// Management · RimWorld Mod
Rim of Madness - Werewolves
***This mod is no longer being updated.
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Gameplay mod for RimWorld. Adds Werewolves to your game.
Watch Barky's impressions video to see some of the mod in action. https://www.youtube.com/watch?v=ZH54IP3N47cLanguages:
English, Français (by Coyote2710), 한국어 (by totobrother)Features:
- 4 unlockable playable werewolf forms (and a hidden fifth type)
- Adds moons to RimWorld with a custom moon cycle system.
- Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.
- Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity.
- Adds a scenario, "Wolf Among Us," with a hidden werewolf among your starting crew that is only revealed upon the next full moon.
Startup Guide:
- For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait. Or use the included scenario where the person with the trait is unknown and the trait is hidden.
- When the first full moon rises, the colonist will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.
- To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.