// Management · RimWorld Mod
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
CM Color Coded Mood Bar
Color code each pawn's mood bar within the colonist bar based on their current mood.- Red: extreme mental break threshold
- Orange: major mental break threshold
- Yellow: minor mental break threshold
- Gray: neutral mood
- Light Blue: content
- Green: happy
Extra Features:
- Custom Colors, the colors above can be fully customised, along with some of the icons below.
- Break Box, an outline to highlight when the colonist is in a break mood, useful for "larger" colonists (default on). This can be drawn beneath or on top of the colonist to further highlight the colonist (default beneath).
- Schedule Box, an outline to show the colonists current schedule (default off).
- Illness Icon, an icon that is displayed when the colonist has an illness that requires immunity (default on).
- Pregnancy Icon, an icon that is displayed when the colonist is pregnant (default on).
- Bleeding Icon, an icon that is displayed when the colonist is bleeding with 4 different sizes based on bleed rate, large & flashing < 3 hours, large < 8 hours until death, medium < 24 hours, small > 24 hours (default on).
- Thermal Icons, icons for when colonists are suffering hypothermia/heatstroke (minor and above).
- Gender Icons, ability to display gender icons for your colonists, useful for gender based events.
- Cryptosleep Icon, shows an icon of the cryptosleep casket when a colonist is in one.
- Love Relation Icons, shows icons for colonists that are in love relationships (heart for lovers, rings for married couples).
- Performance, this mod uses caching to improve performance and runs faster than the vanilla colonist bar that it replaces. (Note: This mod replaces a vanilla method, so if you are using Dubs Performance Analyser, Harmony Patches tab that is doesn't show how much time the mod is adding, instead compare the ColonistBarOnGUI with and without the mod for a fair comparison. If you are having performance issues please consult the Dub's Discord where the is a performance focused community to analyse issues)
- Compatibility, the only compatibility issues this mod has is with other colonist bar mods that alter how the mood box is rendered, with the exception of Colony Groups which i made made this mod compatible with. I have also added compatibility for Pawn Badges and Job In Bar when used in combination with Colony Groups. Also added compatibility for Disabled Pawn Markers.