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RimSteal

RimSteal — Thievery System "Fortune favors the bold — unless you roll a natural 1.

RimSteal — Thievery System

"Fortune favors the bold — unless you roll a natural 1."

Overview

A fully-featured DND-style thievery system for RimWorld. Right-click any non-allied pawn — human, animal, or mechanoid — select "Steal", and an item selection window appears (the game auto-pauses so you can choose calmly). Then the dice roll, and your fate is sealed.

Core Mechanics

🎲 DND Dice Roll

  • Success: 1d20 + Dexterity Proficiency > Item Difficulty + Alertness Bonus
  • Dexterity Proficiency = Melee Dodge × 20 + Move Speed × 0.3 (cap 10)
  • Item Difficulty = Market Value × 0.03 × Difficulty Multiplier + Mass × Difficulty Multiplier (cap 20, configurable)
  • Natural 20 — Critical Success! Automatic success regardless of difficulty
  • Natural 1 — Critical Failure! Automatic failure regardless of bonuses

👁️ Stealth Check

  • After a successful steal, if faction-aligned witnesses are within 13 tiles, a stealth check triggers
  • Difficulty = 10 + number of witnesses (cap 20)
  • Uses 1d20 + Dexterity Proficiency
  • Hostile factions skip the stealth check entirely — loot them mid-combat with impunity
  • Invisible pawns auto-pass stealth checks

🚨 Caught! — Three Choices

  • Threaten: 1d20 + (Melee+Social)/2 vs 10. Success: -30 goodwill. Fail: -50, forced return, extra -25 if item already gone
  • Deceive: 1d20 + Social vs 15. Success: clean escape. Fail: -50, forced return, extra -25 if item already gone
  • Return: Hand it back peacefully — no further consequences

⚠️ Alertness System

  • Hidden Hediff on each character, stacks up to 10, decays daily
  • Each stack adds +2 difficulty to steal attempts against them
  • Failed steal: target gains +5 stacks, nearby pawns +2 stacks
  • Failed stealth: witnesses gain +4 stacks
  • Repeated theft from the same group gets progressively harder — greed has consequences

God Thief Trait

A natural-born pickpocket.
  • Melee Dodge +5.0, Move Speed +0.50
  • Melee skill +2, Social skill +1
  • All steal/stealth checks +5
  • Roll twice, take the higher result (Advantage) — luck favors the skilled

Invisibility Bonus

  • While invisible: stealth checks auto-pass
  • Roll twice, take the higher result — shadows are your ally
  • Compatible with any mod providing "invisibility" / "invisible" Hediffs

Additional Rules

  • 8-hour cooldown between steal attempts
  • Failed steals cost -20 faction goodwill and apply a "Stolen From" mood debuff
  • Victims also get a "My {item} is gone" mood debuff
  • Equipment and apparel can be stolen (toggleable in settings)

Settings

  • Difficulty Multiplier: Low (1) / Medium (2) / High (3)
  • Difficulty Cap Toggle: Whether item difficulty is capped at 20
  • Equipment Stealing Toggle: Whether equipped items can be stolen

Requirements

  • Harmony (required)

Compatibility

  • RimWorld 1.6
  • Supports animals and mechanoids
  • Compatible with any invisibility mod

RimTalk AI Dialogue Integration — Now Live

Your thieves and their victims no longer just roll dice. Now they talk back. If you have RimTalk installed, this mod now hooks directly into its conversation engine... Optional, Not Required — RimTalk is a soft dependency...
Questions or suggestions? Leave a comment in the discussion section.