// Management · RimWorld Mod
Childhood Learning & Growth
No More Gacha-Style Child Growth Tired of carefully raising a child, only to have them grow up into a pyromaniac, a fragile pawn, or a drug fascination addict when a growth moment hits?
No More Gacha-Style Child Growth
Tired of carefully raising a child, only to have them grow up into a pyromaniac, a fragile pawn, or a drug fascination addict when a growth moment hits? This mod reworks child growth so that passions and traits are shaped more by what children actually experience, instead of being driven mostly by random outcomes.Features
- Earlier development Children can start walking at age 1, and growth moments are expanded to ages 4, 7, 10, and 13.
- Learning tendency system During each learning stage, children build skill tendencies based on their lived experiences.
- Nature running: boosts Plants and Animals tendencies
- Radio talks: boosts Social and Intellectual tendencies
- Floor drawing: boosts Construction and Crafting tendencies
- Reading: skill books boost their related skill tendency, while non-skill books boost Intellectual
- Watching work: boosts tendencies based on the type of work being observed
- Class lessons: boosts tendencies based on the skill actually being taught
- Role model influence: spending time with adults gradually increases the tendency toward that adult's best skill
Growth Resolution
At each growth moment, children automatically gain more fitting traits and passions based on their accumulated skill tendencies.- Example: a child with a strong Crafting tendency can gain a minor passion in Crafting, and an existing minor passion can be upgraded into a major passion.
- Convert it into skill experience
- Gain one extra passion
- Gain one extra trait (requires a matching tendency; higher tiers reduce the requirement)
- Remove one existing trait (requires a high growth tier)
Major Events Matter Too
Big life events can also affect a child's development:- Inspirations increase growth tier
- Mental breaks, major illnesses, and lost body parts have a very small chance to cause a dramatic personality shift