// mod author

梦境触感

21 mods201K total downloads 4.8 avg rating

// works All mods

Auto Ability
management

Auto Ability

Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

Where's My Treasure
Stale
management

Where's My Treasure

Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

SaveWithoutRestart
Stale
management

SaveWithoutRestart

Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?

Trap mark
Stale
management

Trap mark

Always getting startled by traps in the ruins without noticing them?

Show me your shield
combat

Show me your shield

Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?

mod名字翻译与自定义
management

mod名字翻译与自定义

Replaces the mod name in your mod list with the Chinese name from the Workshop page, and the search function will search for the corresponding Chinese name.

What's That Relic
Stale
management

What's That Relic

Make the vanilla ideology page allow right-clicking on relics to get their information.

RandFriendName
Stale
management

RandFriendName

Read your Steam friend list and randomly assign the names when generating pawns!

Underground Proximity Detector
Stale
management

Underground Proximity Detector

The vanilla proximity detector can be damaged by enemies, and they will randomly break down, which needs your colonists to repair.

Description First
Stale
management

Description First

原版有品质的物品的信息面板中,品质居然被排在了描述的后面,难以置信!这个mod将会把品质信息放到描述的前面。 In the vanilla game, the quality information of items is placed after the description in the info panel.

SubBuildingRecipes
Stale
management

SubBuildingRecipes

This is a framework mod designed for modders, enabling sub-buildings to add new recipes to the main building.