// Management · RimWorld Mod
Directly Abandon Settlement
Have you found yourself with tons of “abandoned settlement” tiles?
Have you found yourself with tons of “abandoned settlement” tiles? This mod aims to fix that. When you abandon a base, it skips creating those persistent abandoned markers or lets you clear them after a configurable cooldown.
A utility mod that helps keep the world map tidy after you move on. Whether you're launching off-world, going nomadic, or just relocating, this tool gives you full control over what happens to the tile you leave behind.
Key Features:
- Skip abandoned settlement markers entirely on abandonment. (If Cooldown is disabled)
- Optionally impose a cooldown (1–180 days) before clearing a tile.
- Abandoning settlements uses the stock Abandon button, to not conflict with any other mods.
- Gizmo has been updated to show when/if cooldown is already active after normal abandonment.
- Cooldown display in tile inspect window.
Compatible with Non-Destructive Gravlaunch by Planetace
Their mod helps fully remove gravship crater blockers, it pairs perfectly with this one for a fully nomadic or off-world playthrough.
Thanks to a lot of safety checks and debugging...
Also Compatible with: (although, feature overlap, so... why use them all together?)
Launch Sites Expire
Gravship Launch Timeout
Mod State:
- Supports RimWorld 1.6+
- Safe to add/remove mid-save.
- Patch-based, doesn't overwrite vanilla logic.
- Mod settings available in-game (toggle cooldown, adjust duration, reset to defaults).
- Translated into Japanese, German, Russian, French, and Simplified Chinese.
Credits:
Original concept and implementation by: LingLuo
This version is a cleaned-up, reworked continuation with new settings, cooldown tracking, mod options, and expanded compatibility.
Original Workshop Page
If you have bugs!
Use this, paste the log.
Standalone HugsLog thingy
I've created a Jelly's Mods Discord server as well.