// Management · RimWorld Mod
Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
Version 1.7.8.0
Description:
Requires HugsLib for 1.5 and below
Load order
// HugsLib
// Children, school and learning
// Birds&Bees (if used - has more fertility related stuff etc.)
There is now a version of the mod with only the school and learning parts:
Children are born 0 years old with Biotech and 7 years old without it .
- This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
- Pregnancy functions the same as with animals . The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents , but have random passions and traits
- Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation
Includes a blackboard and school-table where skilled pawns can teach different subjects.
- There is now a new schedule-tab for each blackboard and school-table
- Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)
- Students can learn 1 year until they are 16
- Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work
Materials needed to study:
- Cooking: Most raw food
- Medicine: All medicine (default: 1 herbal)
- Mining: Stone blocks or steel (default: 1 steel)
- Contruction: 1 wood log
- Tailoring: 1 (most textiles/leathers)
- Crafting: 1 wood log
- Growing: Raw plant matter / food
- Others: Nothing
(See also Si-Cafe's patch to remove these below)
Can be added to a running game / save!
Removing the mod:
With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)
The settings are in:
'HugsLib\ModSettings.xml' up until 1.6Mods that have advanced interactions with this mod:
(Optional mods that directly or indirectly interact with CSL)
- Birds & Bees (Unofficially updated for 1.3)
(now supported with CSL 1.7.4.1)
Adds a lot more fertility interactions
https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175
- Baby & Children (Updated for 1.2&1.3)
Adds better looks and functionality for children
https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784
- Children, school and learning fertility operations
"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals."
https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518
- Medical Supplements
Has additional birth-control
https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369
- Age Matters (Port for 1.0&1.1&1.2&1.3)
Younger children behave more realistic
https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966
- Si-Cafe:
Removes noise and material-need while learning:
- Capi:
Interesting mods:
(Optional)
- Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087
Mod compatibility (see the discussion/thread below):
- "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.
- "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active) [I am looking into it - there is now an option to disable the zone/area changes: 'Disable school area' - the BPC issue might finally be resolved with v1.7.4.0 there]
Review and download for owners of the non Steam version:
https://rim-world.com/children-school-and-learning-mod/
Thanks for keeping the download up to date!
Video by Jadziax:
https://www.youtube.com/watch?v=SOUVgvh_9t4
Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview