ABOUT Measures how long it takes for mods to load.
ABOUT
Measures how long it takes for mods to load. Use the button in main menu to view statistics.
It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as possible; but this mod should be below Harmony mod, for compatibility purposes, so the typical position in load order should be after Harmony and after Core, and before any other mod in the modlist, including DLC. Putting this mod before Core will almost work, but will introduce weird glitches, including incorrect capitalization of geographic names.
SOURCE CODE
https://github.com/AUTOMATIC1111/StartupImpact
Includes binaries: you can download the mod from github instead of workshop.
UPDATES
16-Jul-2021
- 1.3
12-Aug-2020
- 1.2 support
- fixed broken capitalization (seems to be mod order issue)
29-Feb-2020
- 1.1 support
24-Mar-2019
- added more info about loading not directly related to mods
- added option to choose a profiler
28-Mar-2019
- Resolving References time now attributed to mods instead of being shared between all.
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare