// Management · RimWorld Mod
GeneticRim Megafauna Patch [DEPRECATED]
IMPORTANT: Genetic Rim is now deprecated.
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamcommunity.com/sharedfiles/filedetails/?id=2801160906
This will be left here for those who want to play on older versions.
UPDATED 11/08/20:
Extract DNA from animals and hybridize them to create new, exotic species!
Features
- Adds nine hybrids between vanilla creatures and animals from the Megafauna mod!
- Adds a new building, the Megafauna genepod, to mix genes from Megafauna and create your hybrids.
Wiki:
There is a cool wiki here!
Load Order
- As with all patch mods, be sure to call it after Megafauna mod and GeneticRim mod, or else you'll get some errors.
Compatibility
Compatible with A Dog Said
Warning
The following applies to 1.0 and 1.1. HOPEFULLY I fixed it in 1.2 by changing the rodent incubator's defname:
For some arcane and weird reason adding this patch to an existing game turns all compacted steel on the map into squirrel meat. Why? Who the fuck knows! That's what you get for messing with science
Update: Ataman figured it out, read https://ludeon.com/forums/index.php?topic=48267 . Unfortunately, there is not much that can be done about it :(
Credit
Credit goes to Spino for all his awesome work on Rimworld.
Changelog
v2.1: Updated to RW 1.2. Maybe, perhaps, hopefully, fixed the hash collision with squirrel meat (11/08/20)
v1.1: Updated for RimWorld 1.1 (19/02/20)
v1.101: Changed all hybrids to use GeneticAnimal instead of ExoticAnimal so they don't appear on modded merchants. Tweaked wool values (23/08/19)
v1.1: New building graphic (28/01/19)
v1.0: Release (14/12/18)