[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vanilla-vehicles-expanded-tier-3":3,"mods-more-author-vanilla-vehicles-expanded-tier-3":33,"mods-more-category-vanilla-vehicles-expanded-tier-3":84,"mods-similar-vanilla-vehicles-expanded-tier-3":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":31,"kofiUrl":32,"patreonUrl":32},"f160bfaf-653f-4b84-a85e-eaafe3d226d5","vanilla-vehicles-expanded-tier-3","Vanilla Vehicles Expanded - Tier 3","Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3047892432","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11721721728743198306\u002FCBBBCB6ABDAB6380622C1808DA54E6C18FCA0E91\u002F","oskarpotocki.vanillavehiclesexpandedtier3","management",[15,16,17,18],"mod","1.6","1.5","1.4",594483,4.9,"2023-10-08T18:29:22.0000000Z","2026-03-24T11:28:29.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Foskarpotocki\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fm7knAau.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F3tTWK2C.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded. While the term \"Tier 3\" might conjure up images of futuristic, sci-fi machines for some, my focus has remained on the creation of highly specialized and rare vehicles that add both depth and dimension to your in-game experience.\r\u003Cbr>\r\u003Cbr>The expansion introduces a total of 11 meticulously designed vehicles. From the much-requested mobile artillery and functional refrigerated trucks to the robust tanks equipped with coaxial machine guns, there's a vehicle to suit every need.\r\u003Cbr>\r\u003Cbr>Adding a layer of engagement to the gameplay, these vehicles won't be readily available off the bat. They'll be discovered in their wrecked form, scattered across the map. To gain the knowledge and ability to manufacture these vehicles, players must first locate, recover, and restore them to their former glory. While these wrecked treasures can make an appearance on any map type, players will find a higher concentration on those with roads, adding an element of strategy in map selection and exploration.\r\u003Cbr>\r\u003Cbr>This mod introduces many new vehicles, including:\r\u003Cbr>\r\u003Cbr>Classic Cars: Elevate the spirits of your colonists with these vintage beauties. Not just for show, they serve a functional purpose, boosting morale when used.\r\u003Cbr>Supercars: Built for the road, these are the epitome of speed, but only if your colony is connected to destination via roads.\r\u003Cbr>Battle Tanks & Infantry Vehicles: Designed for combat, they come equipped with heavy armor and powerful guns. An asset for any colony facing threats.\r\u003Cbr>Mobile Artillery: Respond to threats in real-time, raining a variety of shells upon your adversaries.\r\u003Cbr>Versatile Helicopters: Meet diverse needs from cargo transport to troop movement with these airborne assets.\r\u003Cbr>\r\u003Cbr>We're committed to continuously enhancing the mod, so players can expect more exciting vehicles to be added in future updates. I hope you will enjoy what we have prepared!\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0Y6gbBn.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FbqiRZIA.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FY0dtOu2.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnSLXYe1.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcwHzzYr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FVaNgnj6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F89Czg1F.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FKg9cVxa.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FCVaMH9N.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FpKnqmjd.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FCwj2eMm.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FAUHk60X.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FHyH3Bx7.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrRIrnll.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FLeeKTj8.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FNlFLcUQ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FfkWCGiC.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fc1HmjPj.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcITIdVH.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FIttVLrX.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F1eLUToR.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FeKiit63.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FP26gj29.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FwjOJXw7.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMqa8b3S.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FIMakITY.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F8PhSrQS.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FsEPLbEL.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FUfGEC0r.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjHV5UoV.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fforms.gle\u002FDBajNu5eBHebLAGR9\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FVYHZSdW.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnmHJdfD.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Graphics are created by Oskar Potocki.\r\u003Cbr>\r\u003Cbr>Art help from ISOREX.\r\u003Cbr>\r\u003Cbr>Code work by Smash Phil and Taranchuk.\r\u003Cbr>\r\u003Cbr>XML by Smash Phil and xrushha\r\u003Cbr>\r\u003Cbr>Storyteller artwork by vitalii.\r\u003Cbr>\r\u003Cbr>Screenshots by Reel.\r\u003Cbr>\r\u003Cbr>Descriptions by Reann Shepard.\r\u003Cbr>\r\u003Cbr>Built on Vehicles Framework by Smash Phil.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">(CC BY-NC-ND 4.0)\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FlNXn0kD.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Q: Where can I find change logs?\r\u003Cbr>A: Check change notes.\r\u003Cbr>\r\u003Cbr>Q: How do I construct Tier 3 vehicles?\r\u003Cbr>A: You need to first find a wreck and restore it. Then, after you research the vehicle category, they will be buildable just like any vehicles.\r\u003Cbr>\r\u003Cbr>Q: How do I repair a wreck of a Tier 3 vehicle?\r\u003Cbr>A: You select it and press ‘Restore wreck’ gizmo. Your pawns will then attempt to bring resources to the wreck and construct a working vehicle.\r\u003Cbr>\r\u003Cbr>Q: Where can I find wrecks of Tier 3 vehicles?\r\u003Cbr>A: 1 random wreck spawns on any generated map. Additional wrecks spawn on tiles with a road on them.\r\u003Cbr>\r\u003Cbr>Q: Can I fire modded shells from Udar?\r\u003Cbr>A: Yes! Anything that can be fired from a mortar can also be fired from Udar.\r\u003Cbr>\r\u003Cbr>Q: Can Udar fire across to other world tiles?\r\u003Cbr>A: No.\r\u003Cbr>\r\u003Cbr>Q: Why are you forcing us to find some wrecks and restore them? Why not just let us build the vehicles whenever we want?\r\u003Cbr>A: You only need to find and restore the wreck once, and then you can research and build as many of that vehicle as you want. This is our way of making the content slower to acquire and more impactful, and if you disagree, you’re welcome to patch the mod to your liking. Mod options for that are not provided as the whole purpose of Tier 3 is the initial inability to construct those vehicles.\r\u003Cbr>\r\u003Cbr>Q: Can refrigeration on Hermano be disabled? Does it work with no driver?\r\u003Cbr>A: Yes, it can be disabled, and yes, items are refrigerated even if a driver isn’t in Hermano. It does however consume fuel constantly.\r\u003Cbr>\r\u003Cbr>Q: Cherokee is based on Chinook, why doesn’t it allow us to transport both cargo AND people? Real life Chinook can transport X people!\r\u003Cbr>A: Because Cherokee is our own implementation and it serves exclusively as a cargo transport vehicle. Louie is excellent for personnel transport, Cherokee exists for cargo transport. If we made one helicopter excellent in all the niches, it’s not really a specialised Tier 3 vehicle then, is it? We’re not interested in changing it, we will however add a crew space upgrade once Vehicle upgrades becomes a thing.\r\u003Cbr>\r\u003Cbr>Q: Can I upgrade the vehicles?\r\u003Cbr>A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.\r\u003Cbr>\r\u003Cbr>Q: Can I run people over?\r\u003Cbr>A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!\r\u003Cbr>\r\u003Cbr>Q: Do vehicles take damage from running people over?\r\u003Cbr>A: Yes, damage depends on the BodySize of the run over target.\r\u003Cbr>\r\u003Cbr>Q: Can vehicles be minimized and reinstalled?\r\u003Cbr>A: No. They are not technically buildings.\r\u003Cbr>\r\u003Cbr>Q: Can vehicle turrets reload using resources in cargo storage?\r\u003Cbr>A: Yes.\r\u003Cbr>\r\u003Cbr>Q: Why do I need base VVE mod?\r\u003Cbr>A: Because it adds all the components required to build vehicles, as well as other essential mechanics.\r\u003Cbr>\r\u003Cbr>Q: Will you add more vehicles?\r\u003Cbr>A: Absolutely, we have plans for many more Tier 3 vehicles that will be added to this mod.\r\u003Cbr>\r\u003Cbr>Q: Why no boats?\r\u003Cbr>A: I don’t know, I guess I didn’t feel like I want to add another boat just yet. Maybe later!\r\u003Cbr>\r\u003Cbr>Q: Can I add it mid save?\r\u003Cbr>A: Yes!\r\u003Cbr>\r\u003Cbr>Q: CE compatible?\r\u003Cbr>A: No idea. Ask CE.\r\u003Cbr>\r\u003Cbr>Q: Is it compatible with mods that alter research?\r\u003Cbr>A: Yes, our code will ensure mods that change how research works will respect the conditions added by this mod (such as having to find and restore the wreck).\u003C\u002Fp>",2858,[26,27,28,29,30],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2122941877484564273\u002FF37E4CC595461EFC8143293D9873F96E2BD11D71\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2122941877484564896\u002F7290C6E52340778DD1DC0D0DD734CD5DFB0E95A5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2122941877484569484\u002FAFAF2B0452C9FDA6985EEB6F2F0C8239C5A87380\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2122941877484571739\u002F96C120814BFD44BA6DD6978DBD479E6BBEEF11B8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2313225941412362934\u002F4BB1F6698EA732D94201087A5245AAF4EBF61B25\u002F",[],null,[34,47,60,72],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":42,"tags":43,"downloadCount":44,"rating":20,"publishedAt":45,"updatedAt":46},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,17,18],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":55,"tags":56,"downloadCount":57,"rating":20,"publishedAt":58,"updatedAt":59},"2c7c17c1-67bf-4233-89e5-75dc6801444f","vanilla-weapons-expanded-laser","Vanilla Weapons Expanded - Laser","This mod is currently CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1989352844","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14598829261682526641\u002F0F40E5000DED394A2C7FB1A058C7DB61EAF17017\u002F","vanillaexpanded.vwel","weapons",[15,16,17,18],1181659,"2020-02-05T16:38:15.0000000Z","2025-06-29T16:47:45.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":20,"publishedAt":70,"updatedAt":71},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":20,"publishedAt":82,"updatedAt":83},"7e991d4f-6a0f-4102-a73a-f5e38fc29c73","vanilla-traits-expanded","Vanilla Traits Expanded","1.7 (06\u002F08\u002F2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07\u002F02\u002F2021): Mad surgeons now correctly suffers no debuffs from","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2296404655","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15137528811199066052\u002FECA443E2B9DB10EA7CB5FB4CA626C7910CD7BCC8\u002F","vanillaexpanded.vanillatraitsexpanded",[15,16,17,18],1165666,"2020-11-23T17:55:53.0000000Z","2026-04-12T18:37:38.0000000Z",[85,98,115,128],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":20,"publishedAt":96,"updatedAt":97},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":111,"rating":112,"publishedAt":113,"updatedAt":114},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,108,109,17,18,110],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":20,"publishedAt":126,"updatedAt":127},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,110,109],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":139,"rating":20,"publishedAt":140,"updatedAt":141},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,138,108,109,17,18,110,16],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[143,155,167,169],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":8,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":20,"publishedAt":153,"updatedAt":154},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":120,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":20,"publishedAt":165,"updatedAt":166},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,18,110,109,108,138],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":42,"tags":168,"downloadCount":44,"rating":20,"publishedAt":45,"updatedAt":46},[15,16,17,18],{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":20,"publishedAt":180,"updatedAt":181},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,138,108,109,17,18,110],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z"]