Details Vanilla RimWorld does not account for setups with many modded factions.
Details
Vanilla RimWorld does not account for setups with many modded factions. Enemy factions always start drawing from the center, and every additional row is placed beneath it. As a result, the list quickly overflows downward and overlaps with other faction icons. Moreover, it even extends past the right edge of the window.
This mod adjusts the layout so that any number of factions can be displayed at once without breaking the UI.
Compatibility
- Compatible with VFE - Classical: accounts for "View Senators" box.
- Probably incompatible with other mods that touches the same UI.
How does this work?
- Since the vanilla faction UI logic is all handled inside a single method, this mod applies a Harmony prefix that re-implements most of that logic (drawing the main faction icon, faction names, ideos, relations, etc.) with mostly copy&pasted codes, except for the part that draws enemy factions. The prefix then skips the vanilla drawing routine entirely.
- As a result, if you view Dubs Performance Analyzer while looking at faction UI, it may look like the prefix is taking some performance. However, the analyzer does not account for the fact that the original vanilla drawing code, much of which performs the same work and is now being skipped, would have incurred a similar cost. You can ignore it.
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted