// Combat · RimWorld Mod

An awful 'Combat Extended Patch' for Roo's Minotaurs

An awful 'Combat Extended Patch' for Roo's Minotaurs mod preview for RimWorld

HAHAHA, I LIED!! THERE'S NO EASTER BUNNY, THERE'S NO TOOTH FAIRY AND THERE'S NO COMBAT EXTENDED PATCH!! A brief list of features A good chunk of the minotaur weapons are just removed. I couldn't (ie. 'I couldn't be arsed to' in modderspeak) get the special features of weapons lik

HAHAHA, I LIED!! THERE'S NO EASTER BUNNY, THERE'S NO TOOTH FAIRY AND THERE'S NO COMBAT EXTENDED PATCH!!

A brief list of features


A good chunk of the minotaur weapons are just removed. I couldn't (ie. 'I couldn't be arsed to' in modderspeak) get the special features of weapons like the Midaspear working so I just chucked them out.
I did patch the weapons and apparel I didn't remove. Throwable chunks, the epsilon axe, it all works now.

In the place of their exclusive weapons, they now use warcasket weapons. The herculean gene added by the mod lets them grab and use warcasket weapons, patched the pawn kinds to utilize warcasket stuff.

Tweaked some pawns to be less awful and made them spawn with more appropriate gear for Combat Extended.

Patched the genes, the hediffs, most everything really.

Q&A



What's the purpose of a 'patch' that removes a good chunk of a mod's content? Why did you make this?


The genes. That's it, I just really wanted to be able to use the genes the mod adds without all the compatibility issues.