Details GitHub Removes faction penalty when forcing a pawn to wear something.
Details
GitHub
Removes faction penalty when forcing a pawn to wear something.
When dressing a pawn from another faction in apparel that replaces something they're wearing, their apparel is stored in their inventory.
Records what any non-hostile, humanlike pawns that enter the map are wearing so that only their apparel is placed in their inventory. Apparel that was originally yours will be dropped.
Performance
Since apparel is only recorded once when pawns load onto the map and ignores any pawns that are from a hostile faction or that aren't humanlike and clears the record when they die or leave the map, there shouldn't be any noticeable performance impact unless a massive amount of friendly pawns are loaded onto the map at once for some reason.
Note
The new apparel tracking feature won't apply to pawns that were already on the map before the tracking update. To force the tracker to update manually, turn on developer mode and check the bottom right of the debug options under "ImTryingToSaveYou" and select "Rebuild Original Apparel Tracker"
Thanks
The Bard of Hearts for the original idea for the mod
Alma_S for the idea of adding the pawns clothes to their inventory
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