[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xenohumans-arent-ugly-to-each-other":3,"mods-more-author-xenohumans-arent-ugly-to-each-other":26,"mods-more-category-xenohumans-arent-ugly-to-each-other":80,"mods-similar-xenohumans-arent-ugly-to-each-other":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"ec5b7d91-2419-4d0e-89b0-82a180af92d9","xenohumans-arent-ugly-to-each-other","Xenohumans aren't Ugly (to each other)","Now, if you'd ask anyone else though.","RedMattis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3536714649","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14294224699935981545\u002F91F1B884F540B8E0D78141BAFD958CD8582CF412\u002F","redmattis.bigsmall.alienappearancepatch","management",[15,16],"mod","1.6",8840,4.7,"2025-07-28T16:28:39.0000000Z","2025-07-29T09:20:54.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fc\u002Fredmattis\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FB4xmwit.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Now, if you'd ask anyone else though...\r\u003Cbr>\r\u003Cbr>This mod swaps out low-appaerance genes in some xenotypes to various \"alien appearance\" genes instead which makes them \u003Cstrong>like\u003C\u002Fstrong> similar xenotypes a bit more while there will be mutual dislike for xenotypes very different from themselves.\r\u003Cbr>\r\u003Cbr>The genes are automatically swapped via code.\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>What does the mod do?\u003C\u002Fh2>\u003Chr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FNODIf8m.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fxabey89.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>These genes make the carrier somewhat like those with similar sets of genes more, but dislike those different a fair bit, especially if they don't have an \"Alien Appearance\" gene. Unlike vanilla appearance genes this goes both ways.\r\u003Cbr>\r\u003Cbr>As for what counts as alike? It is fairly sophisticated, and should be fairly reasonable about what is a similar \"alien\" or not. The relationship bonus\u002Fpenalty is fairly granular.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Well, I actually DO want more details!\u003C\u002Fh3>\r\u003Cbr>Basically the mod compares genes giving especially high weight to genes which affect romance chance (e.g. pig nose). The more genes are shared and the less of such genes are missing the more similar the characters will consider themselves.\r\u003Cbr>\r\u003Cbr>A character can have the Alien Appearance gene alone or with very few genes and it will still work as expected since it considers \u003Cem>itslef\u003C\u002Fem> to be a high weight gene of that type.\r\u003Cbr>\r\u003Cbr>In practice this means that...SA = Strange Appearance\r\u003Cbr>AA = Alien Appearance\u003Cul>\u003Cli>Bugfaced Xeno with SA meets... bugface Xeno with SA = \"Yay! My kind!\"\"\u003C\u002Fli>\u003Cli>Bugfaced Xeno with SA meets... bugface Xeno \u003Cstrong>without\u003C\u002Fstrong> SA = \"Okay.\"\u003C\u002Fli>\u003Cli>Bugfaced Xeno with SA meets... bugface Xeno with \u003Cstrong>AA\u003C\u002Fstrong> = \"Okay.\"\u003C\u002Fli>\u003Cli>Bugfaced Xeno \u003Cstrong>without\u003C\u002Fstrong> SA meets... bugface Xeno with \u003Cstrong>AA\u003C\u002Fstrong> = \"Eek. so uncanny!\"\u003C\u002Fli>\u003Cli>Human wt. SA meets... Human without it: \"Eek. so uncanny!\"\u003C\u002Fli>\u003Cli>Base Human meets... Bugfaced xeno with SA: \"Eek. so uncanny!\"\u003C\u002Fli>\u003Cli>BaseHuman meets... Bugfaced xeno with \u003Cstrong>AA\u003C\u002Fstrong>: \"CALL SUPER-EARTH!! DEMOCRACY IS IN DANGER!!\"\u003C\u002Fli>\u003Cli>Human wt. SA meets... Bugfaced xeno with SA: \"Eek. so uncanny!\"\u003C\u002Fli>\u003Cli>Snake wt. SA meets... Bugfaced xeno with SA: \"Eek. so uncanny!\"\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>In short, they will like finding someone with near identical or similar appearance, especially with the same level of alien appearance\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>Beauty & Alien Appearance\u003C\u002Fh2>\u003Chr>If the difference is in the uncanny range (strange appearance is never worse than uncanny) then positive Appearance modifiers still fully apply.\r\u003Cbr>\r\u003Cbr>If it does not then the effect of increased appearance is diminished. This is baked into the alien appearance thought itself; increasing its penalty to make up for the bonus from appearance.\r\u003Cbr>\r\u003Cbr>To put it simply, if they are too alien their standard of high appearance don't really apply much.\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>Traits & Memes\u003C\u002Fh2>\u003Chr>\r\u003Cbr>Kind and Transhumanist pawns always downgrade the appearance difference 'one stage' meaning they will at most consider someone uncanny.\r\u003Cbr>\r\u003Cbr>Unpretentious entirely disables the thought whether good or bad.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F5XdsTza.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Ideologies can have tolerance for alien appearance (rare among NPCs). First level reduces the effect similar to Kind\u002FTranshumanist, and pawns with that trait completely disable the thought.\r\u003Cbr>\r\u003Cbr>The second level disables the thought completely. \r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>Changes\u003C\u002Fh2>\u003Chr>By default the mod will swap Unattractive to Strange Appearance, and Ugly to Alien Appearance.\r\u003Cbr>\r\u003Cbr>The only ugly xenotype in vanilla is wasters though, and I added them to the exclusions.\r\u003Cbr>\r\u003Cbr>My own mods I've namespace-excluded because I've manually added it all over already. Sometimes with a bit more fine-tuning. E.g. my Ogres went from being Ugly to unattractive with the \"strange appearance\". It works out to (+10 - 20) = -10. About enough for them to sometimes get into relationships, while most xeno-humans will dislike them even more. Which quite fits.\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>Mod Configuration options\u003C\u002Fh2>\u003Chr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FvxysHl2.png\" alt=\"\" loading=\"lazy\">\u003Cem>One really empty setting menu...\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcrWXJn7.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>By request there is now a global option to enable Wasters generating with the genes.\r\u003Cbr>\r\u003Cbr>This makes Wasters like wasters think other wasters are totally rad (+10 opinion), but they won't care much for their uncool (less irradiated) space-faring kin.\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>For modders\u003C\u002Fh2>\u003Chr>To either opt out, or modify which genes are applied you can define your own `AlienAppearance.AASettings` setting to either change what genes are substituted (if any).\r\u003Cbr>\r\u003Cbr>It is possible to opt out your entire namespace if you so wish from the same setting def. Just check `Defs\\AlienApperanceSettings.xml` in this mod's directory.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FQ38YF9VzgB\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Ch2>Mod Discord\u003C\u002Fh2>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F38qS9bk.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fredmattis\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcgkQBBu.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",123,[],[],null,[27,40,55,67],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"dcbbce11-3b2b-41bb-858d-f13b610e4fa9","big-and-small-sapient-animals","Big and Small - Sapient Animals","Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable \"Cogni-Fi\" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3505241400","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11375776479067622410\u002FDCB3B0D08898DBABAB2D2875C91E7B9C22045E0B\u002F","redmattis.sapientanimals",[15,16],30743,4.8,"2025-06-21T16:37:45.0000000Z","2026-06-21T16:01:06.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"1decd2d3-6657-4c0b-8023-48c0d2a985f0","big-and-small-vampires-and-the-undead","Big and Small - Vampires and the Undead","Adds Genes, Xenotypes, and Mechanics related to Vampires (\"Sanguophages\"), Demons, and the Undead.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2926556467","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2446097994453237058\u002FF118024EBCE338114DABD5E72FA4B7C6670D18A7\u002F","redmattis.undead",[15,16,49,50],"1.5","1.4",87977,4.9,"2023-01-31T21:08:32.0000000Z","2026-02-28T21:58:34.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":52,"publishedAt":65,"updatedAt":66},"4dc09320-1d0a-4eee-9695-ee94c33886bd","big-and-small-lamias-and-other-snake-people","Big and Small - Lamias and other Snake-People","Adds snake-like xenotypes, related genes, and optional factions for them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2908225858","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2410061029062727124\u002F2D530AFC231FD9FBF2CF371BF734AA9F6E5EE62D\u002F","redmattis.lamiasandothersnakes",[15,16,49,50],53200,"2022-12-28T10:12:55.0000000Z","2026-04-24T10:39:20.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":77,"publishedAt":78,"updatedAt":79},"dd3c623d-bb34-4978-bd2f-a5021c6ab885","gene-extractor-tiers","Gene Extractor Tiers","Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3016454783","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2410061029062729651\u002FA580CE2A1E40C662532F2A3ABD14C5A35ED84EFF\u002F","redmattis.geneextractor",[15,49,50,16],100678,5,"2023-08-07T13:42:32.0000000Z","2025-07-09T21:57:05.0000000Z",[81,98,111,125],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":95,"rating":52,"publishedAt":96,"updatedAt":97},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,91,92,93,49,50,94,16],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":52,"publishedAt":109,"updatedAt":110},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,49,50],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":52,"publishedAt":123,"updatedAt":124},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,49,50,94,93,92,91,121],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":52,"publishedAt":136,"updatedAt":137},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,91,92,93,49,50,94,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[139,152,165,177],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":103,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":52,"publishedAt":150,"updatedAt":151},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,49,50],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":103,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":52,"publishedAt":163,"updatedAt":164},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,49,50,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":103,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":52,"publishedAt":175,"updatedAt":176},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,49,50,94,93,92,91],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":77,"publishedAt":188,"updatedAt":189},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,92,93,49,50,94,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z"]