// Management · RimWorld Mod
[Kit] Just A Flesh Wound
What does this mod do?
What does this mod do?
- Body parts are harder to destroy with weak hits. Big hits still destroy parts.
- Implants and limb replacements make pawns harder to kill.
- Implants and limb replacements make the body part harder to destroy.
- Humanoids and animals do not die from being downed anymore.
- The fatal damage mechanic in vanilla has been tweaked significantly, pawns are harder to kill with chip damage.
- Internal organ wounds hurt, bleed and scar more and get infected more often.
- Wounds to eyes and brains scar normally but there is a high chance to scar.
- Wounds hurt less when fresh, reach a peak after some time, and come back down after that.
- Wounds that have been tended immediately jump to the end of the pain cycle.
- Wounds bleed less when fresh, reach a peak after some time and clot after that, reducing bleeding on wounds that are untreated for a long time.
- Scars hurt less as time passes.
- Scars do not count towards body part destruction, they do count towards functionality.