[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xnd-te-turret-expansion":3,"mods-more-author-xnd-te-turret-expansion":27,"mods-more-category-xnd-te-turret-expansion":78,"mods-similar-xnd-te-turret-expansion":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"643623a5-695f-4033-b061-d66f327348c3","xnd-te-turret-expansion","[XND] TE Turret Expansion","Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.","XeoNovaDan","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1496140597","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F780750188124538055\u002F851EDF2EA5DA7FD82819F8E86A42FBF32134B9CC\u002F","xeonovadan.turretextensions.turretexpansion","combat",[15,16,17],"mod","1.0","1.1",38141,4.9,"2018-08-28T16:17:50.0000000Z","2020-04-28T21:18:21.0000000Z","\u003Ch2>\u003Cstrong>Translations\u003C\u002Fstrong>\u003C\u002Fh2>\r\n日本語 - Proxyer\r\n\r\n\u003Ch2>\u003Cstrong>Overview\u003C\u002Fstrong>\u003C\u002Fh2>\r\nTE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.g. limited firing arcs and upgrades). This mod currently adds four turrets across two tech levels:\r\n\r\n\u003Cstrong>Medieval:\u003C\u002Fstrong>\r\n\r\n\r\n\r\n        \u003Cstrong>Ballista\u003C\u002Fstrong>\r\n\t\u003Cstrong>Pros\u003C\u002Fstrong>\r\n\t\u003Cstrong>Cons\u003C\u002Fstrong>\r\n\r\n\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F82qGHTr.png\" alt=\"\" loading=\"lazy\">\r\n\t+ Does a significant amount of damage\r\n+ High AP for a pre-industrial weapon\r\n+ Has a stopping power of 2.5\r\n+ Very good range\r\n\t- A limited firing arc of 90 degrees\r\n- Very slow fire rate\r\n- Limited upgradability\r\n- Flammable\r\n\r\n\r\n\r\n\r\n\r\n        \u003Cstrong>Cannon\u003C\u002Fstrong>\r\n\t\u003Cstrong>Pros\u003C\u002Fstrong>\r\n\t\u003Cstrong>Cons\u003C\u002Fstrong>     \r\n\r\n\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrnU8iX2.png\" alt=\"\" loading=\"lazy\">\r\n\t+ Launches explosive cannonballs\r\n+ Excellent range\r\n+ Portable like mortars\r\n\t- A limited firing arc of 90 degrees\r\n- Slow fire rate\r\n- Very inaccurate\r\n- Expensive to sustainably fire\r\n\r\n\r\n\r\nCannonballs can be produced at smithies or purchased from traders.\r\n\r\n\u003Cstrong>Industrial:\u003C\u002Fstrong>\r\n\r\n\r\n\r\n        \u003Cstrong>Mini-Sniper Turret\u003C\u002Fstrong>\r\n\t\u003Cstrong>Pros\u003C\u002Fstrong>\r\n\t\u003Cstrong>Cons\u003C\u002Fstrong>\r\n\r\n\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FEOYHapH.png\" alt=\"\" loading=\"lazy\">\r\n\t+ Accurate with 97% shooting accuracy\r\n+ Does a considerable amount of damage\r\n+ Same range as a bolt-action rifle\r\n+ Portable like mini-turrets\r\n\t- Low DPS due to a slow fire rate\r\n- Poor close-quarters performance\r\n- Somewhat component-intensive to build\r\n\r\n\r\n\r\n\r\n\r\n        \u003Cstrong>Machine Gun Emplacement\u003C\u002Fstrong>\r\n\t\u003Cstrong>Pros\u003C\u002Fstrong>\r\n\t\u003Cstrong>Cons\u003C\u002Fstrong>\r\n\r\n\r\n        \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRsM9L1D.png\" alt=\"\" loading=\"lazy\">\r\n\t+ Same range as an assault rifle\r\n+ Doesn't require electricity\r\n+ Has a stopping power of 1\r\n+ Very powerful\r\n\t- Fairly expensive and takes a while to build\r\n- Easily hit with ranged attacks\r\n- Somewhat inaccurate\r\n\r\n\r\n\r\nAll turrets use vanilla research projects and are also upgradable. TE Turret Expansion also makes the following minor changes to vanilla turrets...\r\n\r\n\u003Cstrong>Mini-Turret:\u003C\u002Fstrong>\r\nCan now be upgraded to be made...\u003Cul>\u003Cli>Somewhat more accurate\u003C\u002Fli>\u003Cli>More reliable with a slightly stronger barrel\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Autocannon Turret:\u003C\u002Fstrong>\r\nCan now be upgraded to be made...\u003Cul>\u003Cli>Significantly more durable (both HP and barrel)\u003C\u002Fli>\u003Cli>Somewhat less flammable\u003C\u002Fli>\u003Cli>Somewhat more accurate\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Uranium Slug Turret:\u003C\u002Fstrong>\r\nCan now be upgraded to be made...\u003Cul>\u003Cli>Significantly more durable (both HP and barrel)\u003C\u002Fli>\u003Cli>Somewhat less flammable\u003C\u002Fli>\u003Cli>Somewhat more accurate\u003C\u002Fli>\u003Cli>Quicker to fire\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Mortar:\u003C\u002Fstrong>\r\nCan now be upgraded to be made...\u003Cul>\u003Cli>Considerably more accurate\u003C\u002Fli>\u003Cli>Somewhat quicker to fire\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>\u003Cstrong>Compatibility\u003C\u002Fstrong>\u003C\u002Fh2>\r\n\u003Cstrong>Mods:\u003C\u002Fstrong>\r\nRequires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1496122245\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Turret Extensions\u003C\u002Fstrong>\u003C\u002Fa> in order to work properly. \r\n\r\nIncompatible with Combat Extended. There are no other known incompatibilities.\r\n\r\n\u003Cstrong>Saves:\u003C\u002Fstrong>\r\nShould be safely addable to ongoing savegames. There will be one-off errors when removing this from ongoing savegames though, and you will lose TE Turret Expansion-added turrets and all upgrades to vanilla turrets.\r\n\r\n\u003Ch2>\u003Cstrong>Credits\u003C\u002Fstrong>\u003C\u002Fh2>\r\n\u003Cstrong>Shotgunfrenzy and Oskar Potocki -\u003C\u002Fstrong> for providing some great artwork!\r\n\u003Cstrong>Marnador -\u003C\u002Fstrong> for the RimWorld-style font\r\n\r\n\u003Ch2>\u003Cstrong>Links\u003C\u002Fstrong>\u003C\u002Fh2>\r\nGitHub releases: https:\u002F\u002Fgithub.com\u002FXeoNovaDan\u002FTETurretExpansion\u002Freleases\r\nSource code: https:\u002F\u002Fgithub.com\u002FXeoNovaDan\u002FTETurretExpansion",239,[],[],null,[28,41,54,66],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":38,"rating":19,"publishedAt":39,"updatedAt":40},"3c0ebefe-a70b-4436-919d-9294fe0a2468","xnd-targeting-modes","[XND] Targeting Modes","1.1 Version I am no longer maintaining this mod, though Odyssey Scorpio has kindly uploaded a maintained version of this mod, so be sure to check it out: Overview Targeting Modes sort of brings V.A.T.S from the Fallout universe to RimWorld, so you can now have your colonists and","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508165821","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F785233987055240611\u002F78CD38E91CD9518DAFF7788904E7232FCAA46506\u002F","workshop.1508165821","management",[15,16],21614,"2018-09-09T20:07:05.0000000Z","2019-07-29T20:11:18.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":36,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"452cd3c2-58f7-489d-9b99-150021a16d46","xnd-watermill-tweaks","[XND] Watermill Tweaks","Direct download from GitHub (source) Compatibility Should be safely addable to existing savegames.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1496115783","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F948464026882071922\u002F1010A1F8355AEA8F2721DE9BCF22164B02ADE9F5\u002F","workshop.1496115783",[15,16],12800,4.8,"2018-08-28T15:50:23.0000000Z","2018-12-05T06:51:03.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":36,"tags":62,"downloadCount":63,"rating":19,"publishedAt":64,"updatedAt":65},"c6dc3b06-0ee1-43d9-8ddc-83c624ce9bd1","xnd-survival-tools","[XND] Survival Tools","Direct download from GitHub (source) Multilingual Support 中文 - fatestartnight Compatibility Should be safely addable to existing savegames, though do note that you will need to make tools for all of your colonists if this is the case since they won't work at full speed otherwise.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1566269698","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F949592555973853818\u002FD6E59395A844FA35D32256758FC1CE50EAD80A36\u002F","workshop.1566269698",[15,16],30663,"2018-11-16T16:16:42.0000000Z","2019-08-07T10:09:07.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":36,"tags":74,"downloadCount":75,"rating":51,"publishedAt":76,"updatedAt":77},"6cec9e26-a140-44dd-8938-b9cc44950a8a","xnd-adrenaline","[XND] Adrenaline!","This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1823138604","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F784111053990708217\u002FE4D1318DA14001255FDAD1A0B6D0A59126880AB3\u002F","workshop.1823138604",[15,16],19198,"2019-08-02T20:39:08.0000000Z","2019-09-06T00:25:16.0000000Z",[79,95,110,123],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":92,"rating":51,"publishedAt":93,"updatedAt":94},"2c5604d3-533f-422c-b176-9c74488f234e","combat-extended-armory","Combat Extended Armory","CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.","Combat Extended","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2911110083","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5114432630430744941\u002F42300C6A81054F132093BAD49B0264F967C50853\u002F","ceteam.combatextendedarmory",[15,89,90,91],"1.5","1.4","1.6",235553,"2023-01-02T04:19:27.0000000Z","2025-09-09T08:47:52.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":107,"rating":19,"publishedAt":108,"updatedAt":109},"e0473c6e-a15e-4b87-b4f0-e48486e33c0e","rt-solar-flare-shield","RT Solar Flare Shield","Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.","Ratysz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=728315620","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F960848925855834980\u002F568AA86105B9E198B909B36213613642A4F0EF7E\u002F","ratys.rtsolarflareshield",[15,16,17,105,89,90,106,91],"1.2","1.3",457595,"2016-07-20T19:50:04.0000000Z","2025-07-13T21:20:35.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":19,"publishedAt":121,"updatedAt":122},"f8af6a56-c429-470b-8d8d-609d591ef62e","armor-racks","Armor Racks","NOTE: There will be no further updates to this mod.","khamenman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1875828205","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F767225540975646185\u002F618592EBCA152981C692C831C9ECAF2738821625\u002F","khamenman.armorracks",[15,91,89,90,106,105,17,16],305953,"2019-09-29T10:55:54.0000000Z","2025-07-12T06:17:29.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":19,"publishedAt":134,"updatedAt":135},"fe07cbc5-09b6-44d8-a780-b531ac942eb3","yayos-combat-3-11-12","Yayo's Combat 3 (1.1-1.2)","* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i","YAYO","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038409475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1001430929879097467\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,17,105],175158,"2020-03-28T12:50:02.0000000Z","2021-02-24T00:17:27.0000000Z",[137,150,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":36,"tags":146,"downloadCount":147,"rating":19,"publishedAt":148,"updatedAt":149},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,91,89,90],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":36,"tags":159,"downloadCount":160,"rating":19,"publishedAt":161,"updatedAt":162},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,17,105,89,90,106,91],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":36,"tags":172,"downloadCount":173,"rating":19,"publishedAt":174,"updatedAt":175},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,16,17,105,89,90,106],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":185,"tags":186,"downloadCount":187,"rating":19,"publishedAt":188,"updatedAt":189},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,16,17,105,89,90,106,91],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]