// Combat · RimWorld Mod
[XND] Turret Extensions 1.1
RimWorld Version 1.2 The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here - Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this rele
RimWorld Version 1.2
The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here - https://steamcommunity.com/sharedfiles/filedetails/?id=2201064941 Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this release suffers from, and is even compatible with 1.0Translations
Deutsch - EnergisticsOverview
Turret Extensions is a multi-purpose mod that does the following:- Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentially using wrong shell types
- Makes manned turrets use the Shooting Accuracy and Aiming Time stats of the pawn using them
- Allows you to view the damage amount and damage type of turret ammuniton (e.g. shells)
- Adds various, well-documented turret framework extensions that allow modders to easily do what was previously impossible without C#, purely via XML
- Manned turrets that actually factor in their operator's accuracy and/or aiming time stats
- Automatic turrets that can be force-targeted by the player, just like with pawns
- Turret force-targeting to auto-cancel when the target is downed, just like with pawns
- Turrets with limited firing arcs, as opposed to always being 360 degrees
- Upgradable turrets with a large variety of parameters that can be adjusted
If you have any suggestions or other constructive feedback, feel free to let me know!