[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vanilla-parity-for-combat-extended":3,"mods-more-author-vanilla-parity-for-combat-extended":25,"mods-more-category-vanilla-parity-for-combat-extended":79,"mods-similar-vanilla-parity-for-combat-extended":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"08498d1c-85e6-4108-8be2-4125a949e805","vanilla-parity-for-combat-extended","Vanilla Parity for Combat Extended","Combat Extended breaks some of base Rimworld's difficulty settings.","turkler","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3723198070","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15398177653370950437\u002FF1831A61FAD9AC74F0A46663CFCBDAEA240848A5\u002F","something.vaguelyaboutsex.youknowthedealbynow","combat",[15,16],"mod","1.6",582,3.6,"2026-05-10T02:56:46.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002F8XJKpGx2Ax\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FAvx9MS4.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>Combat Extended breaks some of base Rimworld's difficulty settings. This mod restores their functionality!\r\u003Cbr>\r\u003Cbr>\u003Ch2>An overview of the settings restored by this mod\u003C\u002Fh2>\r\u003Cbr>\u003Ch4>Enemy death on downed\u003C\u002Fh4>\r\u003Cbr>In base Rimworld, there's a chance - with the exchange chance depending on a lot of factors and being rather complex - for raiders to always die once they are downed. This setting is broken by Combat Extended, and this mod restores it.\r\u003Cbr>\r\u003Cbr>Setting this setting to 0% in the storyteller settings disables enemy death on downed.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Friendly fire\u003C\u002Fh4>\r\u003Cbr>In base Combat Extended, this setting is completely ignored. Projectiles will hit whoever they happened to make impact with.\r\u003Cbr>\r\u003Cbr>This mod re-implements the functionality of this setting, with some logic. Shooter intent is taken into account, for example. If you manually order one colonist to shoot at another, the target will still get hit because you specifically ordered the friendly fire yourself. This, like how the setting works in the base game, only applies to 'unintended' friendly fire.\r\u003Cbr>\r\u003Cbr>Setting this setting to 100% in the storyteller settings disables friendly fire protection, while setting it to 0% will prevent all friendly fire.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Q&A\u003C\u002Fh3>\r\u003Cbr>\u003Ch4>But what about the 'Colonist instant kills' setting?\u003C\u002Fh4>\r\u003Cbr>To my surprise, that setting actually works in Combat Extended. You can test this by setting 'Colonist instant kills' to 0% and then shooting a colonist with something like an anti-materiel rifle. \r\u003Cbr>\r\u003Cbr>\u003Ch4>How's performance?\u003C\u002Fh4>\r\u003Cbr>Zero impact during normal gameplay and only a tiny, effectively zero, impact during intense combat scenarios.\r\u003Cbr>For the curious, this mod uses the projectile collision tracker system I also use in my Sneaky Bastard for Combat extended mod.\r\u003Cbr>\r\u003Cbr>\u003Ch4>I found an issue, what should I do?\u003C\u002Fh4>\r\u003Cbr>Report them in my Discord server.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002F8XJKpGx2Ax\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FySSveRf.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>Any reports in the comments, especially really vague ones, will be deleted with no response.\u003C\u002Fp>",22,[],[],null,[26,40,53,65],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"4f90b1ab-9786-40d3-a99b-030ebfae813d","no-bulk-for-combat-extended","No Bulk for Combat Extended","Interested in participating in the development of my mods?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3356748726","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2456243128711423982\u002F683AB1311FADFB19D81038B01255CD1230DFC37D\u002F","ce.ifitwas.good",[15,16,35],"1.5",21149,4.7,"2024-10-29T15:07:58.0000000Z","2025-09-15T22:47:07.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":48,"tags":49,"downloadCount":50,"rating":37,"publishedAt":51,"updatedAt":52},"23fadc29-beb2-4216-8dd6-cd0a1a440ff0","intimacy-socio-butterfly","Intimacy - Socio Butterfly","It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3630896210","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18145115982714639507\u002F7DCDA8E7CCD927C8E4F1B710DB6BF53A48AE832A\u002F","lovelydovey.recreation.witheuterpe","management",[15,16],37023,"2025-12-25T09:12:44.0000000Z","2026-07-14T18:29:00.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":48,"tags":61,"downloadCount":62,"rating":37,"publishedAt":63,"updatedAt":64},"9d409fec-5874-4175-bed1-e442c48358ed","junkyards-for-vve-tier-3","Junkyards for VVE - Tier 3","A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3469521546","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9679119976271001\u002F9028F2A16CB322BCACD7B0BD256616D536FDB1E6\u002F","handholding.withmy.highmatewife",[15,35],9794,"2025-04-24T09:06:21.0000000Z","2025-05-21T22:25:32.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":73,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"26f207f3-62b8-4349-9c28-9c76e9fee3ba","buffs-n-nerfs-for-the-generic-ammo-experience","Buffs 'n Nerfs for the Generic Ammo Experience","This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3304694092","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9665805737909120\u002FCE8ED573B4EE8D61E3A437E9173DBF2F5E1987A8\u002F","whoup.tweakingthey.balancern","weapons",[15,16,35],6922,4.3,"2024-08-07T16:54:22.0000000Z","2026-04-18T21:45:43.0000000Z",[80,96,109,121],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"c5d9514e-e7cf-431d-a183-e50240cd33f3","combat-extended-armors-old","Combat Extended Armors [Old]","This mod can also be found on GitHub.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2798914758","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1841423866177989714\u002F33C10F3291CB6FA849457B2E508CD10A0AE7FBBF\u002F","ceteam.combatextendedarmors",[15,35,90,91],"1.4","1.3",212276,4.9,"2022-04-24T03:29:24.0000000Z","2025-05-10T07:47:45.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":93,"publishedAt":107,"updatedAt":108},"dcd66322-924c-4272-9b75-675de439658f","fortifications-industrial","Fortifications - Industrial","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15414957436574193645\u002F176AD19E54C168E82BFF853116B9DC87C76797DC\u002F","aoba.fortress.industrial",[15,16,35,90,91],523968,"2021-07-30T22:40:24.0000000Z","2026-08-03T00:00:01.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":101,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":93,"publishedAt":119,"updatedAt":120},"ffb66dd1-cff5-4a8d-b634-2fba05fb01ad","fortified-features-framework","Fortified Features Framework","A mod library for integrated set of commonly used features.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498575851","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15670864671673781500\u002FFA0EC525F7C6289E062DB867436769504FB76D86\u002F","aoba.framework",[15,16,35],365957,"2025-06-13T23:42:50.0000000Z","2026-08-05T03:43:34.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":101,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":131,"rating":132,"publishedAt":133,"updatedAt":134},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,130,35,90,91,16],"1.2",424459,4.8,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",[136,150,165,178],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":48,"tags":145,"downloadCount":147,"rating":93,"publishedAt":148,"updatedAt":149},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,35,90,91,130,146],"1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":48,"tags":159,"downloadCount":162,"rating":93,"publishedAt":163,"updatedAt":164},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,35,90,91,130,146,160,161],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":48,"tags":174,"downloadCount":175,"rating":132,"publishedAt":176,"updatedAt":177},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,160,146,130,35,90,91],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":48,"tags":187,"downloadCount":188,"rating":93,"publishedAt":189,"updatedAt":190},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,35,90],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]