RimCities Medieval Patch
* PLEASE NOTE: RIMCITIES HAS UPDATED, THIS PATCH SHOULD NO LONGER BE NECESSARY * Requires "RimCities" This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.
* PLEASE NOTE: RIMCITIES HAS UPDATED, THIS PATCH SHOULD NO LONGER BE NECESSARY *
Requires "RimCities"
https://steamcommunity.com/sharedfiles/filedetails/?id=1775170117
This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.
Useful with (and tested against):
"World Tech Level"
https://steamcommunity.com/sharedfiles/filedetails/?id=3414187030
(and possibly other mods that restrict tech level)
Notes:
- If there are no industrial tech factions in game, no cities will spawn
- Fixes or mitigates various errors that would occur with RimCities when set below Spacer world tech level
- Pirates are patched to Industrial tech to prevent errors when running at Industrial world tech level (xml patch, I hope to fix this in code soon to restore them to Spacer tech)