// Weapons · RimWorld Mod

Shotguns Buffed as Fuck

Have you ever tried the Proper Shotguns mod?


Have you ever tried the Proper Shotguns mod? Did you ever think that 3 damage per bullet is kinda... not strong enough? This mod solves this problem, bringing more fun to that great work of Jellypowered - now your chain shotgun is verily one of the most feared weapons on the battlefield, razing entire squads with couple bursts, as it should.


Shotguns deal huge total damage (2-5x base game damage), but have larger spread, so they are slightly stronger at long range and are devastating at close combat.

This mod covers shotguns from the core game, DLCs and some mods, mostly from VE series.

Most probably this will break your balance, which, if you play with a large modpack, is already broken anyway (don't lie to yourself if you think otherwise).

Now to the actual changes and numbers:



Overall DMG: 60 (10 pellets x 6 damage)
Stopping Power: 1.2
Armor Penetration: 11%
Accuracy (Close): 83%
Accuracy (Short): 60%
Accuracy (Medium): 10%
Accuracy (Long): 1%

Aiming Time: 0.9s
Reload Time: 1.25s


Overall DMG: 48 (8 x 6)
Stopping Power: 1.5
Armor Penetration: 8%
Accuracy (Close): 76%
Accuracy (Short): 50%
Accuracy (Medium): 10%
Accuracy (Long): 1%

Aiming Time: 1.0s
Reload Time: 1.35s


(Biotech)


Overall DMG: 30 (6 x 5)
Stopping Power: 1.1
Armor Penetration: 11%
Accuracy (Close): 83%
Accuracy (Short): 60%
Accuracy (Medium): 10%
Accuracy (Long): 1%

Aiming Time: 1.0s
Reload Time: 1.7s


(Vanilla Weapons Expanded)


Overall DMG: 54 (6 x 9)
Stopping Power: 1.6
Armor Penetration: 11%
Accuracy (Close): 62%
Accuracy (Short): 33%
Accuracy (Medium): 1%
Accuracy (Long): 1%

Aiming Time: 0.6s
Reload Time: 1.45s


(Vanilla Weapons Expanded)


Overall DMG: 48 (8 x 6)
Stopping Power: 1.6
Armor Penetration: 14%
Accuracy (Close): 86%
Accuracy (Short): 50%
Accuracy (Medium): 5%
Accuracy (Long): 1%

Aiming Time: 0.6s
Reload Time: 0.6s


(Vanilla Weapons Expanded)


Overall DMG: 76 (4 x 19)
Stopping Power: 4.0
Armor Penetration: 40%
Accuracy (Close): 86%
Accuracy (Short): 50%
Accuracy (Medium): 5%
Accuracy (Long): 1%

Aiming Time: 0.67s
Reload Time: 1.25s


(Vanilla Factions Expanded - Pirates)


Overall DMG: 120 (4 x 30)
Stopping Power: 4.0
Armor Penetration: 59%
Accuracy (Close): 80%
Accuracy (Short): 53%
Accuracy (Medium): 1%
Accuracy (Long): 1%

Aiming Time: 0.9s
Reload Time: 1.60s


(Vanilla Factions Expanded - Medieval 2)


Overall DMG: 72 (4 x 18)
Stopping Power: 2.0
Armor Penetration: -15%
Accuracy (Close): 72%
Accuracy (Short): 65%
Accuracy (Medium): 12%
Accuracy (Long): 1%

Aiming Time: 2.2s
Reload Time: 4.0s


(Vanilla Factions Expanded - Medieval 2)


Overall DMG: 90 (10 x 9)
Stopping Power: 2.0
Armor Penetration: -15%
Accuracy (Close): 72%
Accuracy (Short): 22%
Accuracy (Medium): 1%
Accuracy (Long): 1%

Aiming Time: 2.0s
Reload Time: 4.6s


And more!




Biotech
Non-Lethal: Re-Examined
Vanilla Weapons Expanded
Vanilla Furniture Expanded - Security
Vanilla Factions Expanded - Settlers
Vanilla Factions Expanded - Medieval 2
Vanilla Factions Expanded - Pirates
Vanilla Weapons Expanded - Bioferrite
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Vanilla Weapons Expanded - Makeshift


Even though this mod was made just because I was bored and also wanted to learn how to make steam workshop pages, it will recieve support if someone reports any bugs or has any ideas of what to add/change here - I'm open to suggestions!

Have fun!