// Management · RimWorld Mod

Worldbuilder

Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?











Compatibility


  • Made compatible with RimHud
  • Made compatible with Colony Groups
  • Made compatible and integrates with World Tech Level
  • Anything in my modpack
  • Should work well with most other stuff too


Frequently Asked Questions


  • Save compatible? | Do not add this mid-game!
  • How do I access that world selector menu? | You need a world that isn't the main one available first. You can make your own, or download someone elses. To make your own, customize a thing and click the "world" button or alternatively go to the "world" tab after clicking on a map tile.
  • 1.5? | Nah. World gen changed a lot for 1.6, lots would have to be done.
  • How do I delete a world? | Mod options.
  • I have to place tiles one by one? | Drag your mouse.
  • How do I open the map editor? | Open your world map, click on a tile, click the world button, click map editor


Best paired with




Reccomended world mods




Credits


  • Taranchuk worked his tail off on the C# over months
  • Lucius did further C#
  • Gerrymon sent me these textures, thank you brother!
  • Oskar Potocki is letting us use his VBE backgrounds for worlds.
  • Reel for the concept art used for the world system.
  • Helixien for designing the original planet generation changes
  • Mlie for maintaining the Regrowth World Generation mod until this point







tags just in case: ferny, worldbuilder, customization, art