[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xnd-survival-tools":3,"mods-more-author-xnd-survival-tools":32,"mods-more-category-xnd-survival-tools":84,"mods-similar-xnd-survival-tools":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":30,"kofiUrl":31,"patreonUrl":31},"c6dc3b06-0ee1-43d9-8ddc-83c624ce9bd1","xnd-survival-tools","[XND] Survival Tools","Direct download from GitHub (source) Multilingual Support 中文 - fatestartnight Compatibility Should be safely addable to existing savegames, though do note that you will need to make tools for all of your colonists if this is the case since they won't work at full speed otherwise.","XeoNovaDan","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1566269698","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F949592555973853818\u002FD6E59395A844FA35D32256758FC1CE50EAD80A36\u002F","workshop.1566269698","management",[15,16],"mod","1.0",30663,4.9,"2018-11-16T16:16:42.0000000Z","2019-08-07T10:09:07.0000000Z","\u003Cp>Direct download from \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FXeoNovaDan\u002FSurvivalTools\u002Freleases\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa> (\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FXeoNovaDan\u002FSurvivalTools\" target=\"_blank\" rel=\"noopener noreferrer\">source\u003C\u002Fa>)\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Multilingual Support\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>中文 - fatestartnight \r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Compatibility\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>Should be safely addable to existing savegames, though do note that you will need to make tools for all of your colonists if this is the case since they won't work at full speed otherwise. There may be some errors thrown when removing this from an ongoing save, though these should be harmless other than all tools being removed from that game.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Survival Tools is fully functional with the following mods:\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Alpha Animals\u003C\u002Fli>\u003Cli>Atlas' Materials\u003C\u002Fli>\u003Cli>Combat Extended\u003C\u002Fli>\u003Cli>Crystalloid (Rewritten)\u003C\u002Fli>\u003Cli>Dubs Bad Hygiene\u003C\u002Fli>\u003Cli>Expanded Woodworking (+ VGP patch)*\u003C\u002Fli>\u003Cli>Fluffy Breakdowns\u003C\u002Fli>\u003Cli>Glitter Tech\u003C\u002Fli>\u003Cli>Kura's Extra Gems\u003C\u002Fli>\u003Cli>Kura's Extra Stone\u003C\u002Fli>\u003Cli>Mechalit Core\u003C\u002Fli>\u003Cli>MendAndRecycle\u003C\u002Fli>\u003Cli>Metals+\u003C\u002Fli>\u003Cli>Quarry\u003C\u002Fli>\u003Cli>RimBees\u003C\u002Fli>\u003Cli>Rimefeller\u003C\u002Fli>\u003Cli>Rim of Madness - Bones\u003C\u002Fli>\u003Cli>Rimsenal: Federation\u003C\u002Fli>\u003Cli>Turret Extensions\u003C\u002Fli>\u003Cli>Vegetable Garden\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>* - Make sure that Survival Tools is below in the load order\r\u003Cbr>\r\u003Cbr>Do note that if using this with Turret Extensions, make sure that this is below Turret Extensions in the load order otherwise errors will be thrown on startup. I am not sure how to fix this.\r\u003Cbr>\r\u003Cbr>There have been reported oddities with Simple Sidearms (not on my end though) and Pawns are Capable; I will look into these in the near-future (as of 2018-12-13). That being said, there are probably many mods out there which this could benefit from functionality patching with! See the Discussions section for more information.\r\u003Cbr>\r\u003Cbr>If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Overview\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>Survival Tools adds several essential tools to RimWorld as well as an actual need to manage those tools. To make management easier, there is an outfit-esque system (configurable through the Assign tab) which allows for colonists to automatically pick up tools on occasions, depending on whether they actually need them or not. I'd also highly recommend using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1539025677\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Cut Plants Before Building\u003C\u002Fstrong>\u003C\u002Fa> with this.\r\u003Cbr>\r\u003Cbr>The following is a list of tools that are added, and what stats they affect:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Axe  -\u003C\u002Fstrong> Tree felling speed\u003C\u002Fli>\u003Cli>\u003Cstrong>Pickaxe -\u003C\u002Fstrong> Digging speed; Mining yield (digging)\u003C\u002Fli>\u003Cli>\u003Cstrong>Hammer -\u003C\u002Fstrong> Construction speed\u003C\u002Fli>\u003Cli>\u003Cstrong>Sickle -\u003C\u002Fstrong> Plant harvest speed\u003C\u002Fli>\u003Cli>\u003Cstrong>Glitterworld Multitool-\u003C\u002Fstrong> All of the above\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>If a colonist doesn't have any tools required for a certain stat, they receive a significant work speed penalty in that stat - though colonists with good tools will actually be more efficient compared to vanilla. Colonists can use tools either equipped in their main hand or directly from their inventory - the functionality to pick up items being added allowing for the latter, and in turn allowing non-violents to use tools. Colonists can only hold up to two tools at once in their inventory, though tool belts increase that to four.\r\u003Cbr>\r\u003Cbr>Most tools can be produced at crafting spots or smithies, but can also be found in structures upon generation of a new map or purchased from traders and settlements. Tool belts are only producible at tailoring benches though, as well as purchaseable.\r\u003Cbr>\r\u003Cbr>The overall effectiveness of a tool is determined by what it's made out of, as well as its quality. For example: a plasteel axe will be great at cutting down trees, and a uranium pickaxe will be the most effective at digging through rocks and otherwise extracting resources from veins.\r\u003Cbr>\r\u003Cbr>Beware though, since tools do actually degrade over use! The useful lifespan of a tool depends on its maximum HP and its quality. If colonists are using tools that will degrade soon, an alert will show on the right-hand side of the screen prompting you to replace those tools.\r\u003Cbr>\r\u003Cbr>Several features can be toggled, including the inventory limitation for tools and the degradation rate of tools as they get used. There is also a toggle for a hardcore mode which makes certain tasks completely impossible without tools (e.g. mining), as well as increasing the rate at which tools degrade.\r\u003Cbr>\r\u003Cbr>Powered by the Harmony Patch Library - included with this mod; no additional downloads required.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>To-Do List \u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Tools for Extra Survival Tools expansion mod: Industrial tier, production-based tools (?), wheelbarrows \u003C\u002Fli>\u003Cli>Have the AI use tools too since they currently bypass this due to design difficulties \u003C\u002Fli>\u003Cli>Tools show (similar fashion to equipped) when doing tasks that use them \u003C\u002Fli>\u003Cli>Proper functionality with Prison Labour mod \u003C\u002Fli>\u003Cli>Proper functionality with Better Pawn Control mod \u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Credits\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>Brrainz - \u003C\u002Fstrong>For his amazing work on the Harmony Patch Library\r\u003Cbr>\u003Cstrong>Mehni - \u003C\u002Fstrong>Allowing me to use code from Pick Up and Haul and Numbers\r\u003Cbr>\u003Cstrong>Shotgunfrenzy - \u003C\u002Fstrong>For kindly providing all of the artwork featured in this mod\r\u003Cbr>\u003Cstrong>erdelf - \u003C\u002Fstrong>erdelf\r\u003Cbr>\u003Cstrong>Why_is_that - \u003C\u002Fstrong>For his Settings Helper which allowed for the degradation rate slider\r\u003Cbr>\u003Cstrong>Marnador - \u003C\u002Fstrong>For the RimWorld-style font\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>License\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>You may include this mod in a mod pack, and you may make your own contributions to this open-source project (for which you'll be credited), but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.\u003C\u002Fp>",319,[24,25,26,27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F949592555973856194\u002FD6E59395A844FA35D32256758FC1CE50EAD80A36\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F949592555971027024\u002F5C30422E90E1EEB88A66B2BB8E4DDFC7E13E4245\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951845216965716733\u002F4CDA3446C33468561F3FEEA612BAC785809AE45A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951845216965716136\u002FDC847058714F307DC11442581C795656DD8654AE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951845216965715522\u002F91A024E0CB6109527D3A7EA421A81D695DB68135\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F949592555970984927\u002FFEE9479F7386F89A972B8C8EE73355DFD831436C\u002F",[],null,[33,46,58,70],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"6cec9e26-a140-44dd-8938-b9cc44950a8a","xnd-adrenaline","[XND] Adrenaline!","This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1823138604","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F784111053990708217\u002FE4D1318DA14001255FDAD1A0B6D0A59126880AB3\u002F","workshop.1823138604",[15,16],19198,4.8,"2019-08-02T20:39:08.0000000Z","2019-09-06T00:25:16.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":18,"publishedAt":56,"updatedAt":57},"f065f607-9b6f-4a09-8fe7-b86157a3bf24","xnd-autoowl","[XND] AutoOwl","1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this). Gi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1546370684","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F948464544795672116\u002F209342B6D986DA2E98A2008B806EC3C870EE6B2F\u002F","workshop.1546370684",[15,16],91318,"2018-10-23T19:25:29.0000000Z","2018-11-03T09:58:16.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":18,"publishedAt":68,"updatedAt":69},"845c7f61-9f6c-489b-94f5-af6b822ca845","10-vanilla-factions-expanded-medieval","[1.0] Vanilla Factions Expanded - Medieval","IMPORTANT For 1.1 onwards, Vanilla Factions Expanded - Medieval is now being maintained by Oskar Potocki: See the Change Notes After all the mods we have already created, it was finally time to retouch the vanilla factions. I was always a big fan of Rimsenal (other mods are avail","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1854610483","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779608208359519690\u002FD32B4C39435C2CC871E52EE6508896EEBD429F27\u002F","workshop.1854610483",[15,16],135391,"2019-09-05T14:36:29.0000000Z","2020-01-02T11:16:56.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":78,"tags":79,"downloadCount":81,"rating":18,"publishedAt":82,"updatedAt":83},"643623a5-695f-4033-b061-d66f327348c3","xnd-te-turret-expansion","[XND] TE Turret Expansion","Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1496140597","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F780750188124538055\u002F851EDF2EA5DA7FD82819F8E86A42FBF32134B9CC\u002F","xeonovadan.turretextensions.turretexpansion","combat",[15,16,80],"1.1",38141,"2018-08-28T16:17:50.0000000Z","2020-04-28T21:18:21.0000000Z",[85,103,116,129],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":100,"rating":18,"publishedAt":101,"updatedAt":102},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,16,80,95,96,97,98,99],"1.2","1.5","1.4","1.3","1.6",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,99,96,97,98,95,80],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":18,"publishedAt":127,"updatedAt":128},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,16,80,95,96,97,98],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":90,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":18,"publishedAt":139,"updatedAt":140},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,99,96,97,98,95,80,16],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[142,155,168,182],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":18,"publishedAt":153,"updatedAt":154},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,80,95,96,97,98],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":18,"publishedAt":166,"updatedAt":167},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,80,95,96,97,98,99],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":179,"publishedAt":180,"updatedAt":181},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,80,95,96,97,98],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":187,"workshopUrl":188,"imageKey":10,"thumbnailUrl":189,"packageId":190,"category":191,"tags":192,"downloadCount":193,"rating":18,"publishedAt":194,"updatedAt":195},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,99,96,97],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]