[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vanilla-combat-reloaded":3,"mods-more-author-vanilla-combat-reloaded":29,"mods-more-category-vanilla-combat-reloaded":70,"mods-similar-vanilla-combat-reloaded":125},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"d35171f7-fcf3-4e05-9a73-856271dc6f36","vanilla-combat-reloaded","Vanilla Combat Reloaded","1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar","Donk","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2860414285","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2045235761562904952\u002F9DE7AD59AC0E3D5C762C0A7E112CAFACAAC261CA\u002F","donald.vcr","combat",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",101608,4.9,"2022-09-08T20:13:29.0000000Z","2025-07-14T04:36:51.0000000Z","\u003Ch2>1.5 update is available. Please test this out with other mods to see if there is any issues.\u003C\u002Fh2>\r\n\r\nHave you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet are not protected by armor.\r\n\r\nIf you thought about any of these, then this is the mod for you!\r\n\r\nAlright, infomercial over, now to explain what is in this mod and how it works.\r\n\r\n\r\n\u003Ch2>Advanced armor:\u003C\u002Fh2>\r\n\r\nArmor effectiveness is now adjustable. If your armor stat is above this value after subtracting weapon armor penetration, the armor will block all damage.\r\n\r\nWeapon AP is now adjustable. Due to the armor change, you may find your weapons are not as effective as you would expect. Global weapon AP can now be scaled up to ensure your weapons are still effective.\r\n\r\n\r\n\u003Ch2>Advanced accuracy:\u003C\u002Fh2>\r\n\r\nWeapon accuracy and weather accuracy are now affected by a pawn's shooting stat. The accuracy multiplier is adjusted up for each point of shooting stat a pawn has above the value set in settings. A better shooter should be able to get consistent accuracy out of their weapon and be able to adjust for weather conditions. Now they can.\r\n\r\n\u003Ch2>Missed shot restriction:\u003C\u002Fh2>\r\n\r\nThe distance of a missed shot is based on how far a target is from the pawn, the angle arc for shots to be fired in, and one of 6 options for the distribution behavior. No more bullets landing behind the pawn firing.\r\n\r\n\u003Ch2>Evasion:\u003C\u002Fh2>\r\n\r\nMovement speed based evasion provides pawns with an enemy accuracy debuff based on the current speed of your pawn. Useful for moving pawns between cover.\r\nOptions include a minimum speed, a scaling factor, and the option to have advanced accuracy affect the effectiveness of the debuff.\r\n\r\n\u003Ch2>Melee Parrying:\u003C\u002Fh2>\r\n\r\nPawns can now parry attacks based on their facing direction and their melee hit chance. Pawns need to have a weapon equipped to parry and cannot parry if hit from the back. The effectiveness of parrying from the side and front are configurable\r\n\r\n\u003Ch2>Targeting Modes and Flanking:\u003C\u002Fh2>\r\n\r\nInspired by  targeting modes and Battletech, you can now select a target height for your attacks with melee and ranged damage workers. Plus, attacks from the side now only hit parts on the same side, and attacks from the back will only hit torso or central body parts. This allows for careful control of what parts of the body are hit based on the height and facing. (note, gizmo textures are currently placeholder)\r\n\r\n\u003Ch2>Custom Damage Workers:\u003C\u002Fh2>\r\n\r\nBullets now have a custom damage worker that is a composite of the melee stab and cut damage workers. The result is a simulated weapon behavior based on a gun's stopping power.\r\n\u003Cul>\u003Cli>Stopping power below 1 will result in bullet \"fragmentation\" where multiple body parts are hit in a single shot\u003C\u002Fli>\u003Cli>Stopping power between 1 and 1.5 will have the bullet \"pass through\" the target injuring all parts hit twice\u003C\u002Fli>\u003Cli>Stopping power above 1.5 will have a \"mushrooming\" effect with increased damage on the initial target and will not spread to other targets\u003C\u002Fli>\u003Cli>Effects of stopping power are neutralized if the shot is reduced by armor\u003C\u002Fli>\u003C\u002Ful>\r\nArrows now have a custom damage worker that is a composite of melee stab and scratch damage workers.\r\n\u003Cul>\u003Cli>Arrows have a chance to force hit an internal target\u003C\u002Fli>\u003Cli>Hitting an internal target behaves just like vanilla with damage to the internal part and the outside part\u003C\u002Fli>\u003Cli>Hitting an external target will try to pick a nearby external part and deal 2\u002F3 of the total damage to both parts, or full damage to 1 part.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Hands and Feet patch:\u003C\u002Fh2>\r\n\r\nArmor that covers arms or legs now cover hands or feet as well. Any apparel that covers just hands or feet are moved to the headgear or eye cover level and can be worn along with any armor that covers the arms or legs. This setting needs a restart to be effective.\r\n\r\n\u003Ch2>Acid is Heat patch:\u003C\u002Fh2>\r\n\r\nChanges the Biotech Acid damage def to Heat instead of Sharp damage\r\n\r\n\u003Ch2>Thump is Blunt patch:\u003C\u002Fh2>\r\n\r\nChanges the Vanilla Thump damage def to Blunt instead of Sharp damage\r\n\r\n\u003Ch2>Glasses are not Helmets patch:\u003C\u002Fh2>\r\n\r\nGlasses can now be worn with helmets that only cover the upper head within the same layer. Previously, this was impossible as they interfered with each other's coverage. This patch should not be necessary soon\r\n\r\n\u003Ch2>Mouth covers Nose patch:\u003C\u002Fh2>\r\n\r\nThe nose bodypart is now properly protected by the mouth bodypart group.\r\n\r\n\u003Ch2>Proper Mask and Face Coverage\u003C\u002Fh2>\r\n\r\nChanges Several Vanilla and DLC items to have coverage that is closer to what they visually or thematically cover, and tweaks their rendering when improved headgear layering is enabled.\r\n\r\n\u003Ch2>Headsets are not Helmets\u003C\u002Fh2>\r\n\r\nThe gunlink, airwire headset, and integrator headsets can be worn along with a helmet.\r\n\r\n\u003Ch2>Array Headset is Glasses\u003C\u002Fh2>\r\n\r\nThe array headset now can be worn with upper head equipment, and the mech commander helmet is now considered upper head.\r\n\r\n\u003Ch2>Enable improved headgear layering\u003C\u002Fh2>\r\n\r\nApparel Tweaks to Vanilla layering allowing for face apparel to appear under the head and render in the proper order with other hats.\r\n\r\n\u003Ch2>FAQ:\u003C\u002Fh2>\r\n\r\n\u003Cstrong>What if I don't want a feature?\u003C\u002Fstrong>\r\nSettings are available for every feature listed\r\n\r\n\u003Cstrong>Is this compatible with Yayo's combat or CE?\u003C\u002Fstrong>\r\nAlthough it could be used with Yayo's combat, expect some odd behavior if you activate something covered by both mods at the same time. As for CE, it is unlikely to be compatible as CE changes a lot of what is covered here in a different way.\r\n\r\n\u003Cstrong>Do you have ammunition options?\u003C\u002Fstrong>\r\nThis mod does not add ammo, however there are other mods available that do. The common options are LTS ammunition, yayo's combat ammo, and simple ammunition. I do have an ammo mod in testing at https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2953960864\r\n\r\n\u003Cstrong>Why does my gun not have the modded behavior?\u003C\u002Fstrong>\r\nThe damage worker change only affects weapons that use the bullet damage def or inherit from it, if it is a custom damage def, it will not apply. If your weapon has multiple projectiles, it will only use the stopping power of the first projectile since the damage worker can only retrieve the stopping power from the weapon, not the exact projectile.\r\n\r\n\u003Cstrong>Why does this mod not seem to do anything?\u003C\u002Fstrong>\r\nAll settings are disabled by default, I want players to ease themselves into the changes at their own pace.\r\n\r\n\u003Cstrong>How do I know if things are working?\u003C\u002Fstrong>\r\nThere is a new and improved readout page with breakdowns including your weapon's normal and adjusted accuracies, and chances to hit targeted heights\r\n\r\n\u003Cstrong>What does this mean for my loadouts? How should I equip my pawns?\u003C\u002Fstrong>\r\nI would suggest investing in higher quality armor and weapons.\r\n\r\n\u003Ch2>Credits\u003C\u002Fh2>\r\nDonald: C# and XML patching\r\nTaranchuk: C#\r\nSuvi Dragunova: Cover art\r\nXeoNovaDan: original targeting modes code\r\nDiakon454#8978 and mipe#4008 on Discord: XML Patching\r\nSandwish and TheCatlover366: Testing and Feedback",899,[],[],null,[30,44,57],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":38,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"bddaaff6-8850-4a9f-95e0-574349b6fa70","brrt-for-pawns","Brrt for Pawns","Adds a comically large Pawn useable version of the Gau-8 called the Ultra-heavy autocannon Fires an insane number of damaging rounds but at the cost of a high speed penalty and minimum range Needs power armor or a vanilla expanded exoskeleton frame to equip Special thanks to Tara","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2661931656","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1860545533328593359\u002FD65FA6EA22A518B1D96523EA2B7E3540A1ECAD8D\u002F","donald.brrtforpawns","management",[15,19],953,4.4,"2021-11-23T03:30:50.0000000Z","2021-11-23T03:54:19.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":52,"tags":53,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":56},"5588b42d-a9ba-413b-8579-1f84afecfc46","beta-vanilla-ammo-reloaded","(BETA) Vanilla Ammo Reloaded","New ammo system with damage, ap, and elemental modifications.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2953960864","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2064377508531383421\u002F488C8705D647F40C1246DD215D7A2785A6F9F64E\u002F","donald.var","weapons",[15,18],610,4.6,"2023-03-28T16:06:02.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":65,"tags":66,"downloadCount":67,"rating":21,"publishedAt":68,"updatedAt":69},"67b6df63-f553-4ed4-8e06-1607771952ab","bionicle-kanohi-masks-of-power","Bionicle: Kanohi Masks of Power","Mod features The original twelve Bionicle masks now in Rimworld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654756191","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2045234494058037655\u002F34BC877E10DDA44A1DB9FC16D046392EF4E830E3\u002F","donald.bioniclekanohimasksofpower","medical",[15,18,19],9046,"2021-11-14T16:50:26.0000000Z","2023-03-10T16:58:15.0000000Z",[71,86,100,113],{"id":72,"slug":73,"name":74,"shortDescription":75,"author":76,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":83,"rating":21,"publishedAt":84,"updatedAt":85},"fe07cbc5-09b6-44d8-a780-b531ac942eb3","yayos-combat-3-11-12","Yayo's Combat 3 (1.1-1.2)","* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i","YAYO","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038409475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1001430929879097467\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,81,82],"1.1","1.2",175158,"2020-03-28T12:50:02.0000000Z","2021-02-24T00:17:27.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":97,"rating":21,"publishedAt":98,"updatedAt":99},"f8af6a56-c429-470b-8d8d-609d591ef62e","armor-racks","Armor Racks","NOTE: There will be no further updates to this mod.","khamenman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1875828205","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F767225540975646185\u002F618592EBCA152981C692C831C9ECAF2738821625\u002F","khamenman.armorracks",[15,16,17,18,19,82,81,96],"1.0",305953,"2019-09-29T10:55:54.0000000Z","2025-07-12T06:17:29.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":21,"publishedAt":111,"updatedAt":112},"57bf1f1d-9042-4bd8-85e6-b07878578423","fortifications-medieval-material","Fortifications - Medieval - Material","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501487160","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18069024836375882257\u002F6430F1857109BFCA74D4D547757167AE9C58165D\u002F","aoba.fortress.medieval.material",[15,82,17,18,19,16],291181,"2021-05-29T16:16:09.0000000Z","2025-07-13T02:58:37.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":105,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":21,"publishedAt":123,"updatedAt":124},"819b0551-fb54-474d-a361-10cf25d6ad06","fortification-industrial-nuclear-dawn","Fortification Industrial -Nuclear Dawn","Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2733185331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14440658487383642866\u002F29779F015D138D57573FA4FD76B7C453523FA21D\u002F","aoba.fortress.industrial.nucleardawn",[15,16,17,18,19],210191,"2022-01-27T14:24:59.0000000Z","2025-07-14T17:29:46.0000000Z",[126,139,152,165],{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":38,"tags":135,"downloadCount":136,"rating":21,"publishedAt":137,"updatedAt":138},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":131,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":21,"publishedAt":150,"updatedAt":151},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,17,18],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":38,"tags":161,"downloadCount":162,"rating":21,"publishedAt":163,"updatedAt":164},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,96,81,82,17,18,19],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":131,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":38,"tags":173,"downloadCount":174,"rating":21,"publishedAt":175,"updatedAt":176},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]