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灵能扩展:机械式战术协议

Psycasts Expanded: Mechanitor Tactical Protocol Summary Psycasts Expanded has lacked mechanitor‑specific content until now.

Psycasts Expanded: Mechanitor Tactical Protocol

Summary Psycasts Expanded has lacked mechanitor‑specific content until now. This mod brings a mechanitor‑themed “Champion” set, covering mech resurrection, self‑destruction, group and individual teleportation, mech enhancement, repair, and an orbital strike capability. Most ability values scale with the mechanitor's psychic sensitivity; with few mechs the effects may be modest, but once you have a sizeable mechanoid force, the power spikes dramatically. Since psychic sensitivity is typically boosted by gear, and mechanitors also need various equipment to increase bandwidth, there is a hard cap on how high values can go. Deciding how to balance your gear is a key strategic choice (unless you use mods with overpowered numbers).

Features

1. Rally Protocol
  • []When linked mechs are scattered across the current map, use this 1.5‑second protocol to bring every living linked colony mech to open cells within 6 tiles of the mechanitor. []Cost: 10% psyfocus and 20 neural entropy. Cooldown: 10 seconds.
2. Overclock Protocol
  • []Toggle this protocol to improve all linked mechs on the current map: +20% movement speed and 15% shorter melee and ranged attack cooldowns. []Ranged reach starts at 120% and increases with the mechanitor's psychic sensitivity, up to 200%.
  • Activation cost: 20% psyfocus and 25 neural entropy.
3. Psychic Charge and Repair Protocol
  • []Toggle a repair cycle for linked mechs on the current map. Each cycle lasts 10 seconds and restores health and energy every second; base rate is 2.5% per second and improves with psychic sensitivity. Missing parts are restored to 1 hit point when a cycle begins. []Activation cost: 15% psyfocus.
4. Revival Protocol
  • []Target a colony mech corpse within 10 tiles without line of sight. The mechanitor must have enough bandwidth to control it after revival. []The mech returns under the current mechanitor's control with restored missing parts, but suffers System Overload for 3 in‑game hours: movement speed, consciousness, and manipulation are reduced to 50%.
  • Cost: 20% psyfocus and 25 neural entropy. Cast time: 3 seconds. Cooldown: 10 seconds.
5. Swap Protocol
  • []Swap positions with a linked mech in the real mechanitor command range, even without line of sight. Both cells must be valid and unoccupied. []Cost: 5% psyfocus. Cast time: 1 second. Cooldown: 10 seconds.
6. Self‑Destruct Command
  • []Order one controlled mech to self‑destruct. It is stunned for 1 second before exploding and is then destroyed. []The blast radius is 5 tiles for light mechs, 7 for medium and heavy mechs, and 10 for ultra‑heavy mechs. Base damage is 30 and rises with psychic sensitivity.
  • Requires real mechanitor command range. Cast time: 0.2 seconds. Cooldown: 0.1 seconds. No psyfocus or neural entropy cost.
7. Agent Protocol
  • []A self‑only toggle for the mechanitor: +12% melee dodge, +20% movement speed, and 15% shorter melee and ranged attack cooldowns. []Activation cost: 20% psyfocus.
8. Orbital Strike
  • []Mark a location within 119 tiles without line of sight to call a vanilla‑style orbital bombardment. The targeting display covers a 30‑tile radius. []Cost: 50% psyfocus. Cast time: 5 seconds. Cooldown: 3 in‑game days.
Compatibility & Prerequisites Requires Royalty, Biotech, Harmony, Vanilla Expanded Framework, and Vanilla Psycasts Expanded. This path is restricted to mechanitors and requires both a mechlink and a psylink neuroformer. Credits This mod is made as an add‑on for Vanilla Psycasts Expanded and Vanilla Expanded Framework. Cover Art: 伊伊思 Skill Icon Art: 小面包 Concept Design: 345 Coding and Implementation: 白金trigger