// Storage · RimWorld Mod

Progression: Storage

Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from








Reel's Expanded Storage + Medieval Overhaul


  • Hay bale (Removed from Reel's)
  • Wood pile (Removed from Reel's)
  • Large wood pile (Removed from Reel's)
  • Wood crate (Removed from Reel's)
  • Large wood crate (Removed from Reel's)
  • Stone pile (Removed from Reel's)
  • Large stone pile (Removed from Reel's)
  • Chest (Removed from Reel's)
  • Large chest (Removed from Reel's)
  • Tanning rack (Removed from Reel's)
  • Barrel (Removed from Reel's)
  • Bookshelf (Removed from Reel's)

Reel's Expanded Storage + Neat Storage


  • Meat hook (Removed Neat's)
  • Wood container (Removed Neat's)
  • Weapon rack (Removed Neat's)
  • Horizontal weapon rack (Removed Neat's)
  • Vertical weapon rack (Removed Neat's)
  • Small crate (Removed Neat's)
  • Crate (Removed Neat's)
  • Double shelf (Removed Reel's)

Reel's Expanded Storage + Adaptive Primitive Storage


  • Log piles (Removed Reel's)

Adaptive Primitive Storage + Medieval Overhaul


  • Log piles (Removed Medieval Overhaul's)

Adaptive Primitive Storage + Medieval Overhaul: Adaptive Storage


  • Log piles (Removed Adaptive Primitive Storage's)










Medieval Overhaul


  • 'Rustic chest' -> Chest (Brevity)
  • 'Metal strongbox' -> Strongbox (Brevity)


Reel's Expanded Storage


  • 'Large crate' -> Large container (Coherency with other mods)
  • 'Small crate' -> Small container (Coherency with other mods)
  • 'Barrel pallet' -> Chemfuel pallet (Clarity)

Adaptive Primitive Storage


  • 'covered clay pot' -> covered pot (Clay is a resource, and these are made of stone)
  • 'uncovered clay pot' -> uncovered pot (Clay is a resource, and these are made of stone)
  • Removed all "Total Capacity" mentions in descriptions, as that implementation is inconsistent with other storage mods and doesn't reflect the balancing changes. Use my new storage stats mod to unify this visual across all mods.

Neat Storage + Vanilla Furniture Expanded


  • 'weapon rack' -> small weapon rack (To create a contrast with Neat's racks)




Medieval Overhaul


  • All storages now hide their contents.

Hospitality: Vending machines


  • Vending machines now hide their storage contents.




Adaptive Primitive Storage


  • Removed cellars and pits (Questionable functionality, destroys early game preservation challenges)
  • Removed meat racks (Similarly confuses gameplay on food preservation)


Neat Storage


  • Removed corpse dump spot (Immersion breaking, meta, unnecessary)


Medieval Overhaul: Adaptive Storage


  • Removed display bundle piles (Immersion breaking, same mod duplicate content)
  • Removed all weapon racks (Inconsistent implementation, breaks storage rules)
  • Removed all specialized barrels (Inconsistent implementation, breaks storage rules)


Medieval Overhaul


  • All principle-breaking decorative storages removed, get VE props to return them as props


Medieval Overhaul + Vanilla Furniture Expanded - Props and Decor + More Prop Categories


  • If you have VFE Props and 'More Prop Categories', all of the removed storages are returned in the Storage prop categories






Cargo Holds


  • All storages now must be built on substructure to function

Gravship Storage


  • All storages now must be built on substructure to function

Adaptive Primitive Storage + Medieval Overhaul


  • APS' Log piles only take MO's raw wood now


Best paired with


- Progression: Core
, for Adaptive Primitive Storage rebalancing and imeplementation of VFE Tribals friendly research.

FAQ


  • I want some of the stuff you removed. | Here! https://steamcommunity.com/sharedfiles/filedetails/?id=3417113151
  • Save game compatible? | Ehhhhh?
  • Does this really need to have a props requirement? | Yeah.
  • Some storages from other mods aren't in the category! | Use Drag-Sorting to move anything I didn't include.


Compatibility


- Incompatible with Deep Storage, don't mix them
- Anything in my modpack
- Should work well with most other stuff too

DISCLAIMER


There is absolutely nothing wrong with Oskar's art or Reel's mod. They are friends of mine, and this is all just a personal preference patch.







tags just in case: medieval overhaul, reel's expanded storage, ferny