// Management · RimWorld Mod
灵能扩展:机械式战术协议
Psycasts Expanded: Mechanitor Tactical Protocol Summary Psycasts Expanded has lacked mechanitor‑specific content until now.
Psycasts Expanded: Mechanitor Tactical Protocol
Summary Psycasts Expanded has lacked mechanitor‑specific content until now. This mod brings a mechanitor‑themed “Champion” set, covering mech resurrection, self‑destruction, group and individual teleportation, mech enhancement, repair, and an orbital strike capability. Most ability values scale with the mechanitor's psychic sensitivity; with few mechs the effects may be modest, but once you have a sizeable mechanoid force, the power spikes dramatically. Since psychic sensitivity is typically boosted by gear, and mechanitors also need various equipment to increase bandwidth, there is a hard cap on how high values can go. Deciding how to balance your gear is a key strategic choice (unless you use mods with overpowered numbers).
Features
1. Rally Protocol- []When linked mechs are scattered across the current map, use this 1.5‑second protocol to bring every living linked colony mech to open cells within 6 tiles of the mechanitor. []Cost: 10% psyfocus and 20 neural entropy. Cooldown: 10 seconds.
2. Overclock Protocol
- []Toggle this protocol to improve all linked mechs on the current map: +20% movement speed and 15% shorter melee and ranged attack cooldowns. []Ranged reach starts at 120% and increases with the mechanitor's psychic sensitivity, up to 200%.
- Activation cost: 20% psyfocus and 25 neural entropy.
- []Toggle a repair cycle for linked mechs on the current map. Each cycle lasts 10 seconds and restores health and energy every second; base rate is 2.5% per second and improves with psychic sensitivity. Missing parts are restored to 1 hit point when a cycle begins. []Activation cost: 15% psyfocus.
- []Target a colony mech corpse within 10 tiles without line of sight. The mechanitor must have enough bandwidth to control it after revival. []The mech returns under the current mechanitor's control with restored missing parts, but suffers System Overload for 3 in‑game hours: movement speed, consciousness, and manipulation are reduced to 50%.
- Cost: 20% psyfocus and 25 neural entropy. Cast time: 3 seconds. Cooldown: 10 seconds.
5. Swap Protocol
- []Swap positions with a linked mech in the real mechanitor command range, even without line of sight. Both cells must be valid and unoccupied. []Cost: 5% psyfocus. Cast time: 1 second. Cooldown: 10 seconds.
- []Order one controlled mech to self‑destruct. It is stunned for 1 second before exploding and is then destroyed. []The blast radius is 5 tiles for light mechs, 7 for medium and heavy mechs, and 10 for ultra‑heavy mechs. Base damage is 30 and rises with psychic sensitivity.
- Requires real mechanitor command range. Cast time: 0.2 seconds. Cooldown: 0.1 seconds. No psyfocus or neural entropy cost.
- []A self‑only toggle for the mechanitor: +12% melee dodge, +20% movement speed, and 15% shorter melee and ranged attack cooldowns. []Activation cost: 20% psyfocus.
- []Mark a location within 119 tiles without line of sight to call a vanilla‑style orbital bombardment. The targeting display covers a 30‑tile radius. []Cost: 50% psyfocus. Cast time: 5 seconds. Cooldown: 3 in‑game days.