[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xnd-animal-armor-continued":3,"mods-more-author-xnd-animal-armor-continued":31,"mods-more-category-xnd-animal-armor-continued":83,"mods-similar-xnd-animal-armor-continued":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":29,"kofiUrl":30,"patreonUrl":30},"9b1b8784-61bf-40ad-ae75-4178ec599772","xnd-animal-armor-continued","[XND] Animal Armor (Continued)","Update of XeoNovaDans mod - Replaced the patch-system with C#-code that dynamically adds armour recipies to all animals depending on body-size instead.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2270547158","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15339567350930933844\u002FDB4FB58A35C8C84DD95B14F9A4642E193475B9F5\u002F","mlie.xndanimalarmor","combat",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.3","1.4","1.5","1.6",6713,5,"2020-10-28T21:50:17.0000000Z","2025-06-21T18:20:39.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of XeoNovaDans mod\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1308599543\u003C\u002Fp>\r\n\u003Cp>- Replaced the patch-system with C#-code that dynamically adds armour recipies to all animals depending on body-size instead. This way the mod will work on all animals\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FXNDAnimalArmor\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Ch2>\u003Cstrong>Compatibility\u003C\u002Fstrong>\u003C\u002Fh2>\nCompatible with Vanilla-Friendly Animal Surgery and A Dog Said and will work with either mod without any issues.\r\n\u003Cp>This can be used with other animal mods active,\u003Cs> but you can't actually install armor onto them since they won't have the RecipeDefs XML patched onto them. As a result, compatibility patches will be needed to be able to armor up your penguins, thrumuffalo or whatever other modded animals you have. It'll be up to other modders to either make external compatibility patches or submit them to me so that I can integrate them into the mod Combat Extended-style.\u003C\u002Fs>\u003C\u002Fp>\r\n\u003Cp>I'd recommend using the following mods alongside this for an optimal experience:\u003Cul>\u003Cli>\u003Ca href=\"http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1130112804\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla-Friendly Animal Surgery\u003C\u002Fstrong>\u003C\u002Fa> so that you can give your animals painstoppers and bionics to make them into true mobile meat\u002Fmechanoid grinders.\u003C\u002Fli>\u003Cli>\u003Ca href=\"http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1102480398\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Simple Plastic\u003C\u002Fstrong>\u003C\u002Fa> so that you can produce synthread to establish a heavy armor production chain.\u003C\u002Fli>\u003C\u002Ful>\u003Cbr>\u003Cstrong>The following mods are compatible with Animal Armor:\u003C\u002Fstrong>\u003Cs>\u003Cbr>• \u003Ca href=\"http:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1113137502\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>GeneticRim\u003C\u002Fstrong>\u003C\u002Fa> by SargBjornson\u003Cbr>• \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1205488606\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>FFGermanShepherd\u003C\u002Fstrong>\u003C\u002Fa> by forestfey\u003Cbr>\u003C\u002Fs>\u003Cbr>\u003Ch2>\u003Cstrong>Overview\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cbr>Animal army enthusiasts, did it ever bother you that in RimWorld that you can't armor up your animals? Well, this mod allows you to do exactly so!\u003C\u002Fp>\r\n\u003Cp>Animal Armor adds three variations of armor, all with differing characteristics (they all offer full-body coverage though), all three types being producible with varying levels of research - it's generally cheaper to buy them from settlements or combat suppliers than to produce them though, so bear that in mind. On top of that, you need to make sure that you get the right size of armor for your animals; 'tiny' armor for squirrels isn't going to fit on 'huge' elephants for example, and vice-versa, and this applies to other size categories too.\u003C\u002Fp>\r\n\u003Cp>However, not all RimWorld animals might like being handled! As a result, when installing or removing armor, some medicine is also required to anesthetize the animal to ensure no resistance. From then on, it's impossible to fail installing armor onto an animal, regardless of how bad the doctor and medicine is.\u003C\u002Fp>\r\n\u003Cp>A brief overview of all armor types:\u003Cul>\u003Cli>\u003Cstrong>Makeshift\u003C\u002Fstrong> - The cheapest, lowest-tech solution of the three. 30% sharp resistance and 10% blunt resistance, but also reduces movement speed by 10%. Producible from steel, or purchasable from tribals and outlanders.\u003C\u002Fli>\u003Cli>\u003Cstrong>Standard\u003C\u002Fstrong> - Modern armor, the most well-rounded of the three. 30% sharp resistance and 10% blunt resistance, but no movement speed penalty. Producible from cloth, steel and a small amount of plasteel, or purchasable from outlanders and orbital traders.\u003C\u002Fli>\u003Cli>\u003Cstrong>Heavy\u003C\u002Fstrong> - Modern armor, ultimately the best of the three. 60% sharp resistance and 20% blunt resistance, but also reduces movement speed by 20%. Producible from synthread, as well as a lot of steel and plasteel, or purchasable from outlanders and orbital traders.\u003C\u002Fli>\u003C\u002Ful>\u003Cbr>Size categories:\u003Cul>\u003Cli>\u003Cstrong>Tiny\u003C\u002Fstrong> - This consists of animals with a full-grown body size of less than 0.3: squirrels, boomrats etc.\u003C\u002Fli>\u003Cli>\u003Cstrong>Small\u003C\u002Fstrong> - This consists of animals with a full-grown body size of at least 0.3, but less than 0.7: monkeys, foxes etc.\u003C\u002Fli>\u003Cli>\u003Cstrong>Medium\u003C\u002Fstrong> - This consists of animals with a full-grown body size of at least 0.7, but less than 1.3: dogs, boars, alpacas etc.\u003C\u002Fli>\u003Cli>\u003Cstrong>Large\u003C\u002Fstrong> - This consists of animals with a full-grown body size of at least 1.3, but less than 2.4: cougars, bears, muffalo etc.\u003C\u002Fli>\u003Cli>\u003Cstrong>Huge\u003C\u002Fstrong> - This consists of animals with a full-grown body size of 2.4 and greater: thrumbos, elephants etc.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>Powered by Harmony Patch Library.\u003C\u002Fp>\r\n\u003Ch2>\u003Cstrong>Credits\u003C\u002Fstrong>\u003C\u002Fh2>\n\u003Cstrong>Mehni, the real star of the show here - \u003C\u002Fstrong>for tirelessly working on providing the code to get this mod to work elegantly at all! This mod wouldn't work as smoothly as it does without his efforts. The real MVP! I'd also recommend \u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=35832.0\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>checking out his mods\u003C\u002Fstrong>\u003C\u002Fa> if you haven't done so already.\r\n\u003Cp>\u003Cs>\u003Cstrong>Compatibility Patches:\u003C\u002Fstrong> Faeldray (FFGermanShepherd), Koolaidius (GeneticRim)\u003C\u002Fs>\u003C\u002Fp>\r\n\u003Cp>Marnador for their RimWorld-style font.\u003Cbr>Shotgunfrenzy for kindly providing the 'Combat Extended Compatible' text.\u003C\u002Fp>\r\n\u003Ch2>\u003Cstrong>License\u003C\u002Fstrong>\u003C\u002Fh2>\nAs is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through Steam or Ludeon Forums, and give credit where credit's due.\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2270547158\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FXNDAnimalArmor?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags:  armor\u003C\u002Fp>",84,[],[],null,[32,45,58,71],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":42,"rating":23,"publishedAt":43,"updatedAt":44},"0fe81827-c28b-4247-8257-e00690de584f","use-this-instead","Use This Instead","TLDR: This mod scans your installed mods and suggest working\u002Fmore updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3396308787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15177275729979009185\u002FD1D1B9910C68A7CCE481DE7B96A67DA9F8C4729D\u002F","mlie.usethisinstead","management",[15,19,20,21],317800,"2024-12-30T19:32:49.0000000Z","2026-02-09T07:51:06.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":40,"tags":53,"downloadCount":55,"rating":23,"publishedAt":56,"updatedAt":57},"5204cd2a-c949-48b1-97e7-5b7b287208f1","recipe-icons-continued","Recipe icons (Continued)","Update of AUTOMATICs mod 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904906618","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10917179806913825029\u002F0008742C19352191A7BDF8BD5145FC4D9CA2759D\u002F","mlie.recipeicons",[15,54,16,17,20,19,18,21],"1.0",189566,"2022-12-21T22:55:34.0000000Z","2025-06-27T09:14:04.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":40,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"231d8c2a-c87f-45de-9234-5d4ef19bbd8c","prisoner-arena-continued","Prisoner Arena (Continued)","Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2022581505","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17109217026508618124\u002FCA819D799CD5E680B8F0FF44351787B5BA5B60BA\u002F","mlie.prisonerarena",[15,54,16,17,20,19,18,21],199380,4.9,"2020-03-14T21:45:18.0000000Z","2026-07-24T20:35:30.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":40,"tags":79,"downloadCount":80,"rating":68,"publishedAt":81,"updatedAt":82},"1d55455a-f38e-4254-89ed-01cf314b8e86","food-poisoning-stack-fix-continued","Food Poisoning Stack Fix (Continued)","Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2843483188","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12078995941868589484\u002F40074B4B36A8A65E5963FECCE919AE6FFD2A4058\u002F","mlie.foodpoisoningstackfix",[15,18,19,20,21],384529,"2022-08-01T21:02:33.0000000Z","2026-02-06T13:34:45.0000000Z",[84,97,110,125],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},"88bdbd4e-acca-4b10-a95e-d1e6661fe417","more-vanilla-turrets-11","More Vanilla Turrets 1.1+","Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit","76561198025149314","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009766414","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F788631542378493782\u002F4292B0A5A11C7A2B593B4A10A5BA1DCE030C9608\u002F","paradox.morevanillaturrets",[15,16,17,19,18],216664,"2020-02-29T01:49:06.0000000Z","2022-10-29T07:58:53.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":23,"publishedAt":108,"updatedAt":109},"ff3a2bfc-19b5-46c0-9f7b-c2eecb3c5c3d","smart-turret-covering","Smart Turret Covering","Overview In version 1.","denev","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2636621800","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1740071549241113753\u002F0D67C25DAA80285E17BAEFC69D8B6B97AD16F368\u002F","denev.smartturretcovering",[15,20,19,18,21],348979,"2021-10-25T01:40:41.0000000Z","2025-06-16T19:02:37.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":121,"rating":122,"publishedAt":123,"updatedAt":124},"bd20544d-50a0-4bf4-863e-dc6dffa2b7c8","more-vanilla-turrets","More Vanilla Turrets","Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n","Marn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730528968","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F85973750939244888\u002F3075599419509C11E2BA7CCB2B5EB54168F97601\u002F","workshop.730528968",[15,120],"0.17",396154,4.8,"2016-07-24T11:18:31.0000000Z","2017-05-29T00:03:13.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":68,"publishedAt":136,"updatedAt":137},"819b0551-fb54-474d-a361-10cf25d6ad06","fortification-industrial-nuclear-dawn","Fortification Industrial -Nuclear Dawn","Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2733185331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14440658487383642866\u002F29779F015D138D57573FA4FD76B7C453523FA21D\u002F","aoba.fortress.industrial.nucleardawn",[15,21,20,19,18],210191,"2022-01-27T14:24:59.0000000Z","2025-07-14T17:29:46.0000000Z",[139,152,165,178],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":40,"tags":148,"downloadCount":149,"rating":23,"publishedAt":150,"updatedAt":151},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,16,17,20,19,18,21],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":40,"tags":161,"downloadCount":162,"rating":68,"publishedAt":163,"updatedAt":164},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,21,20,19,18,17,16,54],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":40,"tags":174,"downloadCount":175,"rating":68,"publishedAt":176,"updatedAt":177},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,20,19,21],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":170,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":186,"tags":187,"downloadCount":188,"rating":68,"publishedAt":189,"updatedAt":190},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,20,19,21],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z"]