Disables mental break risk alerts Are your colonists constantly on edge?
Disables mental break risk alerts
Are your colonists constantly on edge? Fed up with the incessant flashing alerts and bell sounds? Fancy the thrill of discovering half your colony engulfed in flames because you missed your pyromaniac's emotional unraveling? Look no further! This mod solves all of the above by simply disabling all mental break alerts. I take no responsibility for any destroyed colonies.
Note that this disables the active mental break risk alerts and not the alert that happens when a mental break is triggered Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
Adds an advanced tribal cooler capable of refrigerating perishables This passive cooler will be able to go down to temperatures of 4°C, effectively refrigerating your meals, meat, etc.
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou