91660f6","possessed-weapons","Possessed Weapons","In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be \"possessed\" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2982391372","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2515898066940454279\u002F92A30F015E02FEC1E8484A7E21191C16E7D6D0A4\u002F","botchjob.possessedweapons","weapons",[15,17,18,16],129247,"2023-05-29T17:59:24.0000000Z","2025-06-22T16:47:51.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":20,"publishedAt":80,"updatedAt":81},"b7ed505b-ba8e-4fc0-85b6-1556b09a374a","divine-order","Divine Order","Adds a new medieval\u002Ffantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3017163907","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2050879209179877893\u002F8C6418A104DED0664805F35AD9B10C78E1BABB4F\u002F","botchjob.divineorder",[15,17,18,16],190496,"2023-08-08T20:28:18.0000000Z","2025-07-17T14:14:19.0000000Z",[83,100,114,127],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":97,"rating":20,"publishedAt":98,"updatedAt":99},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,93,94,95,17,18,96,16],"1.0","1.1","1.2","1.3",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":111,"rating":20,"publishedAt":112,"updatedAt":113},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,96,95,94,93,110],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":20,"publishedAt":125,"updatedAt":126},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":20,"publishedAt":138,"updatedAt":139},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,96,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[141,155,169,181],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":152,"publishedAt":153,"updatedAt":154},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,94,95,17,18,96],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":166,"publishedAt":167,"updatedAt":168},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,93,94,95,17,18,96],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":132,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":20,"publishedAt":179,"updatedAt":180},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,18,96,95,94],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":88,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":13,"tags":189,"downloadCount":190,"rating":20,"publishedAt":191,"updatedAt":192},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,93,94,95,17,18,96,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]