// Management · RimWorld Mod

Asunib's Modules Expanded

Asunib’s Modules Expanded (AME) Overview Adds 15 new modular bionics to Integrated Implants’ module system, expanding combat and survival options across multiple body slots.

Asunib’s Modules Expanded (AME)

Overview

Adds 15 new modular bionics to Integrated Implants’ module system, expanding combat and survival options across multiple body slots.

Phase 4

Bellow Lungs (Lung) Unleash a devastating shockwave blast from your lungs, knocking back and stunning anyone in your path. Enemies slammed into walls within range take heavy impact damage. Failsafe Core (Heart) A last-ditch survival system that detonates an EMP burst when your body is pushed below 50% health, disabling nearby mechanical enemies and bionic solders. Thermal Chamber (Heart) A self-regulating core that stabilizes your body temperature, letting you endure extreme heat and cold beyond human limits. Mirror Gauntlet (Arm) Reinforced reactive gauntlets that can deflect incoming projectiles. The higher your melee skill, the more likely you are to turn enemy fire back on them. Neurospike (Arm) A melee enhancement that injects a paralytic neurotoxin from your index finger on strike. Perfect for subduing and recruiting new prisoners!

Phase 3

Vacuum Gland (Lung) Fortifies your lungs for exposure to vacuum environments, allowing you to operate in space-like conditions without suffocation. Last Stand Stim (Spine) When you go down, your body refuses to quit. Pain is shut off, consciousness is stabilized and you fight through collapse for a short, critical window once a day. Adrenal Pump (Heart) A built-in emergency response system that floods your body with stimulants when health drops below half, pushing you to move faster when survival matters most.

Phase 2

Glide Sole (Leg) Micro-traction systems that let you move faster across metallic tiles and icy surfaces. Shield Module (Spine) A compact energy barrier system that deploys a rechargeable, ranged personal shield when under fire. Bombardier Vertebrae (Spine) Transforms your spine into a heavy weapons platform, enabling integration of mortar-based payload systems. Supports all vanilla and DLC mortars.

Phase 1

Jump Pack (Spine) A built-in chemfuel jump system that launches you across the battlefield with explosive mobility. Arm Minigun (Arm) A wrist-mounted minigun that unleashes a 25-round burst with devastating short-range suppression, at the cost of heavy cooldown and warmup time. Whistling Birds (Arm) A precision swarm of 8 homing micro-rockets that seek out targets and detonate in stun explosions. Loud, fast, and terrifying.

Patches

Integrated Implants' Revenant Vertebrae (Spine) Restores the original invisibility function, as I believe it's currently broken in the original Integrated Implants.

Requirements

  • EBSG Framework
  • MVCF Framework
  • Harmony

Suggestions

Ideas, balance tweaks, compatibility patches and critique are always welcomed! I love to read any and all feedback in the comments.

Credits

Jump Pack, Arm Minigun, and Whistling Birds modules are derived from Combat Bionics. Thanks to Mlie for maintaining and updating the original mod! https://steamcommunity.com/sharedfiles/filedetails/?id=3260597442