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Vanilla Weapons Expanded
weapons

Vanilla Weapons Expanded

We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

Simple sidearms
Stale
weapons

Simple sidearms

With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

RunAndGun
No 1.6
weapons

RunAndGun

Your colonists can never be a true Rambo if they cannot gun while they are running.

Enable Oversized Weapons
Stale
weapons

Enable Oversized Weapons

We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

Vanilla Persona Weapons Expanded
weapons

Vanilla Persona Weapons Expanded

Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

WeaponStats
Stale
weapons

WeaponStats

About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

Vanilla Weapons Expanded - Bioferrite
Stale
weapons

Vanilla Weapons Expanded - Bioferrite

It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

RunAndGun - Continued
↑ Updated
weapons

RunAndGun - Continued

As I already have continued Search and Destroy, and this mod has not received an official 1.